#include "mushroom_visitor.hpp" #include "../../sdlpp/sdlpp_renderobject.hpp" #include "../objectids.hpp" #include "../sprites.hpp" void MushroomVisitor::visit( const SDLPP::RenderObject &obj ) { auto id = obj.getId(); switch ( id ) { case FLOOR_ID: case BRICK_ID: case BRICK_TOP_ID: case PIPE_LEFT_BOTTOM_ID: case PIPE_RIGHT_BOTTOM_ID: case PIPE_LEFT_TOP_ID: case PIPE_RIGHT_TOP_ID: case STEP_ID: case SIDEWAY_PIPE_END_TOP_ID: case SIDEWAY_PIPE_END_BOTTOM_ID: case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID: case SIDEWAY_PIPE_MIDDLE_TOP_ID: case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID: case SIDEWAY_PIPE_CONNECTOR_TOP_ID: case TREE_PLATFORM_TOP_LEFT_ID: case TREE_PLATFORM_TOP_RIGHT_ID: case MUSHROOM_PLATFORM_TOP_MIDDLE_ID: case MUSHROOM_PLATFORM_TOP_LEFT_ID: case MUSHROOM_PLATFORM_TOP_RIGHT_ID: case CANNON_TOWER_ID: case CANNON_PEDESTAL_ID: case CANNON_ID: if ( from == MARIO_FLOOR_DETECT ) { onGround = true; groundY = obj.getPos().getY(); } else if ( from == MARIO_LEFT_SIDE_DETECT ) { if(!left && !right) { movement_blockage = obj.getPos(); validXPos = movement_blockage.getX() + BLOCK_SIZE; } left = true; } else if (from == MARIO_RIGHT_SIDE_DETECT ) { if(!left && !right) { movement_blockage = obj.getPos(); validXPos = movement_blockage.getX() - BLOCK_SIZE; } right = true; } break; case MARIO_ID: death = true; default: break; } }