PREFIX ?= /usr/local/bin EDITORFLAGS = -DEDITOR ifeq ($(OS),Windows_NT) UNAME_S := Windows CXX = cl CXXFLAGS = -MD -EHsc OBJEXT = obj LDFLAGS = OUTPUTFLAG = -Fo else UNAME_S := $(shell uname -s) CXX ?= g++ CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -O2 -DDEBUG -DFEATURE #-g -fsanitize=address OBJEXT = o LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread OUTPUTFLAG = -o endif COMMON_OBJECTS = global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT} libsdlpp.a MARIO_OBJECTS = main.${OBJEXT} blocks.${OBJEXT} mario_visitor.${OBJEXT} mario.${OBJEXT} ${COMMON_OBJECTS} EDITOR_OBJECTS = editor.${OBJEXT} editor_blocks.${OBJEXT} edit_box.${OBJEXT} tool_box.${OBJEXT} editor_visitor.${OBJEXT} ${COMMON_OBJECTS} ifeq ($(UNAME_S),Windows) MARIO_OBJECTS += ../sdlpp/SDL2/SDL2_framerate.c ../sdlpp/SDL2/SDL2_gfxPrimitives.c ../sdlpp/SDL2/SDL2_imageFilter.c ../sdlpp/SDL2/SDL2_rotozoom.c endif .PHONY: default default: mario ifeq ($(UNAME_S),Windows) mario: ${MARIO_OBJECTS} ${SDLLIB} $(CXX) $(CXXFLAGS) -Fe"$@" ${MARIO_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib editor: ${EDITOR_OBJECTS} ${SDLLIB} $(CXX) $(CXXFLAGS) ${EDITORFLAGS} -Fe"$@" ${EDITOR_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib else mario: ${MARIO_OBJECTS} $(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd) editor: ${EDITOR_OBJECTS} $(CXX) $(CXXFLAGS) ${EDITORFLAGS} -o $@ $^ ${LDFLAGS} -L $(shell pwd) endif main.${OBJEXT}: main.cpp ../sdlpp/sdlpp.hpp sprites.hpp $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< blocks.${OBJEXT}: blocks.cpp ../sdlpp/sdlpp.hpp blocks.hpp sprites.hpp $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< editor_blocks.${OBJEXT}: blocks.cpp ../sdlpp/sdlpp.hpp blocks.hpp sprites.hpp $(CXX) $(CXXFLAGS) ${EDITORFLAGS} -c ${OUTPUTFLAG}$@ $< global_vars.${OBJEXT}: global_vars.cpp ../sdlpp/sdlpp.hpp global_vars.hpp $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< sprites.${OBJEXT}: sprites.cpp ../sdlpp/sdlpp.hpp sprites.hpp $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< maploader.${OBJEXT}: maploader.cpp ../sdlpp/sdlpp.hpp maploader.hpp sprites.hpp blocks.hpp $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< mario_visitor.${OBJEXT}: mario_visitor.cpp ../sdlpp/sdlpp.hpp mario_visitor.hpp objectids.hpp $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< editor.${OBJEXT}: editor.cpp ../sdlpp/sdlpp.hpp sprites.hpp $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< edit_box.${OBJEXT}: edit_box.cpp ../sdlpp/sdlpp.hpp sprites.hpp edit_box.hpp $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< tool_box.${OBJEXT}: tool_box.cpp ../sdlpp/sdlpp.hpp sprites.hpp tool_box.hpp $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< editor_visitor.${OBJEXT}: editor_visitor.cpp ../sdlpp/sdlpp.hpp sprites.hpp editor_visitor.hpp $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< mario.${OBJEXT}: mario.cpp ../sdlpp/sdlpp.hpp mario.hpp global_vars.hpp objectids.hpp sprites.hpp ../sdlpp/sdlpp_rectrenderer.hpp $(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $< libsdlpp.a: ../sdlpp $(MAKE) clean -C ../sdlpp $(MAKE) libsdlpp.a -C ../sdlpp cp ../sdlpp/libsdlpp.a . windows_release: ../Release/Tetris cp mario.exe testfont.ttf block.png ../Release/Tetris rm ../Release/Tetris.zip cd ../Release && zip -r Tetris.zip Tetris start: LD_LIBRARY_PATH=$$(pwd) ./mario start_edit: LD_LIBRARY_PATH=$$(pwd) ./editor clean: rm -Rf *.${OBJEXT} mario editor *.a