#include "global_vars.hpp" #include "../sdlpp/sdlpp_texture.hpp" std::shared_ptr g_terrain_texture{}; std::shared_ptr g_mario_texture{}; std::shared_ptr g_mod_texture{}; std::shared_ptr g_enemies_texture{}; std::shared_ptr g_translucent_terrain_texture{}; std::shared_ptr g_translucent_mod_texture{}; std::shared_ptr g_translucent_enemies_texture; std::shared_ptr g_playground{}; std::shared_ptr g_text_config{}; bool g_quit = false; bool g_death = false;