#define CATCH_CONFIG_MAIN #include "catch.hpp" #include "../sdlpp.hpp" // sdlpp.hpp TEST_CASE( "Rect collisions" ) { SDLPP::Rect r(0,0,10,10); REQUIRE(r.colidesWith(r)); SDLPP::Rect r2(100,100,10,10); REQUIRE_FALSE(r.colidesWith(r2)); SDLPP::Rect r3(10,10,90,90); REQUIRE(r.colidesWith(r3)); } TEST_CASE( "Circle collisions" ) { SDLPP::Circle c(0,0,10); REQUIRE(c.colidesWith(c)); SDLPP::Circle c2(10,10,10); REQUIRE(c.colidesWith(c2)); SDLPP::Circle c3(100,100,10); REQUIRE_FALSE(c.colidesWith(c3)); SDLPP::Circle c4(5,5,2); REQUIRE(c.colidesWith(c4)); SDLPP::Circle c5(10,0,5); REQUIRE(c.colidesWith(c5)); } TEST_CASE( "Multiple collisions" ) { SDLPP::RectangleRender r(0,0,10,10); r.addCollision(SDLPP::Circle(0,0,5)); r.addCollision(SDLPP::Circle(10,10,5)); SDLPP::RectangleRender r1(0,0,5,5); r1.addCollision(SDLPP::Rect(0,0,5,5)); SDLPP::RectangleRender r2(5,5,5,5); r2.addCollision(SDLPP::Rect(0,0,5,5)); SDLPP::RectangleRender r3(0,6,3,3); r3.addCollision(SDLPP::Rect(0,0,3,3)); REQUIRE(r.colidesWith(r1)); REQUIRE(r.colidesWith(r2)); REQUIRE_FALSE(r.colidesWith(r3)); }