#include "mario.hpp" #include "global_vars.hpp" #include "objectids.hpp" #include "sprites.hpp" Mario::Mario(const std::shared_ptr< SDLPP::Renderer > &renderer) : SDLPP::RectangleRender(0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, g_mario_texture, MARIO_STANDING_SRC) { setAnimationFrames( MARIO_WALK_ANIM ); setId( MARIO_ID ); setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); setAnimationSpeed( 12.5 ); pauseAnimation(); setMovement( 0, 0 ); setMovementSpeed( 1 ); auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, MARIO_FLOOR_DETECT ); bottom_detect.setMinHeight(1); addCollision(bottom_detect); addCollision( SDLPP::RectColider( 0.05, 0.1, 0.1, 0.89, MARIO_LEFT_SIDE_DETECT ) ); addCollision( SDLPP::RectColider( 0.85, 0.1, 0.1, 0.89, MARIO_RIGHT_SIDE_DETECT ) ); addCollision( SDLPP::RectColider( 0.05, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT ) ); addCollision( SDLPP::RectColider( 0.85, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT ) ); top_collision = std::make_shared( 0.5, 0, 0.2, 0.15, MARIO_TOP_DETECT ); addCollision( top_collision ); setStatic( false ); } void Mario::walkLeft() { if(on_ground) resumeAnimation(); addMovement( -side_movement, 0 ); if ( getMovement().getX() < 0 && faces_right ) { flipHorizontally(); top_collision->setPos(0.3, 0); updateSizeAndPosition(); faces_right = false; } } void Mario::walkRight() { if(on_ground) resumeAnimation(); addMovement( side_movement, 0 ); if ( getMovement().getX() > 0 && !faces_right ) { flipHorizontally(); top_collision->setPos(0.5, 0); updateSizeAndPosition(); faces_right = true; } } void Mario::setStanding() { if ( getMovement().getX() == 0 ) { pauseAnimation(); } } void Mario::handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D previous_position) { // TODO - https://web.archive.org/web/20130807122227/http://i276.photobucket.com/albums/kk21/jdaster64/smb_playerphysics.png // handle gravity on_ground = visitor.isOnGround(); if(!jumping && on_ground) { resetMovementY(); setTextureSourceRect(MARIO_STANDING_SRC); if(getMovement().getX() != 0) resumeAnimation(); // for some reason falling of the edge causes on_ground to be true, but // visitor ground_y is 0 if(visitor.getGroundY() != 0) { setPos(getPos().getX(), visitor.getGroundY() - BLOCK_SIZE); } } if(visitor.topBlock() && getMovement().getY() < 0) { resetMovementY(); stop_jump = true; } // make sure Mario isn't stuck inside a wall // TODO more readable function names if ( visitor.isStopped() ) { if(visitor.getStopX() > previous_position.getX()) previous_position = {visitor.getStopX(), previous_position.getY()}; setPos( previous_position.getX(), getPos().getY() ); } else if ( visitor.canGoLeft() != visitor.canGoRight() ) { SDLPP::Vec2D next_pos = { visitor.getMovementBlockage().getX() + (visitor.canGoLeft() * -1 + visitor.canGoRight() * 1) * BLOCK_SIZE, getPos().getY() }; if((visitor.canGoLeft() && next_pos.getX() > previous_position.getX()) || (visitor.canGoRight() && next_pos.getX() < previous_position.getX())) { next_pos = previous_position; } setPos(next_pos); } else if (visitor.moveTop() && (jumping && !stop_jump)) { auto objPos = visitor.getRightLeftPos(); if(objPos.getX() < getPos().getX()) { setPos( objPos.getX() + BLOCK_SIZE, getPos().getY() ); } else { setPos( objPos.getX() - BLOCK_SIZE, getPos().getY() ); } } } void Mario::jump() { if(!on_ground) return; jumping = true; stop_jump = false; max_jump = getPos().getY() - 3*BLOCK_SIZE; min_jump = getPos().getY() - 1*BLOCK_SIZE; slow_jump = getPos().getY() - 2*BLOCK_SIZE; addMovement( 0, -jump_movement ); ticks_till_gravity = base_gravity_ticks; setTextureSourceRect(MARIO_JUMP_SRC); pauseAnimation(); } void Mario::stopJump() { stop_jump = true; } void Mario::custom_move( int ticks ) { if(!jumping && on_ground) return; if(getMovement().getY() >= 1.0625 * jump_movement) return; ticks_till_gravity -= ticks; if(ticks_till_gravity < 0) { if(getMovement().getY() > 0) { jumping = false; addMovement(0, gravity_add_jumping); } else { if(stop_jump) { addMovement(0, gravity_add_falling); } else { addMovement(0, gravity_add_jumping); } } ticks_till_gravity += base_gravity_ticks; } }