#ifndef BLOCKS_H #define BLOCKS_H #include "../sdlpp/sdlpp_rectrenderer.hpp" #include #include struct LandType { enum Value { OVERWORLD = 0, UNDERWORLD = 1, WATER = 2, BOWSER = 4 }; }; class MarioBlock : public SDLPP::RectangleRender { public: MarioBlock( int x, int y, const std::shared_ptr< SDLPP::Renderer > &renderer, std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src, bool can_be_destroyed = false, bool destructible = false ); void visit( SDLPP::Visitor &visitor ) override; void setTool( bool tool = true ); void setTerrain( bool terrain = true ); void bounce(); void travelToPos(const SDLPP::Vec2D &target); void custom_move( int ticks ) override; void setType( LandType::Value type ); LandType::Value getType() const; virtual void onScrollUp() {} virtual void onScrollDown() {} virtual uint8_t getData() const { return 0; } virtual void setData( uint8_t /*UNUSED*/ ) {} // handle own visitor virtual void handleVisitor(SDLPP::Visitor &visitor) {} bool hasCoin(); bool hasMushroom(); void removeCoin(); void removeMushroom(); void addMushroom(); void setCoinCount( int coins ); void setDestructible( bool destructible = true ); void ensureCollision(); bool isBouncing() const; bool isTraveling() const; void setBaseRect(SDL_Rect rect); protected: double bounce_speed = 0.5; int bounce_ticks = 100; double travel_speed = bounce_speed; void gravity(int ticks); void setOnGround(bool on_ground = true) { _on_ground = on_ground; if(on_ground) { setMovement(getMovement().getX(), 0); } } bool isOnGround() const { return _on_ground; } void setGravityTicks(int ticks) { _base_gravity_ticks = ticks; } virtual void setWorldTypeSrc( LandType::Value world ); private: bool _tool = false; bool _terrain = true; bool _destructible = false; bool _can_be_destroyed = false; bool _bouncing = false; bool _traveling = false; int _coins = 0; bool _mushroom = false; bool _release_coin = false; int ticks_to_bounce = 0; SDLPP::Vec2D< double > og_pos = {}; LandType::Value _type; SDL_Rect _base_src; SDLPP::Vec2D _target = {0,0}; bool _on_ground = true; int _base_gravity_ticks = 1000 / 60; int _ticks_till_gravity = 0; double _gravity_acceleration = 1.0/(64.0/7.0); }; extern const std::vector< uint64_t > possibleBlocks; extern const std::vector< uint64_t > possibleMods; extern const std::vector< uint64_t > possibleCharacters; extern const std::vector< LandType::Value > possibleLands; struct BlockRole { enum Value { TERRAIN, MODIFIER, CHARACTER, MARIO, }; }; std::shared_ptr< MarioBlock > createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer, bool destructible = false, bool editor = false ); std::shared_ptr< MarioBlock > createTerrainBlock( uint64_t block_id, LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y, bool destructible = false, bool editor = false ); std::shared_ptr< MarioBlock > createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y, bool editor = false ); enum BlockRole::Value getBlockRole( uint64_t id ); #endif