#include "bounce_visitor.hpp" #include "../../sdlpp/sdlpp_renderobject.hpp" #include "../objectids.hpp" void BounceVisitor::visit( const SDLPP::RenderObject &obj ) { auto id = obj.getId(); switch ( id ) { case FLOOR_ID: case BRICK_ID: case BRICK_TOP_ID: if(from == BOUNCE_COLLISION) { hits += 1; } default: break; } }