#include "mario_visitor.hpp" #include "../../sdlpp/sdlpp_renderobject.hpp" #include "../objectids.hpp" #include "../sprites.hpp" void MarioVisitor::visit( const SDLPP::RenderObject &obj ) { auto id = obj.getId(); switch ( id ) { case FLOOR_ID: case BRICK_ID: case BRICK_TOP_ID: case PIPE_LEFT_BOTTOM_ID: case PIPE_RIGHT_BOTTOM_ID: case PIPE_LEFT_TOP_ID: case PIPE_RIGHT_TOP_ID: case STEP_ID: case SIDEWAY_PIPE_END_TOP_ID: case SIDEWAY_PIPE_END_BOTTOM_ID: case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID: case SIDEWAY_PIPE_MIDDLE_TOP_ID: case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID: case SIDEWAY_PIPE_CONNECTOR_TOP_ID: case TREE_PLATFORM_TOP_LEFT_ID: case TREE_PLATFORM_TOP_RIGHT_ID: case MUSHROOM_PLATFORM_TOP_MIDDLE_ID: case MUSHROOM_PLATFORM_TOP_LEFT_ID: case MUSHROOM_PLATFORM_TOP_RIGHT_ID: case CANNON_TOWER_ID: case CANNON_PEDESTAL_ID: case CANNON_ID: if ( from == MARIO_FLOOR_DETECT ) { onGround = true; groundY = obj.getPos().getY(); } else if ( from == MARIO_LEFT_SIDE_DETECT ) { if(!left && !right) { movement_blockage = obj.getPos(); } left = true; } else if (from == MARIO_RIGHT_SIDE_DETECT ) { if(!left && !right) { movement_blockage = obj.getPos(); } right = true; } else if (from == MARIO_TOP_DETECT) { top_hit = true; } else if (from == MARIO_TOP_LEFT_DETECT || from == MARIO_TOP_RIGHT_DETECT) { rightleftpos = obj.getPos(); top_left_right = true; } break; case DEATH_ID: // TODO remove death? death = true; _quit = true; break; case GOOMBA_ID: if(from != MARIO_FLOOR_DETECT && from != MARIO_ENEMY_DETECT) { death = true; _quit = true; } else { _bounce = true; } break; case STOP_MOVEMENT: stop = true; newX = obj.getDoubleRect().first.getX() + obj.getDoubleRect().second.getX(); break; case MUSHROOM_ID: mushroom = true; break; default: break; } }