#include "sdlpp_circlerenderer.hpp" namespace SDLPP { CircleRender::CircleRender( int x, int y, int rad, std::shared_ptr< Renderer > &r ) : RenderObject( r ) { x_ = x; y_ = y; rad_ = rad; } CircleRender::CircleRender( int x, int y, int rad, std::shared_ptr< Renderer > &r, std::shared_ptr< Texture > &t ) : CircleRender( x, y, rad, r ) { setTexture( t ); } CircleRender::CircleRender( int x, int y, int rad, std::shared_ptr< Renderer > &r, const std::string &img_path ) : CircleRender( x, y, rad, r ) { auto texture = std::make_shared< Texture >( r, img_path ); setTexture( texture ); } void CircleRender::render() { std::cout << "I'm a circle, look at me go!" << std::endl << "My dimensions are: [" << x_ << ", " << y_ << "], radius: " << rad_ << std::endl; } int CircleRender::leftmost() { return x_ - rad_; } int CircleRender::topmost() { return y_ - rad_; } int CircleRender::collisionPushX() { return x_; } int CircleRender::collisionPushY() { return y_; } } // namespace SDLPP