#ifndef MARIO_H #define MARIO_H #include "../sdlpp/sdlpp_rectrenderer.hpp" #include "mario_visitor.hpp" class Mario : public SDLPP::RectangleRender { public: Mario(const std::shared_ptr< SDLPP::Renderer > &renderer); void walkLeft(); void walkRight(); void setStanding(); void handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D previous_position); void jump(); void stopJump(); private: bool faces_right = true; double side_movement = 0.8; double fall_movement = 1; double jump_movement = 1.5; bool jumping = false; bool stop_jump = false; double max_jump = 0; double min_jump = 0; double slow_jump = 0; bool on_ground = true; }; #endif