#include "goomba_visitor.hpp" #include "../../sdlpp/sdlpp_renderobject.hpp" #include "../objectids.hpp" #include "../sprites.hpp" #include "../mario.hpp" #include "../blocks/turtleblock.hpp" void GoombaVisitor::visit(const SDLPP::RenderObject &obj) { auto id = obj.getId(); auto marioBlock = reinterpret_cast(obj); switch (id) { case FLOOR_ID: case BRICK_ID: case BRICK_TOP_ID: if(marioBlock.isBouncing()) { bounce = true; death = true; return; } case PIPE_LEFT_BOTTOM_ID: case PIPE_RIGHT_BOTTOM_ID: case PIPE_LEFT_TOP_ID: case PIPE_RIGHT_TOP_ID: case STEP_ID: case SIDEWAY_PIPE_END_TOP_ID: case SIDEWAY_PIPE_END_BOTTOM_ID: case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID: case SIDEWAY_PIPE_MIDDLE_TOP_ID: case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID: case SIDEWAY_PIPE_CONNECTOR_TOP_ID: case TREE_PLATFORM_TOP_LEFT_ID: case TREE_PLATFORM_TOP_RIGHT_ID: case MUSHROOM_PLATFORM_TOP_MIDDLE_ID: case MUSHROOM_PLATFORM_TOP_LEFT_ID: case MUSHROOM_PLATFORM_TOP_RIGHT_ID: case CANNON_TOWER_ID: case CANNON_PEDESTAL_ID: case CANNON_ID: if (from == NPC_FLOOR_DETECT) { onGround = true; groundY = obj.getPos().getY(); } else if (from == NPC_LEFT_SIDE_DETECT) { if (!left && !right) { movement_blockage = obj.getPos(); validXPos = movement_blockage.getX() + BLOCK_SIZE; } left = true; } else if (from == NPC_RIGHT_SIDE_DETECT) { if (!left && !right) { movement_blockage = obj.getPos(); validXPos = movement_blockage.getX() - BLOCK_SIZE; } right = true; } break; case DEATH_ID: instant_death = true; break; case TURTLE_ID: { auto &turtle = dynamic_cast(obj); if(turtle.isShell() && turtle.getMovement().getX() != 0) { death = true; } } break; case MARIO_ID: { auto &mario = dynamic_cast(obj); if (from == NPC_TOP_DETECT && obj.getPos().getY() <= goomba_pos.getY() - BLOCK_SIZE && !mario.isJumping()) { death = true; } } break; case FIREBALL_ID: instant_death = true; break; default: break; } }