#include "mapobject.hpp" MapObject::MapObject(uint16_t terrain_id, LandType::Value terrain_type, uint8_t character_id, LandType::Value character_type, uint32_t modifier_id, uint8_t modifier_data) { setTerrain(terrain_id, terrain_type); if (character_id != 0) setCharacter(character_id, character_type); if (modifier_id != 0) setModifier(modifier_id, modifier_data); } MapObject::MapObject(uint16_t terrain_id, uint8_t terrain_type, uint8_t character_id, uint8_t character_type, uint32_t modifier_id, uint8_t modifier_data) : MapObject(terrain_id, static_cast(terrain_type), character_id, static_cast(character_type), modifier_id, modifier_data) {} void MapObject::setTerrain(uint16_t id, LandType::Value land_type) { terrain_id = id; terrain_type = land_type; } void MapObject::setTerrain(uint16_t id, uint8_t land_type) { setTerrain(id, static_cast(land_type)); } void MapObject::setCharacter(uint8_t id, LandType::Value land_type) { character_id = id; character_type = land_type; if (hasModifier()) { modifier_id = 0; modifier_data = 0; } } void MapObject::setCharacter(uint8_t id, uint8_t land_type) { setCharacter(id, static_cast(land_type)); } void MapObject::setModifier(uint32_t id, uint8_t data) { modifier_id = id; modifier_data = data; if (hasCharacter()) { character_id = 0; character_type = LandType::OVERWORLD; } } void MapObject::unsetTerrain() { setTerrain(0, 0); } void MapObject::unsetModifier() { if (hasModifier()) { setModifier(0, 0); } } void MapObject::unsetCharacter() { if (hasCharacter()) { setCharacter(0, 0); } } bool MapObject::hasCharacter() { return character_id != 0; } bool MapObject::hasModifier() { return modifier_id != 0; } uint16_t MapObject::getTerrainId() { return terrain_id; } uint8_t MapObject::getCharacterId() { return character_id; } uint32_t MapObject::getModifierId() { return modifier_id; } LandType::Value MapObject::getTerrainType() { return terrain_type; } LandType::Value MapObject::getCharacterType() { return character_type; } uint8_t MapObject::getModifierData() { return modifier_data; }