#include "mario.hpp" #include "global_vars.hpp" #include "objectids.hpp" #include "sprites.hpp" Mario::Mario(const std::shared_ptr< SDLPP::Renderer > &renderer) : SDLPP::RectangleRender(0, 0, BLOCK_SIZE, BLOCK_SIZE, renderer, g_mario_texture, MARIO_STANDING_SRC) { setAnimationFrames( MARIO_WALK_ANIM ); setId( MARIO_ID ); setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); setAnimationSpeed( 12.5 ); pauseAnimation(); setMovement( 0, 0 ); setMovementSpeed( 1 ); addCollision( SDLPP::RectColider( 0.21, 0.85, 0.65, 0.25, MARIO_FLOOR_DETECT ) ); addCollision( SDLPP::RectColider( 0, 0.1, 0.1, 0.8, MARIO_LEFT_SIDE_DETECT ) ); addCollision( SDLPP::RectColider( 0.9, 0.1, 0.1, 0.8, MARIO_RIGHT_SIDE_DETECT ) ); addCollision( SDLPP::RectColider( 0.45, 0, 0.1, 0.15, MARIO_TOP_DETECT ) ); setStatic( false ); } void Mario::walkLeft() { if(on_ground) resumeAnimation(); addMovement( -side_movement, 0 ); if ( getMovement().getX() < 0 && faces_right ) { flipHorizontally(); faces_right = false; } } void Mario::walkRight() { if(on_ground) resumeAnimation(); addMovement( side_movement, 0 ); if ( getMovement().getX() > 0 && !faces_right ) { flipHorizontally(); faces_right = true; } } void Mario::setStanding() { if ( getMovement().getX() == 0 ) { pauseAnimation(); } } void Mario::handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D previous_position) { // handle gravity // TODO - https://haydnscarlett.wordpress.com/2020/07/30/marios-jump/ /* if (jumping) { if(stop_jump && getPos().getY() - min_jump < 0.05) { jumping = false; resetMovementY(); } else if( getPos().getY() - max_jump < 0.05 ) { jumping = false; resetMovementY(); } else if ( getPos().getY() - slow_jump < 0.05 && getMovement().getY() < -1*jump_movement/5 ) { addMovement(0, jump_movement/50); } }*/ on_ground = visitor.isOnGround(); if(!jumping && on_ground) { resetMovementY(); setTextureSourceRect(MARIO_STANDING_SRC); if(getMovement().getX() != 0) resumeAnimation(); // for some reason falling of the edge causes on_ground to be true, but // visitor ground_y is 0 if(visitor.getGroundY() != 0) { setPos(getPos().getX(), visitor.getGroundY() - BLOCK_SIZE); } } if(visitor.topBlock() && getMovement().getY() < 0) { resetMovementY(); } // make sure Mario isn't stuck inside a wall if ( visitor.isStopped() || ( !visitor.canGoLeft() && previous_position.getX() > getPos().getX() ) || ( !visitor.canGoRight() && previous_position.getX() < getPos().getX() ) ) { setPos( previous_position.getX(), getPos().getY() ); } } void Mario::jump() { if(!on_ground) return; jumping = true; stop_jump = false; max_jump = getPos().getY() - 3*BLOCK_SIZE; min_jump = getPos().getY() - 1*BLOCK_SIZE; slow_jump = getPos().getY() - 2*BLOCK_SIZE; addMovement( 0, -jump_movement ); ticks_till_gravity = base_gravity_ticks; setTextureSourceRect(MARIO_JUMP_SRC); pauseAnimation(); } void Mario::stopJump() { stop_jump = true; } void Mario::custom_move( int ticks ) { if(!jumping && on_ground) return; if(getMovement().getY() >= 1.0625 * jump_movement) return; ticks_till_gravity -= ticks; if(ticks_till_gravity < 0) { if(getMovement().getY() > 0) { jumping = false; addMovement(0, gravity_add_jumping); } else { if(stop_jump) { addMovement(0, gravity_add_falling); } else { addMovement(0, gravity_add_jumping); } } ticks_till_gravity += base_gravity_ticks; } }