#ifndef MAP_OBJECT_H #define MAP_OBJECT_H #include "blocks.hpp" class MapObject { public: MapObject() = default; MapObject( uint16_t terrain_id, uint8_t terrain_type, uint8_t character_id, uint8_t character_type, uint8_t modifier_id, uint8_t modifier_data ); MapObject( uint16_t terrain_id, LandType::Value terrain_type, uint8_t character_id, LandType::Value character_type, uint8_t modifier_id, uint8_t modifier_data ); void setTerrain( uint16_t id, LandType::Value land_type ); void setTerrain( uint16_t id, uint8_t land_type ); void setCharacter( uint8_t id, LandType::Value land_type ); void setCharacter( uint8_t id, uint8_t land_type ); void setModifier( uint8_t id, uint8_t data ); void unsetTerrain(); void unsetModifier(); void unsetCharacter(); bool hasCharacter(); bool hasModifier(); uint16_t getTerrainId(); uint8_t getCharacterId(); uint8_t getModifierId(); LandType::Value getTerrainType(); LandType::Value getCharacterType(); uint8_t getModifierData(); private: LandType::Value terrain_type = LandType::OVERWORLD; uint16_t terrain_id = 0; LandType::Value character_type = LandType::OVERWORLD; uint8_t character_id = 0; uint8_t modifier_id = 0; uint8_t modifier_data = 0; }; #endif