#include "../sdlpp/sdlpp.hpp" #include "sprites.hpp" #ifdef _WIN32 #include "../sdlpp/SDL2/SDL2_framerate.h" #include #include #include #else #include #endif // UNIX #include #include #include #include "global_vars.hpp" #include "objectids.hpp" #include "blocks.hpp" #include "maploader.hpp" #include "../sdlpp/sdlpp_mouse.hpp" #include "edit_box.hpp" #include "editor_visitor.hpp" #include "tool_box.hpp" #define MAP_WIDTH 50 #define MAP_HEIGHT 16 struct MouseInfo { enum Index { CUR_FLAGS = 0, PREV_FLAGS = 1, EDIT_BOX = 2, TOOL_BOX = 3, }; }; struct MapInfo { enum Value { CUR_PAGE = 0, MAX_PAGE = 1, }; }; struct ToolInfo { enum Value { INDEX = 0, CUR_PAGE = 1, MAX_PAGE = 2, }; }; std::shared_ptr< SDLPP::Renderer > g_renderer = nullptr; bool g_quit = false; bool g_update_size = false; std::vector< mapColumnType > g_objects = {}; std::vector< std::shared_ptr< SDLPP::RenderObject > > g_tools{}; std::shared_ptr< SDLPP::RenderObject > g_current_tool = nullptr; std::mutex g_destruction_mutex; // current mouse flags, previous mouse flags, selected edit box, selected tool // box std::tuple< uint64_t, uint64_t, SDLPP::Vec2D< int >, SDLPP::Vec2D< int > > g_mouse_info; // current page, max page std::tuple< int, int > g_map_info; // tool index (in possibleBlocks), current pange, max page std::tuple g_tool_info; std::shared_ptr< SDLPP::Texture > g_placeholder_texture = nullptr; std::shared_ptr< SDLPP::Texture > g_placeholder_mario = nullptr; std::shared_ptr< SDLPP::RenderObject > g_mario = nullptr; SDLPP::Vec2D< int > g_mario_pos = { 0, 0 }; enum LandType::Value g_current_world_type = LandType::OVERWORLD; void updateTool() { auto tool_role = getBlockRole( possibleBlocks[std::get(g_tool_info)] ); std::shared_ptr< SDLPP::Texture > target_texture = nullptr; switch ( tool_role ) { case BlockRole::TERRAIN: target_texture = g_placeholder_texture; break; case BlockRole::MARIO: target_texture = g_placeholder_mario; break; case BlockRole::MODIFIER: break; case BlockRole::CHARACTER: break; } g_current_tool->setTexture( target_texture, getSourceRectByID( possibleBlocks[std::get(g_tool_info)], g_current_world_type ) ); g_current_tool->setId( possibleBlocks[std::get(g_tool_info)] ); g_current_tool->getCollisions()[0]->setId( possibleBlocks[std::get(g_tool_info)] ); } void removeMario() { if ( !g_mario ) return; auto prev = g_objects[g_mario_pos.getX()][g_mario_pos.getY()]; // remove character/modifiers g_objects[g_mario_pos.getX()][g_mario_pos.getY()] = { std::get< 0 >( prev ), std::get< 1 >( prev ), 0, 0, 0, 0 }; g_mario->destroy(); } void updateToolSelection( int prev_index ) { size_t prev = prev_index * 8; size_t cur = std::get(g_tool_info) * 8; for ( size_t i = prev; i < ( g_tools.size() < prev + 8 ? g_tools.size() : prev + 8 ); i++ ) { g_tools[i]->setHidden( true ); } for ( size_t i = cur; i < ( g_tools.size() < cur + 8 ? g_tools.size() : cur + 8 ); i++ ) { g_tools[i]->setHidden( false ); } } void moveToolsLeft() { std::get(g_tool_info)--; updateToolSelection( std::get(g_tool_info) + 1 ); } void moveToolsRight() { std::get(g_tool_info)++; updateToolSelection( std::get(g_tool_info) - 1 ); } // TODO add red outline to currently selected tool // add WSAD navigation for the red highlight void selectPrevTool() { if ( std::get(g_tool_info) == 0 ) return; if ( std::get(g_tool_info) % 8 == 0 ) { moveToolsLeft(); } std::get(g_tool_info)--; updateTool(); } void selectNextTool() { if ( std::get(g_tool_info) == g_tools.size() - 1 ) return; if ( std::get(g_tool_info) % 8 == 7 ) { moveToolsRight(); } std::get(g_tool_info)++; updateTool(); } void handleKeyUp( SDL_Keycode key, SDLPP::Scene &scene ) { switch ( key ) { case SDLK_ESCAPE: g_quit = true; break; case SDLK_a: selectPrevTool(); break; case SDLK_d: selectNextTool(); break; case SDLK_r: scene.getRenderer().setRenderColiders( !scene.getRenderer().getRenderColiders() ); default: break; } } void getMousePositionFlags( SDLPP::Scene &scene ) { auto mouse = scene.getObjects( { EDITOR_MOUSE_ID } )[0]; // move mouse colider to mouse position mouse->setPos( SDLPP::Mouse::getMousePositionDouble( scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ) ); MouseVisitor visitor; scene.visitCollisions( *mouse, visitor ); std::get< MouseInfo::CUR_FLAGS >( g_mouse_info ) = visitor.getFlags(); std::get< MouseInfo::EDIT_BOX >( g_mouse_info ) = visitor.getEditBoxIndexes(); std::get< MouseInfo::TOOL_BOX >( g_mouse_info ) = visitor.getToolBoxIndexes(); // if we found an edit box, move tool icon to that box if ( visitor.foundEditBox() ) { const auto &box = std::get< MouseInfo::EDIT_BOX >( g_mouse_info ); g_current_tool->setPos( BLOCK_SIZE + box.getX() * BLOCK_SIZE, (MAP_WIDTH - MAP_HEIGHT + 2) * BLOCK_SIZE + box.getY() * BLOCK_SIZE ); } } void mouseUpAction( uint64_t flags, SDLPP::Scene &scene ) { if ( MouseVisitor::moveMapLeft( flags ) && std::get(g_map_info) != 0 ) { std::get(g_map_info)--; scene.moveEverything( BLOCK_SIZE, 0 ); } if ( MouseVisitor::moveMapRight( flags ) ) { if ( std::get(g_map_info) == std::get(g_map_info) ) { // add column g_objects.resize( g_objects.size() + 1 ); std::get(g_map_info)++; } std::get(g_map_info) += 1; scene.moveEverything( -BLOCK_SIZE, 0 ); } if ( MouseVisitor::moveToolsLeft( flags ) && std::get(g_tool_info) != 0 ) { std::get(g_tool_info) -= 1; updateToolSelection( std::get(g_tool_info) + 1 ); } if ( MouseVisitor::moveToolsRight( flags ) && std::get(g_tool_info) != std::get(g_tool_info) ) { std::get(g_tool_info) += 1; updateToolSelection( std::get(g_tool_info) - 1 ); } } SDLPP::Vec2D< int > getSelectedObjectPosition() { return { std::get(g_map_info) + std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX(), std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getY() }; } mapObjectType &getSelectedObject() { auto pos = getSelectedObjectPosition(); return g_objects[pos.getX()][pos.getY()]; } void placeTool( SDLPP::Scene &scene ) { std::lock_guard< std::mutex > lock( g_destruction_mutex ); ToolVisitor visitor; auto tool_type = getBlockRole( g_current_tool->getId() ); switch ( tool_type ) { case BlockRole::TERRAIN: visitor.setVisitorType( VisitorType::Terrain ); break; default: visitor.setVisitorType( VisitorType::Modifier ); break; } scene.visitCollisions( *g_current_tool, visitor ); if ( visitor.removeBlock() && !visitor.addBlock() ) { auto &obj = getSelectedObject(); switch ( visitor.getVisitorType() ) { case VisitorType::Terrain: std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD; std::get< MapObject::TERRAIN_ID >( obj ) = 0; break; case VisitorType::Modifier: std::get< MapObject::CHARACTER_TYPE >( obj ) = 0; std::get< MapObject::CHARACTER_ID >( obj ) = 0; std::get< MapObject::MODIFIER_TYPE >( obj ) = 0; std::get< MapObject::MODIFIER_DATA >( obj ) = 0; break; default: break; } } else if ( visitor.addBlock() ) { auto &obj = getSelectedObject(); int z_index = 1; std::shared_ptr< SDLPP::RenderObject > new_obj = nullptr; switch ( visitor.getVisitorType() ) { case VisitorType::Terrain: std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD; std::get< MapObject::TERRAIN_ID >( obj ) = g_current_tool->getId(); // TODO why 1 +? new_obj = createTerrainBlock( g_current_tool->getId(), LandType::OVERWORLD, g_renderer, 1 + std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX(), std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getY(), true ); new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID ); break; case VisitorType::Modifier: // TODO check if modifier or character std::get< MapObject::CHARACTER_TYPE >( obj ) = LandType::OVERWORLD; // TODO character ID std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID; std::get< MapObject::MODIFIER_TYPE >( obj ) = 0; std::get< MapObject::MODIFIER_DATA >( obj ) = 0; new_obj = createMario( LandType::OVERWORLD, g_renderer, 1 + std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX(), std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getY() ); // remove mario if exists removeMario(); g_mario = new_obj; g_mario_pos = getSelectedObjectPosition(); new_obj->getCollisions()[0]->setId( EDITOR_CHARACTER_ID ); z_index = scene.getObjects().size() - 1; break; default: break; } scene.addObject( new_obj ); scene.setZIndex( new_obj, z_index ); } } void pollEvents( SDLPP::Scene &scene ) { SDL_Event event; while ( SDLPP::getSDLEvent( event ) ) { switch ( event.type ) { case SDL_QUIT: g_quit = true; break; case SDL_KEYUP: handleKeyUp( event.key.keysym.sym, scene ); break; case SDL_WINDOWEVENT: if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) { g_update_size = true; } break; case SDL_MOUSEMOTION: getMousePositionFlags( scene ); break; case SDL_MOUSEBUTTONUP: if ( std::get< MouseInfo::CUR_FLAGS >( g_mouse_info ) == std::get< MouseInfo::PREV_FLAGS >( g_mouse_info ) ) { mouseUpAction( std::get< MouseInfo::CUR_FLAGS >( g_mouse_info ), scene ); } if ( std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX() != -1 ) { placeTool( scene ); } if ( std::get< MouseInfo::TOOL_BOX >( g_mouse_info ).getX() != -1 ) { auto &tool_box = std::get< MouseInfo::TOOL_BOX >( g_mouse_info ); size_t index = tool_box.getY() * 4 + tool_box.getX(); if ( index < g_tools.size() ) { std::get(g_tool_info) = std::get(g_tool_info) * 8 + index; updateTool(); } } break; case SDL_MOUSEBUTTONDOWN: // store current mouse flags in previous mouse flags std::get< MouseInfo::PREV_FLAGS >( g_mouse_info ) = std::get< MouseInfo::CUR_FLAGS >( g_mouse_info ); break; default: break; } } } void doInput( std::shared_ptr< SDLPP::Scene > scene ) { FPSmanager gFPS; SDL_initFramerate( &gFPS ); SDL_setFramerate( &gFPS, 200 ); while ( true ) { SDL_framerateDelay( &gFPS ); pollEvents( *scene ); scene->updateScene(); } } #ifdef _WIN32 int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR szCmdLine, int nCmdShow ) { #else int main() { #endif SDLPP::init(); SDLPP::Window w( "Mario editor!" ); w.setResizable( true ); BLOCK_SIZE = 1.0 / (MAP_WIDTH + 2); g_renderer = std::make_shared< SDLPP::Renderer >( w ); g_renderer->setBlendMode( SDL_BLENDMODE_BLEND ); // prepare global vars g_terrain_texture = std::make_shared< SDLPP::Texture >( g_renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY ); g_mario_texture = std::make_shared< SDLPP::Texture >( g_renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY ); auto scene = std::make_shared< SDLPP::Scene >( g_renderer ); auto bg = std::make_shared< SDLPP::RectangleRender >( 0, 0, 10, 10, g_renderer, MARIO_OVERWORLD_COLORKEY, true ); bg->setPermanent(); bg->setId( 1 ); scene->addObject( bg ); loadMap( scene, "test_binary.bin", g_renderer, g_objects ); // grid for ( int i = 1; i < (MAP_WIDTH + 2); i++ ) { auto line_vertical = std::make_shared< SDLPP::LineRenderer >( i * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, i * BLOCK_SIZE, 1.0, g_renderer, "#282828" ); line_vertical->setPermanent(); line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); scene->addObject( line_vertical ); if ( i > (MAP_WIDTH - MAP_HEIGHT) ) { auto line_horizontal = std::make_shared< SDLPP::LineRenderer >( BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, (MAP_WIDTH+1) * BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, g_renderer, "#282828" ); line_horizontal->setPermanent(); line_horizontal->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); scene->addObject( line_horizontal ); } } // white rectangles auto rectangle1 = std::make_shared< SDLPP::RectangleRender >( 0, (MAP_WIDTH + 2 - MAP_HEIGHT) * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE, g_renderer, "#FFFFFF88", true ); rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); rectangle1->setId( EDITOR_LEFT_MAP_ID ); rectangle1->setPermanent(); rectangle1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) ); scene->addObject( rectangle1 ); // white rectangles auto rectangle2 = std::make_shared< SDLPP::RectangleRender >( (MAP_WIDTH+1) * BLOCK_SIZE, (MAP_WIDTH + 2 - MAP_HEIGHT) * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE, g_renderer, "#FFFFFF88", true ); rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); rectangle2->setId( EDITOR_RIGHT_MAP_ID ); rectangle2->setPermanent(); rectangle2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) ); scene->addObject( rectangle2 ); auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 ); auto font_config = std::make_shared< SDLPP::FontConfiguration >( font, "#000000", "#282828", 0.05 ); auto left = std::make_shared< SDLPP::TextRenderer >( 0, (MAP_WIDTH - MAP_HEIGHT/2.0 + 1.5) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<", font_config ); left->setId( 0 ); left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); left->setPermanent(); scene->addObject( left ); auto right = std::make_shared< SDLPP::TextRenderer >( (MAP_WIDTH+1) * BLOCK_SIZE, (MAP_WIDTH - MAP_HEIGHT/2.0 + 1.5) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, ">", font_config ); right->setId( 0 ); right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); right->setPermanent(); scene->addObject( right ); for ( int i = 0; i < MAP_WIDTH; i++ ) { for ( int j = 0; j < MAP_HEIGHT; j++ ) { scene->addObject( std::make_shared< EditBox >( i, j, MAP_WIDTH, MAP_HEIGHT, g_renderer ) ); } } auto mouse = std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0, g_renderer ); mouse->setMinWidth( 1 ); mouse->setMinHeight( 1 ); mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); mouse->setId( EDITOR_MOUSE_ID ); mouse->setColiderColor( "#00FF00" ); mouse->addCollision( SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) ); scene->addObject( mouse ); std::get(g_map_info) = g_objects.size() - MAP_WIDTH; // tools std::get(g_tool_info) = ( possibleBlocks.size() - 1 ) / 8; for ( int i = 0; i < 4; i++ ) { auto tool_box1 = std::make_shared< ToolBox >( i, 0, MAP_WIDTH, MAP_HEIGHT, g_renderer ); auto tool_box2 = std::make_shared< ToolBox >( i, 1, MAP_WIDTH, MAP_HEIGHT, g_renderer ); scene->addObject( tool_box1 ); scene->addObject( tool_box2 ); // std::cout << "TOOL BOX POS: " << tool_box1->getPos().getX() << // ", " << tool_box1->getPos().getY() << std::endl; std::cout << // "TOOL BOX POS: " << tool_box2->getPos().getX() << ", " << // tool_box2->getPos().getY() << std::endl; } int tool_index = 0; for ( auto &block : possibleBlocks ) { if ( block == MARIO_ID ) { g_tools.push_back( createMario( LandType::OVERWORLD, g_renderer, 0, 0 ) ); } else { g_tools.push_back( createTerrainBlock( block, LandType::OVERWORLD, g_renderer, false ) ); } g_tools.back()->setHidden( true ); g_tools.back()->setPermanent(); auto x = tool_index % 4; auto y = tool_index / 4; // TODO add 14 and 1 as constants somewhere // TODO investigate when not permanent requires `-1` on x position g_tools.back()->setPos( (MAP_WIDTH - 4) * BLOCK_SIZE + x * BLOCK_SIZE, BLOCK_SIZE + y * BLOCK_SIZE ); // std::cout << "TOOL POS: " << tools.back()->getPos().getX() << // ", " << tools.back()->getPos().getY() << std::endl; scene->addObject( g_tools.back() ); tool_index = ( tool_index + 1 ) % 8; } for ( int i = 0; i < 5; i++ ) { auto line = std::make_shared< SDLPP::LineRenderer >( (MAP_WIDTH - 4) * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE, (MAP_WIDTH - 4) * BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE, g_renderer, "#282828" ); line->setPermanent(); line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); scene->addObject( line ); } for ( int i = 0; i < 3; i++ ) { auto line = std::make_shared< SDLPP::LineRenderer >( (MAP_WIDTH - 4) * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE, (MAP_WIDTH - 4) * BLOCK_SIZE + 4 * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE, g_renderer, "#282828" ); line->setPermanent(); line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); scene->addObject( line ); } auto tool_rect1 = std::make_shared< SDLPP::RectangleRender >( (MAP_WIDTH-5) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true ); tool_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); tool_rect1->setId( EDITOR_LEFT_TOOL_ID ); tool_rect1->setPermanent(); tool_rect1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) ); scene->addObject( tool_rect1 ); // white rectangles auto tool_rect2 = std::make_shared< SDLPP::RectangleRender >( MAP_WIDTH * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true ); tool_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); tool_rect2->setId( EDITOR_RIGHT_TOOL_ID ); tool_rect2->setPermanent(); tool_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) ); scene->addObject( tool_rect2 ); auto left_tool = std::make_shared< SDLPP::TextRenderer >( (MAP_WIDTH-5) * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<", font_config ); left_tool->setId( 0 ); left_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); left_tool->setPermanent(); scene->addObject( left_tool ); auto right_tool = std::make_shared< SDLPP::TextRenderer >( MAP_WIDTH * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, ">", font_config ); right_tool->setId( 0 ); right_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); right_tool->setPermanent(); scene->addObject( right_tool ); g_placeholder_texture = std::make_shared< SDLPP::Texture >( g_renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY ); g_placeholder_texture->setAlpha( 100 ); g_placeholder_mario = std::make_shared< SDLPP::Texture >( g_renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY ); g_placeholder_mario->setAlpha( 100 ); g_current_tool = createTerrainBlock( possibleBlocks[std::get(g_tool_info)], LandType::OVERWORLD, g_renderer, g_placeholder_texture, false ); g_current_tool->addCollision( SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) ); dynamic_cast< MarioBlock & >( *g_current_tool ).setTool(); scene->addObject( g_current_tool ); scene->moveZTop( g_current_tool ); scene->moveEverything( BLOCK_SIZE, 0 ); FPSmanager gFPS; SDL_initFramerate( &gFPS ); SDL_setFramerate( &gFPS, 60 ); updateToolSelection( 0 ); auto base = SDL_GetTicks(); int frames = 0; std::thread inputThread( doInput, scene ); inputThread.detach(); while ( !g_quit ) { SDL_PumpEvents(); SDL_framerateDelay( &gFPS ); std::lock_guard< std::mutex > lock( g_destruction_mutex ); scene->renderScene(); g_renderer->presentRenderer(); frames++; if ( SDL_GetTicks() - base >= 1000 ) { std::cout << "FPS: " << frames << std::endl; frames = 0; base = SDL_GetTicks(); } if ( std::get(g_map_info) == 0 ) { left->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 ); } else { left->setTextColor( font, "#000000", "#282828", 0.05 ); } if ( std::get(g_map_info) == std::get(g_map_info) ) { right->setTextColor( font, "#00FF00", "#000000", 0.1 ); right->changeText( "+" ); } else { right->setTextColor( font, "#000000", "#282828", 0.05 ); right->changeText( ">" ); } if ( std::get(g_tool_info) == 0 ) { left_tool->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 ); } else { left_tool->setTextColor( font, "#000000", "#282828", 0.05 ); } if ( std::get(g_tool_info) == std::get(g_tool_info) ) { right_tool->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 ); } else { right_tool->setTextColor( font, "#000000", "#282828", 0.05 ); } if ( g_update_size ) { scene->updateSizeAndPosition(); } } saveMap( "test_binary2.bin", g_objects ); return 0; }