#ifndef BLOCKS_H #define BLOCKS_H #include "../sdlpp/sdlpp_rectrenderer.hpp" #include std::shared_ptr createTerrainBlock( uint64_t block_id, std::shared_ptr &renderer, bool collision = false ); std::shared_ptr createTerrainBlock( uint64_t block_id, std::shared_ptr &renderer, double x, double y, bool collision = false ); #endif