#include "mario_visitor.hpp" #include "../sdlpp/sdlpp_renderobject.hpp" #include "objectids.hpp" void MarioVisitor::visit( const SDLPP::RenderObject &obj ) { auto id = obj.getId(); switch(id) { case FLOOR_OVERWORLD_ID: onGround = true; break; case DEATH_ID: death = true; break; default: break; } }