#ifndef OBJECTIDS_H #define OBJECTIDS_H #define BLOCK_PREFIX 0x7000 #define FLOOR_ID 0x7001 #define HILL_INCLINE_ID 0x7002 #define HILL_DECLINE_ID 0x7003 #define HILL_DOTS_RIGHT_ID 0x7004 #define HILL_DOTS_LEFT_ID 0x7005 #define HILL_FILL_ID 0x7006 #define HILL_TOP_ID 0x7007 #define BUSH_LEFT_ID 0x7008 #define BUSH_MIDDLE_ID 0x7009 #define BUSH_RIGHT_ID 0x700A #define CLOUD_LEFT_BOTTOM_ID 0x700B #define CLOUD_MIDDLE_BOTTOM_ID 0x700C #define CLOUD_RIGHT_BOTTOM_ID 0x700D #define CLOUD_LEFT_TOP_ID 0x700E #define CLOUD_MIDDLE_TOP_ID 0x700F #define CLOUD_RIGHT_TOP_ID 0x7010 // character IDs #define MARIO_ID 0x0F #define DEATH_ID 0x1001 #define STOP_MOVEMENT 0x2000 #define MARIO_FLOOR_DETECT 0x2001 #define MARIO_LEFT_SIDE_DETECT 0x2002 #define MARIO_RIGHT_SIDE_DETECT 0x2003 #define EDITOR_EDIT_SQUARE 0xF001 #define EDITOR_MOUSE_ID 0xF002 #define EDITOR_LEFT_MAP_ID 0xF003 #define EDITOR_RIGHT_MAP_ID 0xF004 #define EDITOR_TERRAIN_ID 0xF005 #define EDITOR_TOOL_ID 0xF006 #define EDITOR_LEFT_TOOL_ID 0xF007 #define EDITOR_RIGHT_TOOL_ID 0xF008 #define TOOL_VISITOR_TYPE 0xE001 #define MOUSE_VISITOR_TYPE 0xE002 #define MARIO_VISITOR_TYPE 0xE003 #endif