#ifndef OBJECTIDS_H #define OBJECTIDS_H #define FLOOR_OVERWORLD_ID 0x70000001 #define HILL_OVERWORLD_INCLINE_ID 0x70000002 #define HILL_OVERWORLD_DECLINE_ID 0x70000003 #define HILL_OVERWORLD_DOTS_RIGHT_ID 0x70000004 #define HILL_OVERWORLD_DOTS_LEFT_ID 0x70000005 #define HILL_OVERWORLD_FILL_ID 0x70000006 #define HILL_OVERWORLD_TOP_ID 0x70000007 #define BUSH_OVERWORLD_LEFT_ID 0x70000008 #define BUSH_OVERWORLD_MIDDLE_ID 0x70000009 #define BUSH_OVERWORLD_RIGHT_ID 0x7000000A #define CLOUD_OVERWORLD_LEFT_BOTTOM_ID 0x7000000B #define CLOUD_OVERWORLD_MIDDLE_BOTTOM_ID 0x7000000C #define CLOUD_OVERWORLD_RIGHT_BOTTOM_ID 0x7000000D #define CLOUD_OVERWORLD_LEFT_TOP_ID 0x7000000E #define CLOUD_OVERWORLD_MIDDLE_TOP_ID 0x7000000F #define CLOUD_OVERWORLD_RIGHT_TOP_ID 0x70000010 #define DEATH_ID 0x10000001 #define STOP_MOVEMENT 0x2000 #define MARIO_FLOOR_DETECT 0x20000001 #define MARIO_SIDE_DETECT 0x20000002 #endif