#include "simpleblocks.hpp" #include "../global_vars.hpp" #include "../sprites.hpp" #include "../objectids.hpp" FloorBlock::FloorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, FLOOR_SRC, true ) { ensureCollision(); setId( FLOOR_ID ); } HillInclineBlock::HillInclineBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, HILL_INCLINE_SRC, false ) { setId( HILL_INCLINE_ID ); } HillDeclineBlock::HillDeclineBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, HILL_DECLINE_SRC, false ) { setId( HILL_INCLINE_ID ); } HillDotsRightBlock::HillDotsRightBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, HILL_DOTS_RIGHT_SRC, false ) { setId( HILL_DOTS_RIGHT_ID ); } HillDotsLeftBlock::HillDotsLeftBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, HILL_DOTS_LEFT_SRC, false ) { setId( HILL_DOTS_LEFT_ID ); } HillFillBlock::HillFillBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, HILL_FILL_SRC, false ) { setId( HILL_FILL_ID ); } HillTopBlock::HillTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, HILL_TOP_SRC, false ) { setId( HILL_TOP_ID ); } BushLeftBlock::BushLeftBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, BUSH_LEFT_SRC, false ) { setId( BUSH_LEFT_ID ); } BushMiddleBlock::BushMiddleBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, BUSH_MIDDLE_SRC, false ) { setId( BUSH_MIDDLE_ID ); } BushRightBlock::BushRightBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, BUSH_RIGHT_SRC, false ) { setId( BUSH_RIGHT_ID ); } CloudLeftBottomBlock::CloudLeftBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_LEFT_BOTTOM_SRC, false ) { setId( CLOUD_LEFT_BOTTOM_ID ); } CloudMiddleBottomBlock::CloudMiddleBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_MIDDLE_BOTTOM_SRC, false ) { setId( CLOUD_MIDDLE_BOTTOM_ID ); } CloudRightBottomBlock::CloudRightBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_RIGHT_BOTTOM_SRC, false ) { setId( CLOUD_RIGHT_BOTTOM_ID ); } CloudLeftTopBlock::CloudLeftTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_LEFT_TOP_SRC, false ) { setId( CLOUD_LEFT_TOP_ID ); } CloudMiddleTopBlock::CloudMiddleTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_MIDDLE_TOP_SRC, false ) { setId( CLOUD_MIDDLE_TOP_ID ); } CloudRightTopBlock::CloudRightTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CLOUD_RIGHT_TOP_SRC, false ) { setId( CLOUD_RIGHT_TOP_ID ); } PipeLeftBottomBlock::PipeLeftBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, PIPE_LEFT_BOTTOM_SRC, false ) { ensureCollision(); setId( PIPE_LEFT_BOTTOM_ID ); } PipeRightBottomBlock::PipeRightBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, PIPE_RIGHT_BOTTOM_SRC, false ) { ensureCollision(); setId( PIPE_RIGHT_BOTTOM_ID ); } PipeLeftTopBlock::PipeLeftTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, PIPE_LEFT_TOP_SRC, false ) { ensureCollision(); setId( PIPE_LEFT_TOP_ID ); } PipeRightTopBlock::PipeRightTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, PIPE_RIGHT_TOP_SRC, false ) { ensureCollision(); setId( PIPE_RIGHT_TOP_ID ); } CastleLeftBlock::CastleLeftBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_LEFT_SRC, false ) { setId( CASTLE_LEFT_ID ); } CastleRightBlock::CastleRightBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_RIGHT_SRC, false ) { setId( CASTLE_RIGHT_ID ); } CastleBlackBlock::CastleBlackBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_BLACK_SRC, false ) { setId( CASTLE_BLACK_ID ); } CastleEntryBlock::CastleEntryBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_ENTRY_SRC, false ) { setId( CASTLE_ENTRY_ID ); } CastleTowerBlock::CastleTowerBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_TOWER_SRC, false ) { setId( CASTLE_TOWER_ID ); } CastleTowerFilledBlock::CastleTowerFilledBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CASTLE_TOWER_FILLED_SRC, false ) { setId( CASTLE_TOWER_FILLED_ID ); } VineTopBlock::VineTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, VINE_TOP_SRC, false ) { ensureCollision(); setId( VINE_TOP_ID ); } VineBottomBlock::VineBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, VINE_BOTTOM_SRC, false ) { ensureCollision(); setId( VINE_BOTTOM_ID ); } PoleTopBlock::PoleTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, POLE_TOP_SRC, false ) { ensureCollision(); setId( POLE_TOP_ID ); } PoleBottomBlock::PoleBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, POLE_BOTTOM_SRC, false ) { ensureCollision(); setId( POLE_BOTTOM_ID ); } FlagBlock::FlagBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, FLAG_SRC, false ) { setId( FLAG_ID ); } StepBlock::StepBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, STEP_SRC, true ) { ensureCollision(); setId( STEP_ID ); } BrickBlock::BrickBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, BRICK_SRC, true ) { ensureCollision(); setId( BRICK_ID ); } BrickTopBlock::BrickTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, BRICK_TOP_SRC, true ) { ensureCollision(); setId( BRICK_TOP_ID ); } SidewayPipeEndTopBlock::SidewayPipeEndTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, SIDEWAY_PIPE_END_TOP_SRC, false ) { ensureCollision(); setId( SIDEWAY_PIPE_END_TOP_ID ); } SidewayPipeEndBottomBlock::SidewayPipeEndBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, SIDEWAY_PIPE_END_BOTTOM_SRC, false ) { ensureCollision(); setId( SIDEWAY_PIPE_END_BOTTOM_ID ); } SidewayPipeMiddleTopBlock::SidewayPipeMiddleTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, SIDEWAY_PIPE_MIDDLE_TOP_SRC, false ) { ensureCollision(); setId( SIDEWAY_PIPE_MIDDLE_TOP_ID ); } SidewayPipeMiddleBottomBlock::SidewayPipeMiddleBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, SIDEWAY_PIPE_MIDDLE_BOTTOM_SRC, false ) { ensureCollision(); setId( SIDEWAY_PIPE_MIDDLE_BOTTOM_ID ); } SidewayPipeConnectorTopBlock::SidewayPipeConnectorTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, SIDEWAY_PIPE_CONNECTOR_TOP_SRC, false ) { ensureCollision(); setId( SIDEWAY_PIPE_CONNECTOR_TOP_ID ); } SidewayPipeConnectorBottomBlock::SidewayPipeConnectorBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, SIDEWAY_PIPE_CONNECTOR_BOTTOM_SRC, false ) { ensureCollision(); setId( SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID ); } TreePlatformTopLeftBlock::TreePlatformTopLeftBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, TREE_PLATFORM_TOP_LEFT_SRC, false ) { ensureCollision(); setId( TREE_PLATFORM_TOP_LEFT_ID ); } TreePlatformTopMiddleBlock::TreePlatformTopMiddleBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, TREE_PLATFORM_TOP_MIDDLE_SRC, false ) { ensureCollision(); setId( TREE_PLATFORM_TOP_MIDDLE_ID ); } TreePlatformTopRightBlock::TreePlatformTopRightBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, TREE_PLATFORM_TOP_RIGHT_SRC, false ) { ensureCollision(); setId( TREE_PLATFORM_TOP_RIGHT_ID ); } TreePlatformBarkBlock::TreePlatformBarkBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, TREE_PLATFORM_BARK_SRC, false ) { ensureCollision(); setId( TREE_PLATFORM_BARK_ID ); } WaterTopBlock::WaterTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, WATER_TOP_SRC, false ) { ensureCollision(); setId( WATER_TOP_ID ); } WaterFillBlock::WaterFillBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, WATER_FILL_SRC, false ) { ensureCollision(); setId( WATER_FILL_ID ); } MushroomPlatformTopLeftBlock::MushroomPlatformTopLeftBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, MUSHROOM_PLATFORM_TOP_LEFT_SRC, false ) { ensureCollision(); setId( MUSHROOM_PLATFORM_TOP_LEFT_ID ); } MushroomPlatformTopMiddleBlock::MushroomPlatformTopMiddleBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, MUSHROOM_PLATFORM_TOP_MIDDLE_SRC, false ) { ensureCollision(); setId( MUSHROOM_PLATFORM_TOP_MIDDLE_ID ); } MushroomPlatformTopRightBlock::MushroomPlatformTopRightBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, MUSHROOM_PLATFORM_TOP_RIGHT_SRC, false ) { ensureCollision(); setId( MUSHROOM_PLATFORM_TOP_RIGHT_ID ); } MushroomPlatformBarkTopBlock::MushroomPlatformBarkTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, MUSHROOM_PLATFORM_BARK_TOP_SRC, false ) { ensureCollision(); setId( MUSHROOM_PLATFORM_BARK_TOP_ID ); } MushroomPlatformBarkBottomBlock::MushroomPlatformBarkBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, MUSHROOM_PLATFORM_BARK_BOTTOM_SRC, false ) { ensureCollision(); setId( MUSHROOM_PLATFORM_BARK_BOTTOM_ID ); } TreeBarkBlock::TreeBarkBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, TREE_BARK_SRC, false ) { ensureCollision(); setId( TREE_BARK_ID ); } TreeLeavesSmallBlock::TreeLeavesSmallBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_SMALL_SRC, false ) { ensureCollision(); setId( TREE_LEAVES_SMALL_ID ); } TreeLeavesTopBlock::TreeLeavesTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_TOP_SRC, false ) { ensureCollision(); setId( TREE_LEAVES_TOP_ID ); } TreeLeavesBottomBlock::TreeLeavesBottomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, TREE_LEAVES_BOTTOM_SRC, false ) { ensureCollision(); setId( TREE_LEAVES_BOTTOM_ID ); } CannonTowerBlock::CannonTowerBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CANNON_TOWER_SRC, false ) { ensureCollision(); setId( CANNON_TOWER_ID ); } CannonPedestalBlock::CannonPedestalBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CANNON_PEDESTAL_SRC, false ) { ensureCollision(); setId( CANNON_PEDESTAL_ID ); } CannonBlock::CannonBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_terrain_texture, CANNON_SRC, false ) { ensureCollision(); setId( CANNON_ID ); } DestructibleModifierBlock::DestructibleModifierBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_mod_texture, MOD_DESTRUCTIBLE_SRC, false ) { setId( DESTRUCTIBLE_MODIFIER_ID ); } BackgroundModifierBlock::BackgroundModifierBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_mod_texture, MOD_BACKGROUND_SRC, false ) { setId( BACKGROUND_MODIFIER_ID ); } MushroomModifierBlock::MushroomModifierBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock( x, y, renderer, g_mod_texture, MOD_MUSHROOM_SRC, false ) { setId( MUSHROOM_MODIFIER_ID ); }