game/sdlpp/sdlpp_collision.hpp

47 lines
1.5 KiB
C++

#ifndef SDLPP_HPP_COLLISION
#define SDLPP_HPP_COLLISION
#include "sdlpp_common.hpp"
#include "sdlpp_renderer.hpp"
#include <memory>
namespace SDLPP {
class SDLPPSCOPE CollisionPolygon {
public:
CollisionPolygon( double x, double y );
virtual ~CollisionPolygon() {}
virtual bool colidesWith( const CollisionPolygon &other ) const = 0;
virtual bool isCircle() const = 0;
virtual bool isInfinite() const;
virtual void setInfinite();
virtual int topmost() const = 0;
virtual int bottommost() const = 0;
virtual int leftmost() const = 0;
virtual int rightmost() const = 0;
virtual void updateCollision( int x, int y, int w, int h );
virtual void render( Renderer &renderer,
const std::tuple< int, int, int, int > &color ) = 0;
virtual void render( Renderer &renderer ) = 0;
int getX() const;
int getY() const;
void setColor( const std::string &color );
void setOutlineColor( const std::string &color );
virtual std::shared_ptr<CollisionPolygon> copySelf() = 0;
protected:
double original_x;
double original_y;
int position_x;
int position_y;
bool infinite = false;
SDL_Color sdl_color = { 0, 0, 0, 0 };
SDL_Color sdl_outline = { 0, 0, 0, 0 };
};
SDLPPSCOPE bool infinityIntersection( const SDLPP::CollisionPolygon &infinite,
const SDLPP::CollisionPolygon &other );
SDLPPSCOPE bool intersects( const SDLPP::CollisionPolygon &p1,
const SDLPP::CollisionPolygon &p2 );
} // namespace SDLPP
#endif