game/sdlpp/sdlpp_linerenderer.cpp

154 lines
4.5 KiB
C++

#include <cmath>
#include "sdlpp_linerenderer.hpp"
namespace SDLPP {
LineRenderer::LineRenderer( double x1, double y1, double x2, double y2,
const std::shared_ptr< Renderer > &r )
: RenderObject( r ) {
og_x1 = x1_ = x1;
og_y1 = y1_ = y1;
og_x2 = x2_ = x2;
og_y2 = y2_ = y2;
updateSizeAndPosition();
}
LineRenderer::LineRenderer( double x1, double y1, double x2, double y2,
const std::shared_ptr< Renderer > &r,
const std::string &color )
: LineRenderer( x1, y1, x2, y2, r ) {
setColor( color );
}
void LineRenderer::setColor( const std::string &color ) {
_color = getColorsHEX( color );
}
void LineRenderer::render() {
if ( !getHidden() ) {
SDL_SetRenderDrawColor(
renderer->getRendererPtr(), std::get< 0 >( _color ),
std::get< 1 >( _color ), std::get< 2 >( _color ),
std::get< 3 >( _color ) );
SDL_RenderDrawLine( renderer->getRendererPtr(), pixel_x1, pixel_y1,
pixel_x2, pixel_y2 );
}
if ( hasCollisions() && renderer->getRenderColiders() && !getHidden() ) {
for ( const auto &col : getCollisions() )
col->render( *renderer, colider_color );
}
}
void LineRenderer::move( int ticks ) {
if ( permanent )
return;
auto addx =
static_cast< double >( movementSpeed * movementDirection.first ) *
( static_cast< double >( ticks ) / 1000 );
auto addy =
static_cast< double >( movementSpeed * movementDirection.second ) *
( static_cast< double >( ticks ) / 1000 );
if ( std::isnan( addx ) || std::isnan( addy ) )
return;
og_x1 += addx;
og_x2 += addx;
og_y1 += addy;
og_y2 += addy;
custom_move( ticks );
updateSizeAndPosition();
}
void LineRenderer::setPos( double x, double y ) {
auto diffx = og_x2 - og_x1;
auto diffy = og_y2 - og_y1;
og_x1 = x;
og_y1 = y;
og_x2 = og_x1 + diffx;
og_y2 = og_y1 + diffy;
updateSizeAndPosition();
}
void LineRenderer::setPos( const std::pair< double, double > &pos ) {
setPos( pos.first, pos.second );
}
std::pair< double, double > LineRenderer::getPos() const {
return { og_x1, og_y1 };
}
int LineRenderer::leftmost() {
return pixel_x1 < pixel_x2 ? pixel_x1 : pixel_x2;
}
int LineRenderer::topmost() {
return pixel_y1 < pixel_y2 ? pixel_y1 : pixel_y2;
}
int LineRenderer::rightmost() {
return pixel_x1 > pixel_x2 ? pixel_x1 : pixel_x2;
}
int LineRenderer::bottommost() {
return pixel_y1 > pixel_y2 ? pixel_y1 : pixel_y2;
}
int LineRenderer::collisionPushX() {
return leftmost();
}
int LineRenderer::collisionPushY() {
return topmost();
}
int LineRenderer::collisionWidth() {
return rightmost() - leftmost();
}
int LineRenderer::collisionHeight() {
return bottommost() - topmost();
}
void LineRenderer::updateSizeAndPosition() {
updateXY();
auto dimension = renderer->getSmallerSide();
pixel_x1 = std::round( x1_ * dimension );
pixel_x2 = std::round( x2_ * dimension );
pixel_y1 = std::round( y1_ * dimension );
pixel_y2 = std::round( y2_ * dimension );
for ( auto &x : collisions ) {
x->updateCollision( collisionPushX(), collisionPushY(),
collisionWidth(), collisionHeight() );
}
}
void LineRenderer::centerX() {
centerx = true;
updateSizeAndPosition();
}
std::shared_ptr< RenderObject > LineRenderer::copySelf() {
auto ret = std::make_shared< LineRenderer >( *this );
copyTo(ret);
return ret;
}
void LineRenderer::copyTo(std::shared_ptr<RenderObject> other) {
RenderObject::copyTo(other);
}
SDL_Rect LineRenderer::getRect() {
return { leftmost(), topmost(), rightmost() - leftmost(),
bottommost() - topmost() };
}
std::pair< std::pair< double, double >, std::pair< double, double > >
LineRenderer::getDoubleRect() const {
return { { og_x1, og_y1 }, { og_x2 - og_x1, og_y2 - og_y1 } };
}
void LineRenderer::updateXY() {
if ( !centerx ) {
x1_ = og_x1;
y1_ = og_y1;
x2_ = og_x2;
y2_ = og_y2;
return;
}
auto width = renderer->getWidth();
auto height = renderer->getHeight();
if ( width > height ) {
auto multiplier =
static_cast< double >( width ) / static_cast< double >( height );
x1_ = og_x1 + static_cast< double >( multiplier - 1 ) / 2;
x2_ = og_x2 + static_cast< double >( multiplier - 1 ) / 2;
} else {
x1_ = og_x1;
x2_ = og_x2;
}
y1_ = og_y1;
y2_ = og_y2;
}
} // namespace SDLPP