game/sdlpp/sdlpp_linerenderer.hpp

63 lines
2.1 KiB
C++

#ifndef SDLPP_HPP_LINE_RENDERER
#define SDLPP_HPP_LINE_RENDERER
#include "sdlpp_common.hpp"
#include "sdlpp_renderobject.hpp"
namespace SDLPP {
class SDLPPSCOPE LineRenderer : public RenderObject {
public:
LineRenderer() = delete;
virtual ~LineRenderer(){};
LineRenderer( double x1, double y1, double x2, double y2,
const std::shared_ptr< Renderer > &r );
LineRenderer( double x1, double y1, double x2, double y2,
const std::shared_ptr< Renderer > &r,
const std::string &color );
virtual void setColor( const std::string &color ) override;
virtual void specialAction( int /*UNUSED*/ ) override{};
virtual void render() override;
virtual void move( int ticks ) override;
virtual void custom_move( int /*UNUSED*/ ) override {}
virtual void setPos( double x, double y ) override;
virtual void setPos( const std::pair< double, double > &pos ) override;
virtual std::pair< double, double > getPos() const override;
virtual int leftmost() override;
virtual int topmost() override;
virtual int rightmost() override;
virtual int bottommost() override;
virtual int collisionPushX() override;
virtual int collisionPushY() override;
virtual int collisionWidth() override;
virtual int collisionHeight() override;
virtual void updateSizeAndPosition() override;
virtual void centerX() override;
virtual std::shared_ptr< RenderObject > copySelf() override;
virtual SDL_Rect getRect() override;
virtual std::pair< std::pair< double, double >,
std::pair< double, double > >
getDoubleRect() const override;
void setOutlineColor( const std::string & /*UNUSED*/ ) override {}
protected:
virtual void copyTo(std::shared_ptr<RenderObject> other) override;
void updateXY();
double og_x1;
double og_y1;
double x1_;
double y1_;
double og_x2;
double og_y2;
double x2_;
double y2_;
int pixel_x1{};
int pixel_y1{};
int pixel_x2{};
int pixel_y2{};
bool centerx = false;
std::tuple< int, int, int, int > _color;
};
} // end of namespace SDLPP
#endif