62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
#ifndef BLOCKS_H
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#define BLOCKS_H
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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#include <memory>
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class MarioBlock : public SDLPP::RectangleRender {
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public:
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MarioBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src );
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void visit( SDLPP::Visitor &visitor ) override;
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void setTool( bool tool = true );
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void setTerrain( bool terrain = true );
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private:
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bool _tool = false;
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bool _terrain = true;
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};
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extern const std::vector< uint64_t > possibleBlocks;
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struct LandType {
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enum Value { OVERWORLD = 0, UNDERWORLD = 1, WATER = 2, BOWSER = 4 };
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};
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struct BlockRole {
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enum Value {
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TERRAIN,
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MODIFIER,
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CHARACTER,
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MARIO,
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};
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};
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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bool collision = false );
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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bool collision = false );
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr< SDLPP::Texture > texture,
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bool collision = false );
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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std::shared_ptr< SDLPP::Texture > texture,
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bool collision = false );
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std::shared_ptr< SDLPP::RectangleRender >
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createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
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int x, int y );
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SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type );
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enum BlockRole::Value getBlockRole( uint64_t id );
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#endif
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