666 lines
25 KiB
C++
666 lines
25 KiB
C++
#include "../sdlpp/sdlpp.hpp"
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#include "sprites.hpp"
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#ifdef _WIN32
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#include "../sdlpp/SDL2/SDL2_framerate.h"
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#include <ctime>
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#include <string>
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#include <windows.h>
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#else
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#include <SDL2/SDL2_framerate.h>
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#endif // UNIX
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#include <array>
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#include <thread>
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#include <mutex>
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#include "global_vars.hpp"
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#include "objectids.hpp"
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#include "blocks.hpp"
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#include "maploader.hpp"
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#include "../sdlpp/sdlpp_mouse.hpp"
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#include "edit_box.hpp"
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#include "editor_visitor.hpp"
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#include "tool_box.hpp"
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#define MAP_WIDTH 18
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#define MAP_HEIGHT 16
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#define QUIT_FLAG 0x00000001
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#define UPDATE_FLAG 0x00000002
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#define MAP_LEFT_ENABLED_FLAG 0x00000004
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#define MAP_RIGHT_ENABLED_FLAG 0x00000008
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#define TOOL_LEFT_ENABLED_FLAG 0x00000010
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#define TOOL_RIGHT_ENABLED_FLAG 0x00000020
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struct MouseInfo {
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uint64_t cur_flags;
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uint64_t prev_flags;
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SDLPP::Vec2D< int > edit_box;
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SDLPP::Vec2D< int > tool_box;
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};
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struct MapInfo {
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int cur_page;
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int max_page;
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};
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struct ToolInfo {
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uint64_t index;
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int cur_page;
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int max_page;
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};
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struct GlobalVars {
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MouseInfo mouse;
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MapInfo map;
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ToolInfo tool;
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uint64_t flags;
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std::vector< mapColumnType > objects;
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std::vector< std::shared_ptr< SDLPP::RenderObject > > tools;
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std::shared_ptr< SDLPP::RenderObject > current_tool;
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std::shared_ptr< SDLPP::Texture > translucent_terrain_texture;
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std::shared_ptr< SDLPP::Texture > translucent_mario_texture;
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std::shared_ptr< SDLPP::RenderObject > mario;
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SDLPP::Vec2D< int > mario_pos;
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};
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GlobalVars global_vars;
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std::mutex destruction_mutex;
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enum LandType::Value g_current_world_type = LandType::OVERWORLD;
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void updateTool() {
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auto tool_index = global_vars.tool.index;
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auto tool_role = getBlockRole( possibleBlocks[tool_index] );
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std::shared_ptr< SDLPP::Texture > target_texture = nullptr;
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switch ( tool_role ) {
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case BlockRole::TERRAIN:
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target_texture = global_vars.translucent_terrain_texture;
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break;
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case BlockRole::MARIO:
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target_texture = global_vars.translucent_mario_texture;
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break;
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case BlockRole::MODIFIER:
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break;
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case BlockRole::CHARACTER:
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break;
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}
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global_vars.current_tool->setTexture(
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target_texture,
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getSourceRectByID( possibleBlocks[tool_index], g_current_world_type ) );
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global_vars.current_tool->setId( possibleBlocks[tool_index] );
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global_vars.current_tool->getCollisions()[0]->setId(
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possibleBlocks[tool_index] );
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}
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void removeMario() {
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if ( !global_vars.mario )
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return;
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auto prev = global_vars.objects[global_vars.mario_pos.getX()]
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[global_vars.mario_pos.getY()];
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// remove character/modifiers
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global_vars
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.objects[global_vars.mario_pos.getX()][global_vars.mario_pos.getY()] = {
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std::get< 0 >( prev ), std::get< 1 >( prev ), 0, 0, 0, 0
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};
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global_vars.mario->destroy();
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}
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void updateToolSelection( int prev_index ) {
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size_t prev = prev_index * 8;
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size_t cur = global_vars.tool.cur_page * 8;
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for ( size_t i = prev;
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i < ( global_vars.tools.size() < prev + 8 ? global_vars.tools.size()
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: prev + 8 );
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i++ ) {
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global_vars.tools[i]->setHidden( true );
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}
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for ( size_t i = cur;
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i < ( global_vars.tools.size() < cur + 8 ? global_vars.tools.size()
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: cur + 8 );
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i++ ) {
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global_vars.tools[i]->setHidden( false );
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}
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}
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void moveToolsLeft() {
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global_vars.tool.cur_page--;
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updateToolSelection( global_vars.tool.cur_page + 1 );
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}
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void moveToolsRight() {
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global_vars.tool.cur_page++;
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updateToolSelection( global_vars.tool.cur_page - 1 );
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}
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// TODO add red outline to currently selected tool
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// add WSAD navigation for the red highlight
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// add mouse wheel navigation
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void selectPrevTool() {
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if ( global_vars.tool.index == 0 )
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return;
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if ( global_vars.tool.index % 8 == 0 ) {
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moveToolsLeft();
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}
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global_vars.tool.index--;
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updateTool();
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}
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void selectNextTool() {
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if ( global_vars.tool.index == global_vars.tools.size() - 1 )
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return;
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if ( global_vars.tool.index % 8 == 7 ) {
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moveToolsRight();
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}
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global_vars.tool.index++;
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updateTool();
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}
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void setFlag( uint64_t flag ) {
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global_vars.flags |= flag;
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}
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void unsetFlag( uint64_t flag ) {
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global_vars.flags &= ~flag;
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}
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bool getFlag( uint64_t flag ) {
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return global_vars.flags & flag;
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}
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void handleKeyUp( SDL_Keycode key, SDLPP::Scene &scene ) {
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switch ( key ) {
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case SDLK_ESCAPE:
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setFlag( QUIT_FLAG );
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break;
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case SDLK_a:
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selectPrevTool();
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break;
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case SDLK_d:
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selectNextTool();
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break;
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case SDLK_r:
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scene.getRenderer().setRenderColiders(
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!scene.getRenderer().getRenderColiders() );
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default:
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break;
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}
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}
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void getMousePositionFlags( SDLPP::Scene &scene ) {
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auto mouse = scene.getObjects( { EDITOR_MOUSE_ID } )[0];
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// move mouse colider to mouse position
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mouse->setPos( SDLPP::Mouse::getMousePositionDouble(
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scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ) );
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MouseVisitor visitor;
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scene.visitCollisions( *mouse, visitor );
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global_vars.mouse.cur_flags = visitor.getFlags();
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global_vars.mouse.edit_box = visitor.getEditBoxIndexes();
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global_vars.mouse.tool_box = visitor.getToolBoxIndexes();
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// if we found an edit box, move tool icon to that box
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if ( visitor.foundEditBox() ) {
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const auto &box = global_vars.mouse.edit_box;
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global_vars.current_tool->setPos( BLOCK_SIZE + box.getX() * BLOCK_SIZE,
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( MAP_WIDTH - MAP_HEIGHT + 2 ) *
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BLOCK_SIZE +
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box.getY() * BLOCK_SIZE );
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}
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}
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void mouseUpAction( uint64_t flags, SDLPP::Scene &scene ) {
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if ( MouseVisitor::moveMapLeft( flags ) && global_vars.map.cur_page != 0 ) {
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global_vars.map.cur_page--;
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scene.moveEverything( BLOCK_SIZE, 0 );
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}
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if ( MouseVisitor::moveMapRight( flags ) ) {
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if ( global_vars.map.cur_page == global_vars.map.max_page ) {
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// add column
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global_vars.objects.resize( global_vars.objects.size() + 1 );
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global_vars.map.max_page++;
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}
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global_vars.map.cur_page += 1;
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scene.moveEverything( -BLOCK_SIZE, 0 );
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}
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if ( MouseVisitor::moveToolsLeft( flags ) &&
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global_vars.tool.cur_page != 0 ) {
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global_vars.tool.cur_page--;
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updateToolSelection( global_vars.tool.cur_page + 1 );
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}
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if ( MouseVisitor::moveToolsRight( flags ) &&
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global_vars.tool.cur_page != global_vars.tool.max_page ) {
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global_vars.tool.cur_page++;
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updateToolSelection( global_vars.tool.cur_page - 1 );
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}
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}
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SDLPP::Vec2D< int > getSelectedObjectPosition() {
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return global_vars.mouse.edit_box +
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SDLPP::Vec2D< int >( global_vars.map.cur_page, 0 );
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}
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mapObjectType &getSelectedObject() {
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auto pos = getSelectedObjectPosition();
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return global_vars.objects[pos.getX()][pos.getY()];
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}
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void placeTool( SDLPP::Scene &scene ) {
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std::lock_guard< std::mutex > lock( destruction_mutex );
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ToolVisitor visitor;
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auto tool_type = getBlockRole( global_vars.current_tool->getId() );
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switch ( tool_type ) {
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case BlockRole::TERRAIN:
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visitor.setVisitorType( VisitorType::Terrain );
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break;
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default:
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visitor.setVisitorType( VisitorType::Modifier );
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break;
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}
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scene.visitCollisions( *global_vars.current_tool, visitor );
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if ( visitor.removeBlock() && !visitor.addBlock() ) {
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auto &obj = getSelectedObject();
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switch ( visitor.getVisitorType() ) {
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case VisitorType::Terrain:
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std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD;
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std::get< MapObject::TERRAIN_ID >( obj ) = 0;
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break;
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case VisitorType::Modifier:
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std::get< MapObject::CHARACTER_TYPE >( obj ) = 0;
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std::get< MapObject::CHARACTER_ID >( obj ) = 0;
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std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
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std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
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break;
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default:
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break;
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}
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} else if ( visitor.addBlock() ) {
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auto &obj = getSelectedObject();
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auto renderer = scene.getRendererShared();
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int z_index = 1;
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std::shared_ptr< SDLPP::RenderObject > new_obj = nullptr;
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switch ( visitor.getVisitorType() ) {
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case VisitorType::Terrain:
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std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD;
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std::get< MapObject::TERRAIN_ID >( obj ) =
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global_vars.current_tool->getId();
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// TODO why 1 +?
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new_obj = createTerrainBlock(
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global_vars.current_tool->getId(), LandType::OVERWORLD,
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renderer, 1 + global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY(), true );
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new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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break;
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case VisitorType::Modifier:
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// TODO check if modifier or character
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std::get< MapObject::CHARACTER_TYPE >( obj ) = LandType::OVERWORLD;
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// TODO character ID
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std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID;
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std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
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std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
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new_obj = createMario( LandType::OVERWORLD, renderer,
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1 + global_vars.mouse.edit_box.getX(),
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global_vars.mouse.edit_box.getY() );
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// remove mario if exists
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removeMario();
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global_vars.mario = new_obj;
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global_vars.mario_pos = getSelectedObjectPosition();
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new_obj->getCollisions()[0]->setId( EDITOR_CHARACTER_ID );
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z_index = scene.getObjects().size() - 1;
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break;
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default:
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break;
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}
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scene.addObject( new_obj );
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scene.setZIndex( new_obj, z_index );
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}
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}
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void pollEvents( SDLPP::Scene &scene ) {
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SDL_Event event;
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while ( SDLPP::getSDLEvent( event ) ) {
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switch ( event.type ) {
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case SDL_QUIT:
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setFlag( QUIT_FLAG );
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break;
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case SDL_KEYUP:
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handleKeyUp( event.key.keysym.sym, scene );
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break;
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case SDL_WINDOWEVENT:
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if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
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setFlag( UPDATE_FLAG );
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}
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break;
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case SDL_MOUSEMOTION:
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getMousePositionFlags( scene );
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break;
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case SDL_MOUSEBUTTONUP:
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if ( global_vars.mouse.cur_flags == global_vars.mouse.prev_flags ) {
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mouseUpAction( global_vars.mouse.cur_flags, scene );
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}
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if ( global_vars.mouse.edit_box.getX() != -1 ) {
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placeTool( scene );
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}
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if ( global_vars.mouse.tool_box.getX() != -1 ) {
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auto &tool_box = global_vars.mouse.tool_box;
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size_t index = tool_box.getY() * 4 + tool_box.getX();
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if ( index < global_vars.tools.size() ) {
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global_vars.tool.index =
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global_vars.tool.cur_page * 8 + index;
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updateTool();
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}
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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// store current mouse flags in previous mouse flags
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global_vars.mouse.prev_flags = global_vars.mouse.cur_flags;
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break;
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default:
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break;
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}
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}
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}
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void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
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FPSmanager gFPS;
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SDL_initFramerate( &gFPS );
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SDL_setFramerate( &gFPS, 200 );
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while ( true ) {
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SDL_framerateDelay( &gFPS );
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pollEvents( *scene );
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scene->updateScene();
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}
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}
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#ifdef _WIN32
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int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
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PWSTR szCmdLine, int nCmdShow ) {
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#else
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int main() {
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#endif
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SDLPP::init();
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SDLPP::Window w( "Mario editor!" );
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w.setResizable( true );
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BLOCK_SIZE = 1.0 / ( MAP_WIDTH + 2 );
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auto renderer = std::make_shared< SDLPP::Renderer >( w );
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renderer->setBlendMode( SDL_BLENDMODE_BLEND );
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// prepare global vars
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g_terrain_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
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g_mario_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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auto bg = std::make_shared< SDLPP::RectangleRender >(
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0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true );
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bg->setPermanent();
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bg->setId( 1 );
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scene->addObject( bg );
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loadMap( scene, "test_binary.bin", renderer, global_vars.objects );
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// grid
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for ( int i = 1; i < ( MAP_WIDTH + 2 ); i++ ) {
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auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
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i * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, i * BLOCK_SIZE, 1.0,
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renderer, "#282828" );
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line_vertical->setPermanent();
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line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject( line_vertical );
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if ( i > ( MAP_WIDTH - MAP_HEIGHT ) ) {
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auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
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BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE,
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( MAP_WIDTH + 1 ) * BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE,
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renderer, "#282828" );
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line_horizontal->setPermanent();
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line_horizontal->setAlignment( SDLPP::OBJ_CENTER,
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SDLPP::OBJ_CENTER );
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scene->addObject( line_horizontal );
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}
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}
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// white rectangles
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auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
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0, ( MAP_WIDTH + 2 - MAP_HEIGHT ) * BLOCK_SIZE, BLOCK_SIZE,
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MAP_HEIGHT * BLOCK_SIZE, renderer, "#FFFFFF88", true );
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rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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rectangle1->setId( EDITOR_LEFT_MAP_ID );
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rectangle1->setPermanent();
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rectangle1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( rectangle1 );
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// white rectangles
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auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
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( MAP_WIDTH + 1 ) * BLOCK_SIZE,
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( MAP_WIDTH + 2 - MAP_HEIGHT ) * BLOCK_SIZE, BLOCK_SIZE,
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MAP_HEIGHT * BLOCK_SIZE, renderer, "#FFFFFF88", true );
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rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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rectangle2->setId( EDITOR_RIGHT_MAP_ID );
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rectangle2->setPermanent();
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rectangle2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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scene->addObject( rectangle2 );
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
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auto font_config = std::make_shared< SDLPP::FontConfiguration >(
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font, "#000000", "#282828", 0.05 );
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auto left = std::make_shared< SDLPP::TextRenderer >(
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0, ( MAP_WIDTH - MAP_HEIGHT / 2.0 + 1.5 ) * BLOCK_SIZE, BLOCK_SIZE,
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BLOCK_SIZE, renderer, "<", font_config );
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left->setId( 0 );
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left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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left->setPermanent();
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scene->addObject( left );
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auto right = std::make_shared< SDLPP::TextRenderer >(
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( MAP_WIDTH + 1 ) * BLOCK_SIZE,
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( MAP_WIDTH - MAP_HEIGHT / 2.0 + 1.5 ) * BLOCK_SIZE, BLOCK_SIZE,
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BLOCK_SIZE, renderer, ">", font_config );
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right->setId( 0 );
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right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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right->setPermanent();
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scene->addObject( right );
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for ( int i = 0; i < MAP_WIDTH; i++ ) {
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for ( int j = 0; j < MAP_HEIGHT; j++ ) {
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scene->addObject( std::make_shared< EditBox >(
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i, j, MAP_WIDTH, MAP_HEIGHT, renderer ) );
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}
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}
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auto mouse = std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0,
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renderer );
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mouse->setMinWidth( 1 );
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mouse->setMinHeight( 1 );
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mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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mouse->setId( EDITOR_MOUSE_ID );
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mouse->setColiderColor( "#00FF00" );
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mouse->addCollision( SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
|
|
scene->addObject( mouse );
|
|
global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
|
|
|
|
// tools
|
|
global_vars.tool.max_page = ( possibleBlocks.size() - 1 ) / 8;
|
|
for ( int i = 0; i < 4; i++ ) {
|
|
auto tool_box1 = std::make_shared< ToolBox >( i, 0, MAP_WIDTH,
|
|
MAP_HEIGHT, renderer );
|
|
auto tool_box2 = std::make_shared< ToolBox >( i, 1, MAP_WIDTH,
|
|
MAP_HEIGHT, renderer );
|
|
scene->addObject( tool_box1 );
|
|
scene->addObject( tool_box2 );
|
|
// std::cout << "TOOL BOX POS: " << tool_box1->getPos().getX() <<
|
|
// ", " << tool_box1->getPos().getY() << std::endl; std::cout <<
|
|
// "TOOL BOX POS: " << tool_box2->getPos().getX() << ", " <<
|
|
// tool_box2->getPos().getY() << std::endl;
|
|
}
|
|
int tool_index = 0;
|
|
for ( auto &block : possibleBlocks ) {
|
|
if ( block == MARIO_ID ) {
|
|
global_vars.tools.push_back(
|
|
createMario( LandType::OVERWORLD, renderer, 0, 0 ) );
|
|
} else {
|
|
global_vars.tools.push_back( createTerrainBlock(
|
|
block, LandType::OVERWORLD, renderer, false ) );
|
|
}
|
|
global_vars.tools.back()->setHidden( true );
|
|
global_vars.tools.back()->setPermanent();
|
|
auto x = tool_index % 4;
|
|
auto y = tool_index / 4;
|
|
// TODO add 14 and 1 as constants somewhere
|
|
// TODO investigate when not permanent requires `-1` on x position
|
|
global_vars.tools.back()->setPos( ( MAP_WIDTH - 4 ) * BLOCK_SIZE +
|
|
x * BLOCK_SIZE,
|
|
BLOCK_SIZE + y * BLOCK_SIZE );
|
|
// std::cout << "TOOL POS: " << tools.back()->getPos().getX() <<
|
|
// ", " << tools.back()->getPos().getY() << std::endl;
|
|
scene->addObject( global_vars.tools.back() );
|
|
tool_index = ( tool_index + 1 ) % 8;
|
|
}
|
|
for ( int i = 0; i < 5; i++ ) {
|
|
auto line = std::make_shared< SDLPP::LineRenderer >(
|
|
( MAP_WIDTH - 4 ) * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE,
|
|
( MAP_WIDTH - 4 ) * BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE,
|
|
renderer, "#282828" );
|
|
line->setPermanent();
|
|
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
|
scene->addObject( line );
|
|
}
|
|
for ( int i = 0; i < 3; i++ ) {
|
|
auto line = std::make_shared< SDLPP::LineRenderer >(
|
|
( MAP_WIDTH - 4 ) * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
|
|
( MAP_WIDTH - 4 ) * BLOCK_SIZE + 4 * BLOCK_SIZE,
|
|
BLOCK_SIZE + i * BLOCK_SIZE, renderer, "#282828" );
|
|
line->setPermanent();
|
|
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
|
scene->addObject( line );
|
|
}
|
|
|
|
auto tool_rect1 = std::make_shared< SDLPP::RectangleRender >(
|
|
( MAP_WIDTH - 5 ) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
|
|
renderer, "#FFFFFF88", true );
|
|
tool_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
|
tool_rect1->setId( EDITOR_LEFT_TOOL_ID );
|
|
tool_rect1->setPermanent();
|
|
tool_rect1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
|
|
scene->addObject( tool_rect1 );
|
|
// white rectangles
|
|
auto tool_rect2 = std::make_shared< SDLPP::RectangleRender >(
|
|
MAP_WIDTH * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
|
|
renderer, "#FFFFFF88", true );
|
|
tool_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
|
tool_rect2->setId( EDITOR_RIGHT_TOOL_ID );
|
|
tool_rect2->setPermanent();
|
|
tool_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
|
|
scene->addObject( tool_rect2 );
|
|
auto left_tool = std::make_shared< SDLPP::TextRenderer >(
|
|
( MAP_WIDTH - 5 ) * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE,
|
|
BLOCK_SIZE, renderer, "<", font_config );
|
|
left_tool->setId( 0 );
|
|
left_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
|
left_tool->setPermanent();
|
|
scene->addObject( left_tool );
|
|
auto right_tool = std::make_shared< SDLPP::TextRenderer >(
|
|
MAP_WIDTH * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE,
|
|
renderer, ">", font_config );
|
|
right_tool->setId( 0 );
|
|
right_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
|
right_tool->setPermanent();
|
|
scene->addObject( right_tool );
|
|
|
|
global_vars.translucent_terrain_texture =
|
|
std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png",
|
|
MARIO_OVERWORLD_COLORKEY );
|
|
global_vars.translucent_terrain_texture->setAlpha( 100 );
|
|
global_vars.translucent_mario_texture = std::make_shared< SDLPP::Texture >(
|
|
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
|
|
global_vars.translucent_mario_texture->setAlpha( 100 );
|
|
global_vars.current_tool = createTerrainBlock(
|
|
possibleBlocks[global_vars.tool.index], LandType::OVERWORLD, renderer,
|
|
global_vars.translucent_terrain_texture, false );
|
|
global_vars.current_tool->addCollision(
|
|
SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
|
|
dynamic_cast< MarioBlock & >( *global_vars.current_tool ).setTool();
|
|
scene->addObject( global_vars.current_tool );
|
|
scene->moveZTop( global_vars.current_tool );
|
|
|
|
scene->moveEverything( BLOCK_SIZE, 0 );
|
|
FPSmanager gFPS;
|
|
SDL_initFramerate( &gFPS );
|
|
SDL_setFramerate( &gFPS, 60 );
|
|
|
|
updateToolSelection( 0 );
|
|
|
|
auto base = SDL_GetTicks();
|
|
int frames = 0;
|
|
std::thread inputThread( doInput, scene );
|
|
inputThread.detach();
|
|
setFlag( UPDATE_FLAG );
|
|
// required for initial correct rendering
|
|
setFlag( MAP_LEFT_ENABLED_FLAG );
|
|
setFlag( MAP_RIGHT_ENABLED_FLAG );
|
|
setFlag( TOOL_LEFT_ENABLED_FLAG );
|
|
setFlag( TOOL_RIGHT_ENABLED_FLAG );
|
|
while ( !getFlag( QUIT_FLAG ) ) {
|
|
SDL_PumpEvents();
|
|
SDL_framerateDelay( &gFPS );
|
|
std::lock_guard< std::mutex > lock( destruction_mutex );
|
|
scene->renderScene();
|
|
renderer->presentRenderer();
|
|
frames++;
|
|
if ( SDL_GetTicks() - base >= 1000 ) {
|
|
std::cout << "FPS: " << frames << std::endl;
|
|
frames = 0;
|
|
base = SDL_GetTicks();
|
|
}
|
|
if ( global_vars.map.cur_page == 0 &&
|
|
getFlag( MAP_LEFT_ENABLED_FLAG ) ) {
|
|
setFlag( UPDATE_FLAG );
|
|
unsetFlag( MAP_LEFT_ENABLED_FLAG );
|
|
left->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
|
|
} else if ( global_vars.map.cur_page != 0 &&
|
|
!getFlag( MAP_LEFT_ENABLED_FLAG ) ) {
|
|
setFlag( UPDATE_FLAG );
|
|
setFlag( MAP_LEFT_ENABLED_FLAG );
|
|
left->setTextColor( font, "#000000", "#282828", 0.05 );
|
|
}
|
|
if ( global_vars.map.cur_page == global_vars.map.max_page &&
|
|
getFlag( MAP_RIGHT_ENABLED_FLAG ) ) {
|
|
setFlag( UPDATE_FLAG );
|
|
unsetFlag( MAP_RIGHT_ENABLED_FLAG );
|
|
right->setTextColor( font, "#00FF00", "#000000", 0.1 );
|
|
right->changeText( "+" );
|
|
} else if ( global_vars.map.cur_page != global_vars.map.max_page &&
|
|
!getFlag( MAP_RIGHT_ENABLED_FLAG ) ) {
|
|
setFlag( UPDATE_FLAG );
|
|
setFlag( MAP_RIGHT_ENABLED_FLAG );
|
|
right->setTextColor( font, "#000000", "#282828", 0.05 );
|
|
right->changeText( ">" );
|
|
}
|
|
if ( global_vars.tool.cur_page == 0 &&
|
|
getFlag( TOOL_LEFT_ENABLED_FLAG ) ) {
|
|
setFlag( UPDATE_FLAG );
|
|
unsetFlag( TOOL_LEFT_ENABLED_FLAG );
|
|
left_tool->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
|
|
} else if ( global_vars.tool.cur_page != 0 &&
|
|
!getFlag( TOOL_LEFT_ENABLED_FLAG ) ) {
|
|
setFlag( UPDATE_FLAG );
|
|
setFlag( TOOL_LEFT_ENABLED_FLAG );
|
|
left_tool->setTextColor( font, "#000000", "#282828", 0.05 );
|
|
}
|
|
if ( global_vars.tool.cur_page == global_vars.tool.max_page &&
|
|
getFlag( TOOL_RIGHT_ENABLED_FLAG ) ) {
|
|
setFlag( UPDATE_FLAG );
|
|
unsetFlag( TOOL_RIGHT_ENABLED_FLAG );
|
|
right_tool->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
|
|
} else if ( global_vars.tool.cur_page != global_vars.tool.max_page &&
|
|
!getFlag( TOOL_RIGHT_ENABLED_FLAG ) ) {
|
|
setFlag( UPDATE_FLAG );
|
|
setFlag( TOOL_RIGHT_ENABLED_FLAG );
|
|
right_tool->setTextColor( font, "#000000", "#282828", 0.05 );
|
|
}
|
|
if ( getFlag( UPDATE_FLAG ) ) {
|
|
scene->updateSizeAndPosition();
|
|
unsetFlag( UPDATE_FLAG );
|
|
}
|
|
}
|
|
saveMap( "test_binary2.bin", global_vars.objects );
|
|
|
|
return 0;
|
|
}
|