52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
#ifndef SDLPP_HPP_RECT_COLIDER
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#define SDLPP_HPP_RECT_COLIDER
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#include "sdlpp_common.hpp"
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#include "sdlpp_collision.hpp"
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#include "sdlpp_vector.hpp"
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#include "sdlpp_line.hpp"
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#include <limits>
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#include <vector>
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namespace SDLPP {
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class SDLPPSCOPE RectColider : public CollisionPolygon {
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public:
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RectColider( double x, double y, double w, double h );
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RectColider( const Vec2D< double > &top_left, const Vec2D< double > &size );
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RectColider( double x, double y, double w, double h, uint64_t id );
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RectColider( const Vec2D< double > &top_left, const Vec2D< double > &size,
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uint64_t id );
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virtual ~RectColider() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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virtual bool isCircle() const override;
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virtual int topmost() const override;
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virtual int bottommost() const override;
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virtual int leftmost() const override;
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virtual int rightmost() const override;
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virtual void updateCollision( int x, int y, int w, int h,
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uint64_t id ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color,
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const SDL_Color &outline_color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color ) override;
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virtual void render( Renderer &renderer ) override;
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virtual std::shared_ptr< CollisionPolygon > copySelf() override;
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virtual std::vector< Line< int > > getLines() const override;
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void setMinWidth( int width );
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void setMinHeight( int height );
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private:
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SDL_Rect getRect();
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double width() const;
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double height() const;
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int pixel_width() const;
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int pixel_height() const;
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Vec2D< double > _size;
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Vec2D< int > _size_pixel;
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Vec2D< int > min_size = {0, 0};
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};
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} // end of namespace SDLPP
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#endif
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