103 lines
4.2 KiB
Makefile
103 lines
4.2 KiB
Makefile
PREFIX ?= /usr/local/bin
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EDITORFLAGS = -DEDITOR
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ifeq ($(OS),Windows_NT)
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UNAME_S := Windows
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CXX = cl
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CXXFLAGS = -MD -EHsc
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OBJEXT = obj
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LDFLAGS =
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OUTPUTFLAG = -Fo
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else
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UNAME_S := $(shell uname -s)
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CXX ?= g++
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CXXFLAGS = -std=c++14 -Wall -Wextra -pedantic -O2 -DDEBUG -DFEATURE #-g -fsanitize=address
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OBJEXT = o
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LDFLAGS ?= -lSDL2 -lSDL2_image -lSDL2_gfx -lSDL2_ttf -pthread
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OUTPUTFLAG = -o
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endif
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COMMON_OBJECTS = global_vars.${OBJEXT} sprites.${OBJEXT} maploader.${OBJEXT} mapobject.${OBJEXT} coineditorblock.${OBJEXT} simpleblocks.${OBJEXT} mario.${OBJEXT}
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ifneq ($(UNAME_S),Windows)
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COMMON_OBJECTS += libsdlpp.a
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endif
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MARIO_OBJECTS = main.${OBJEXT} blocks.${OBJEXT} mario_visitor.${OBJEXT} ${COMMON_OBJECTS}
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EDITOR_OBJECTS = editor.${OBJEXT} editor_blocks.${OBJEXT} edit_box.${OBJEXT} tool_box.${OBJEXT} editor_visitor.${OBJEXT} ${COMMON_OBJECTS}
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ifeq ($(UNAME_S),Windows)
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MARIO_OBJECTS += ../sdlpp/SDL2/SDL2_framerate.c ../sdlpp/SDL2/SDL2_gfxPrimitives.c ../sdlpp/SDL2/SDL2_imageFilter.c ../sdlpp/SDL2/SDL2_rotozoom.c
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EDITOR_OBJECTS += ../sdlpp/SDL2/SDL2_framerate.c ../sdlpp/SDL2/SDL2_gfxPrimitives.c ../sdlpp/SDL2/SDL2_imageFilter.c ../sdlpp/SDL2/SDL2_rotozoom.c
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SDLLIB = libsdlpp.dll
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endif
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.PHONY: default
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default: mario
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ifeq ($(UNAME_S),Windows)
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mario: ${MARIO_OBJECTS} ${SDLLIB}
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$(CXX) $(CXXFLAGS) -Fe"$@" ${MARIO_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib libsdlpp.lib
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editor: ${EDITOR_OBJECTS} ${SDLLIB}
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$(CXX) $(CXXFLAGS) ${EDITORFLAGS} -Fe"$@" ${EDITOR_OBJECTS} /link ..\sdlpp\SDL2.lib ..\sdlpp\SDL2_ttf.lib ..\sdlpp\SDL2_image.lib libsdlpp.lib
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else
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mario: ${MARIO_OBJECTS}
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$(CXX) $(CXXFLAGS) -o $@ $^ ${LDFLAGS} -L $(shell pwd)
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editor: ${EDITOR_OBJECTS}
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$(CXX) $(CXXFLAGS) ${EDITORFLAGS} -o $@ $^ ${LDFLAGS} -L $(shell pwd)
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endif
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main.${OBJEXT}: main.cpp ../sdlpp/sdlpp.hpp sprites.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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blocks.${OBJEXT}: blocks.cpp ../sdlpp/sdlpp.hpp blocks.hpp sprites.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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editor_blocks.${OBJEXT}: blocks.cpp ../sdlpp/sdlpp.hpp blocks.hpp sprites.hpp
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$(CXX) $(CXXFLAGS) ${EDITORFLAGS} -c ${OUTPUTFLAG}$@ $<
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global_vars.${OBJEXT}: global_vars.cpp ../sdlpp/sdlpp.hpp global_vars.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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sprites.${OBJEXT}: sprites.cpp ../sdlpp/sdlpp.hpp sprites.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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maploader.${OBJEXT}: maploader.cpp ../sdlpp/sdlpp.hpp maploader.hpp sprites.hpp blocks.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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mario_visitor.${OBJEXT}: mario_visitor.cpp ../sdlpp/sdlpp.hpp mario_visitor.hpp objectids.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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editor.${OBJEXT}: editor.cpp ../sdlpp/sdlpp.hpp sprites.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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edit_box.${OBJEXT}: edit_box.cpp ../sdlpp/sdlpp.hpp sprites.hpp edit_box.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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tool_box.${OBJEXT}: tool_box.cpp ../sdlpp/sdlpp.hpp sprites.hpp tool_box.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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editor_visitor.${OBJEXT}: editor_visitor.cpp ../sdlpp/sdlpp.hpp sprites.hpp editor_visitor.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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coineditorblock.${OBJEXT}: blocks/coineditorblock.cpp ../sdlpp/sdlpp.hpp sprites.hpp global_vars.hpp blocks.hpp blocks/coineditorblock.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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simpleblocks.${OBJEXT}: blocks/simpleblocks.cpp ../sdlpp/sdlpp.hpp sprites.hpp global_vars.hpp blocks.hpp blocks/simpleblocks.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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mapobject.${OBJEXT}: mapobject.cpp ../sdlpp/sdlpp.hpp objectids.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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mario.${OBJEXT}: mario.cpp ../sdlpp/sdlpp.hpp mario.hpp global_vars.hpp objectids.hpp sprites.hpp ../sdlpp/sdlpp_rectrenderer.hpp
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$(CXX) $(CXXFLAGS) -c ${OUTPUTFLAG}$@ $<
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libsdlpp.a: ../sdlpp
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$(MAKE) clean -C ../sdlpp
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$(MAKE) libsdlpp.a -C ../sdlpp
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cp ../sdlpp/libsdlpp.a .
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libsdlpp.dll:
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$(MAKE) clean -C ../sdlpp
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$(MAKE) -C ../sdlpp
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cp ../sdlpp/libsdlpp.dll .
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cp ../sdlpp/libsdlpp.lib .
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windows_release: ../Release/Mario mario editor ${SDLLIB}
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cp -R ${SDLLIB} mario.exe editor.exe sprites testfont.ttf ../Release/Mario
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rm -f ../Release/Mario.zip
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cd ../Release && zip -r Mario.zip Mario
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start:
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LD_LIBRARY_PATH=$$(pwd) ./mario
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start_edit:
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LD_LIBRARY_PATH=$$(pwd) ./editor
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clean:
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${RM} *.dll *.lib *.a *.${OBJEXT} mario editor
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