game/mario/global_vars.hpp
zv0n 7bd652f4e9
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Mario: Fireball works
2022-11-12 21:32:18 +01:00

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728 B
C++

#ifndef GLOBAL_VARS_H
#define GLOBAL_VARS_H
#include "../sdlpp/sdlpp.hpp"
extern std::shared_ptr<SDLPP::Texture> g_terrain_texture;
extern std::shared_ptr<SDLPP::Texture> g_mario_texture;
extern std::shared_ptr<SDLPP::Texture> g_mod_texture;
extern std::shared_ptr<SDLPP::Texture> g_enemies_texture;
extern std::shared_ptr<SDLPP::Texture> g_items_texture;
extern std::shared_ptr<SDLPP::Texture> g_translucent_terrain_texture;
extern std::shared_ptr<SDLPP::Texture> g_translucent_mod_texture;
extern std::shared_ptr<SDLPP::Texture> g_translucent_enemies_texture;
extern std::shared_ptr<SDLPP::Scene> g_playground;
extern std::shared_ptr<SDLPP::FontConfiguration> g_text_config;
extern bool g_quit;
extern bool g_death;
#endif