game/mario/blocks.cpp

727 lines
26 KiB
C++

#include "blocks.hpp"
#include "blocks/coinblock.hpp"
#include "global_vars.hpp"
#include "objectids.hpp"
#include "sprites.hpp"
#include "editor_visitor.hpp"
#include <unordered_map>
#include "mario_visitor.hpp"
#include "blocks/simpleblocks.hpp"
#include "blocks/coinblock.hpp"
#include "mario.hpp"
#define CAN_BE_DESTROYED_FLAG 0x0000000000000001
#define HAS_COLLISION 0x0000000000000002
MarioBlock::MarioBlock( int x, int y,
const std::shared_ptr< SDLPP::Renderer > &renderer,
std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src,
bool can_be_destroyed, bool destructible )
: RectangleRender( x * BLOCK_SIZE, 1 - ( 16 - y ) * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) {
_can_be_destroyed = can_be_destroyed;
_destructible = can_be_destroyed && destructible;
setMovementSpeed( 1 );
_coins = 0;
_mushroom = false;
}
void MarioBlock::visit( SDLPP::Visitor &visitor ) {
#ifdef EDITOR
if ( !_tool && _terrain &&
visitor.getVisitorType() == VisitorType::Terrain ) {
destroy();
}
if ( !_tool && !_terrain &&
visitor.getVisitorType() == VisitorType::Modifier ) {
destroy();
}
#else
if ( visitor.getFromId() == MARIO_TOP_DETECT &&
dynamic_cast< MarioVisitor & >( visitor ).canDestroy() ) {
// TODO if big mario and _can_be_destroyed
if ( _destructible && !hasCoin() ) {
destroy();
} else {
BounceVisitor bv;
bv.setVisitorType( VisitorType::Terrain );
setPos( getPos() - SDLPP::Vec2D< double >( 0, BLOCK_SIZE ) );
if ( getCollisions().size() < 2 )
addCollision( SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8, 69 ) );
updateSizeAndPosition();
g_playground->visitCollisions( *this, bv );
setPos( getPos() + SDLPP::Vec2D< double >( 0, BLOCK_SIZE ) );
updateSizeAndPosition();
if ( bv.canBounce() )
bounce();
}
if ( hasCoin() ) {
removeCoin();
dynamic_cast< MarioVisitor & >( visitor ).setCoin();
}
}
#endif
visitor.visit( *this );
}
void MarioBlock::setTool( bool tool ) {
_tool = tool;
}
void MarioBlock::setTerrain( bool terrain ) {
_terrain = terrain;
}
void MarioBlock::bounce() {
if ( _bouncing )
return;
_bouncing = true;
og_pos = getPos();
setMovement( 0, -0.5 );
}
void MarioBlock::custom_move( int ticks ) {
if ( !_bouncing )
return;
if ( getMovement().getY() < 0 ) {
ticks_to_bounce -= ticks;
if ( ticks_to_bounce < 0 ) {
setMovement( 0, 0.5 );
ticks_to_bounce = bounce_ticks;
}
} else {
if ( getPos().getY() >= og_pos.getY() ) {
setMovement( 0, 0 );
setPos( getPos().getX(), og_pos.getY() );
_bouncing = false;
}
}
}
void MarioBlock::setType( LandType::Value type ) {
_type = type;
setWorldTypeSrc( _type );
}
LandType::Value MarioBlock::getType() const {
return _type;
}
bool MarioBlock::hasCoin() {
return _coins > 0;
}
bool MarioBlock::hasMushroom() {
return _mushroom;
}
void MarioBlock::removeCoin() {
_coins--;
}
void MarioBlock::removeMushroom() {
_mushroom = false;
}
void MarioBlock::setCoinCount( int coins ) {
_coins = coins;
}
void MarioBlock::setDestructible( bool destructible ) {
_destructible = destructible;
}
void MarioBlock::ensureCollision() {
if ( getCollisions().size() == 0 ) {
addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
}
}
void MarioBlock::setWorldTypeSrc( LandType::Value world ) {
auto rect = getTextureSourceRect();
switch ( world ) {
case LandType::OVERWORLD:
rect.x += OVERWORLD_SHIFT.getX();
rect.y += OVERWORLD_SHIFT.getY();
break;
case LandType::UNDERWORLD:
rect.x += UNDERWORLD_SHIFT.getX();
rect.y += UNDERWORLD_SHIFT.getY();
break;
case LandType::WATER:
rect.x += WATER_SHIFT.getX();
rect.y += WATER_SHIFT.getY();
break;
case LandType::BOWSER:
rect.x += BOWSER_SHIFT.getX();
rect.y += BOWSER_SHIFT.getY();
break;
}
setTextureSourceRect( rect );
}
const std::vector< uint64_t > possibleBlocks = {
FLOOR_ID,
STEP_ID,
HILL_TOP_ID,
HILL_DOTS_LEFT_ID,
HILL_FILL_ID,
HILL_INCLINE_ID,
HILL_DOTS_RIGHT_ID,
HILL_DECLINE_ID,
CLOUD_LEFT_TOP_ID,
CLOUD_MIDDLE_TOP_ID,
CLOUD_RIGHT_TOP_ID,
VINE_TOP_ID,
CLOUD_LEFT_BOTTOM_ID,
CLOUD_MIDDLE_BOTTOM_ID,
CLOUD_RIGHT_BOTTOM_ID,
VINE_BOTTOM_ID,
BRICK_TOP_ID,
BRICK_ID,
FLAG_ID,
WATER_TOP_ID,
BUSH_LEFT_ID,
BUSH_MIDDLE_ID,
BUSH_RIGHT_ID,
WATER_FILL_ID,
PIPE_LEFT_TOP_ID,
PIPE_RIGHT_TOP_ID,
CASTLE_TOWER_ID,
CASTLE_TOWER_FILLED_ID,
PIPE_LEFT_BOTTOM_ID,
PIPE_RIGHT_BOTTOM_ID,
CASTLE_LEFT_ID,
CASTLE_RIGHT_ID,
POLE_TOP_ID,
CASTLE_ENTRY_ID,
SIDEWAY_PIPE_END_TOP_ID,
SIDEWAY_PIPE_MIDDLE_TOP_ID,
POLE_BOTTOM_ID,
CASTLE_BLACK_ID,
SIDEWAY_PIPE_END_BOTTOM_ID,
SIDEWAY_PIPE_MIDDLE_BOTTOM_ID,
SIDEWAY_PIPE_CONNECTOR_TOP_ID,
TREE_PLATFORM_TOP_LEFT_ID,
TREE_PLATFORM_TOP_MIDDLE_ID,
TREE_PLATFORM_TOP_RIGHT_ID,
SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID,
MUSHROOM_PLATFORM_TOP_LEFT_ID,
MUSHROOM_PLATFORM_TOP_MIDDLE_ID,
MUSHROOM_PLATFORM_TOP_RIGHT_ID,
TREE_PLATFORM_BARK_ID,
MUSHROOM_PLATFORM_BARK_TOP_ID,
TREE_LEAVES_TOP_ID,
TREE_LEAVES_SMALL_ID,
CANNON_TOWER_ID,
MUSHROOM_PLATFORM_BARK_BOTTOM_ID,
TREE_LEAVES_BOTTOM_ID,
TREE_BARK_ID,
CANNON_PEDESTAL_ID,
CANNON_ID,
};
const std::vector< uint64_t > possibleMods = {
DESTRUCTIBLE_MODIFIER_ID,
BACKGROUND_MODIFIER_ID,
COIN_MODIFIER_ID,
MUSHROOM_MODIFIER_ID,
};
const std::vector< uint64_t > possibleCharacters = {
MARIO_ID,
};
const std::vector< LandType::Value > possibleLands = {
LandType::OVERWORLD, LandType::UNDERWORLD, LandType::WATER, LandType::BOWSER
};
const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
{ FLOOR_ID, &FLOOR_SRC },
{ HILL_INCLINE_ID, &HILL_INCLINE_SRC },
{ HILL_DECLINE_ID, &HILL_DECLINE_SRC },
{ HILL_DOTS_RIGHT_ID, &HILL_DOTS_RIGHT_SRC },
{ HILL_DOTS_LEFT_ID, &HILL_DOTS_LEFT_SRC },
{ HILL_FILL_ID, &HILL_FILL_SRC },
{ HILL_TOP_ID, &HILL_TOP_SRC },
{ BUSH_LEFT_ID, &BUSH_LEFT_SRC },
{ BUSH_MIDDLE_ID, &BUSH_MIDDLE_SRC },
{ BUSH_RIGHT_ID, &BUSH_RIGHT_SRC },
{ CLOUD_LEFT_BOTTOM_ID, &CLOUD_LEFT_BOTTOM_SRC },
{ CLOUD_MIDDLE_BOTTOM_ID, &CLOUD_MIDDLE_BOTTOM_SRC },
{ CLOUD_RIGHT_BOTTOM_ID, &CLOUD_RIGHT_BOTTOM_SRC },
{ CLOUD_LEFT_TOP_ID, &CLOUD_LEFT_TOP_SRC },
{ CLOUD_MIDDLE_TOP_ID, &CLOUD_MIDDLE_TOP_SRC },
{ CLOUD_RIGHT_TOP_ID, &CLOUD_RIGHT_TOP_SRC },
{ PIPE_LEFT_BOTTOM_ID, &PIPE_LEFT_BOTTOM_SRC },
{ PIPE_LEFT_TOP_ID, &PIPE_LEFT_TOP_SRC },
{ PIPE_RIGHT_BOTTOM_ID, &PIPE_RIGHT_BOTTOM_SRC },
{ PIPE_RIGHT_TOP_ID, &PIPE_RIGHT_TOP_SRC },
{ CASTLE_LEFT_ID, &CASTLE_LEFT_SRC },
{ CASTLE_RIGHT_ID, &CASTLE_RIGHT_SRC },
{ CASTLE_BLACK_ID, &CASTLE_BLACK_SRC },
{ CASTLE_ENTRY_ID, &CASTLE_ENTRY_SRC },
{ CASTLE_TOWER_ID, &CASTLE_TOWER_SRC },
{ CASTLE_TOWER_FILLED_ID, &CASTLE_TOWER_FILLED_SRC },
{ VINE_TOP_ID, &VINE_TOP_SRC },
{ VINE_BOTTOM_ID, &VINE_BOTTOM_SRC },
{ POLE_TOP_ID, &POLE_TOP_SRC },
{ POLE_BOTTOM_ID, &POLE_BOTTOM_SRC },
{ FLAG_ID, &FLAG_SRC },
{ STEP_ID, &STEP_SRC },
{ BRICK_ID, &BRICK_SRC },
{ BRICK_TOP_ID, &BRICK_TOP_SRC },
{ SIDEWAY_PIPE_END_TOP_ID, &SIDEWAY_PIPE_END_TOP_SRC },
{ SIDEWAY_PIPE_END_BOTTOM_ID, &SIDEWAY_PIPE_END_BOTTOM_SRC },
{ SIDEWAY_PIPE_MIDDLE_TOP_ID, &SIDEWAY_PIPE_MIDDLE_TOP_SRC },
{ SIDEWAY_PIPE_MIDDLE_BOTTOM_ID, &SIDEWAY_PIPE_MIDDLE_BOTTOM_SRC },
{ SIDEWAY_PIPE_CONNECTOR_TOP_ID, &SIDEWAY_PIPE_CONNECTOR_TOP_SRC },
{ SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID, &SIDEWAY_PIPE_CONNECTOR_BOTTOM_SRC },
{ TREE_PLATFORM_TOP_LEFT_ID, &TREE_PLATFORM_TOP_LEFT_SRC },
{ TREE_PLATFORM_TOP_MIDDLE_ID, &TREE_PLATFORM_TOP_MIDDLE_SRC },
{ TREE_PLATFORM_TOP_RIGHT_ID, &TREE_PLATFORM_TOP_RIGHT_SRC },
{ TREE_PLATFORM_BARK_ID, &TREE_PLATFORM_BARK_SRC },
{ WATER_TOP_ID, &WATER_TOP_SRC },
{ WATER_FILL_ID, &WATER_FILL_SRC },
{ MUSHROOM_PLATFORM_TOP_LEFT_ID, &MUSHROOM_PLATFORM_TOP_LEFT_SRC },
{ MUSHROOM_PLATFORM_TOP_MIDDLE_ID, &MUSHROOM_PLATFORM_TOP_MIDDLE_SRC },
{ MUSHROOM_PLATFORM_TOP_RIGHT_ID, &MUSHROOM_PLATFORM_TOP_RIGHT_SRC },
{ MUSHROOM_PLATFORM_BARK_TOP_ID, &MUSHROOM_PLATFORM_BARK_TOP_SRC },
{ MUSHROOM_PLATFORM_BARK_BOTTOM_ID, &MUSHROOM_PLATFORM_BARK_BOTTOM_SRC },
{ TREE_BARK_ID, &TREE_BARK_SRC },
{ TREE_LEAVES_SMALL_ID, &TREE_LEAVES_SMALL_SRC },
{ TREE_LEAVES_TOP_ID, &TREE_LEAVES_TOP_SRC },
{ TREE_LEAVES_BOTTOM_ID, &TREE_LEAVES_BOTTOM_SRC },
{ CANNON_TOWER_ID, &CANNON_TOWER_SRC },
{ CANNON_PEDESTAL_ID, &CANNON_PEDESTAL_SRC },
{ CANNON_ID, &CANNON_SRC },
{ MARIO_ID, &MARIO_STANDING_SRC },
{ DESTRUCTIBLE_MODIFIER_ID, &MOD_DESTRUCTIBLE_SRC },
{ BACKGROUND_MODIFIER_ID, &MOD_BACKGROUND_SRC },
{ COIN_MODIFIER_ID, &MOD_COIN_SRC },
{ MUSHROOM_MODIFIER_ID, &MOD_MUSHROOM_SRC },
};
const std::unordered_map< uint64_t, uint64_t > block_flags = {
{ FLOOR_ID, CAN_BE_DESTROYED_FLAG | HAS_COLLISION },
{ HILL_INCLINE_ID, 0 },
{ HILL_DECLINE_ID, 0 },
{ HILL_DOTS_RIGHT_ID, 0 },
{ HILL_DOTS_LEFT_ID, 0 },
{ HILL_FILL_ID, 0 },
{ HILL_TOP_ID, 0 },
{ BUSH_LEFT_ID, 0 },
{ BUSH_MIDDLE_ID, 0 },
{ BUSH_RIGHT_ID, 0 },
{ CLOUD_LEFT_BOTTOM_ID, 0 },
{ CLOUD_MIDDLE_BOTTOM_ID, 0 },
{ CLOUD_RIGHT_BOTTOM_ID, 0 },
{ CLOUD_LEFT_TOP_ID, 0 },
{ CLOUD_MIDDLE_TOP_ID, 0 },
{ CLOUD_RIGHT_TOP_ID, 0 },
{ PIPE_LEFT_BOTTOM_ID, HAS_COLLISION },
{ PIPE_LEFT_TOP_ID, HAS_COLLISION },
{ PIPE_RIGHT_BOTTOM_ID, HAS_COLLISION },
{ PIPE_RIGHT_TOP_ID, HAS_COLLISION },
{ CASTLE_LEFT_ID, 0 },
{ CASTLE_RIGHT_ID, 0 },
{ CASTLE_BLACK_ID, 0 },
{ CASTLE_ENTRY_ID, 0 },
{ CASTLE_TOWER_ID, 0 },
{ CASTLE_TOWER_FILLED_ID, 0 },
{ VINE_TOP_ID, HAS_COLLISION },
{ VINE_BOTTOM_ID, HAS_COLLISION },
{ POLE_TOP_ID, HAS_COLLISION },
{ POLE_BOTTOM_ID, HAS_COLLISION },
{ FLAG_ID, 0 },
{ STEP_ID, CAN_BE_DESTROYED_FLAG | HAS_COLLISION },
{ BRICK_ID, CAN_BE_DESTROYED_FLAG | HAS_COLLISION },
{ BRICK_TOP_ID, CAN_BE_DESTROYED_FLAG | HAS_COLLISION },
{ SIDEWAY_PIPE_END_TOP_ID, HAS_COLLISION },
{ SIDEWAY_PIPE_END_BOTTOM_ID, HAS_COLLISION },
{ SIDEWAY_PIPE_MIDDLE_TOP_ID, HAS_COLLISION },
{ SIDEWAY_PIPE_MIDDLE_BOTTOM_ID, HAS_COLLISION },
{ SIDEWAY_PIPE_CONNECTOR_TOP_ID, HAS_COLLISION },
{ SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID, HAS_COLLISION },
{ TREE_PLATFORM_TOP_LEFT_ID, HAS_COLLISION },
{ TREE_PLATFORM_TOP_MIDDLE_ID, HAS_COLLISION },
{ TREE_PLATFORM_TOP_RIGHT_ID, HAS_COLLISION },
{ TREE_PLATFORM_BARK_ID, HAS_COLLISION },
{ WATER_TOP_ID, HAS_COLLISION },
{ WATER_FILL_ID, HAS_COLLISION },
{ MUSHROOM_PLATFORM_TOP_LEFT_ID, HAS_COLLISION },
{ MUSHROOM_PLATFORM_TOP_MIDDLE_ID, HAS_COLLISION },
{ MUSHROOM_PLATFORM_TOP_RIGHT_ID, HAS_COLLISION },
{ MUSHROOM_PLATFORM_BARK_TOP_ID, HAS_COLLISION },
{ MUSHROOM_PLATFORM_BARK_BOTTOM_ID, HAS_COLLISION },
{ TREE_BARK_ID, HAS_COLLISION },
{ TREE_LEAVES_SMALL_ID, HAS_COLLISION },
{ TREE_LEAVES_TOP_ID, HAS_COLLISION },
{ TREE_LEAVES_BOTTOM_ID, HAS_COLLISION },
{ CANNON_TOWER_ID, HAS_COLLISION },
{ CANNON_PEDESTAL_ID, HAS_COLLISION },
{ CANNON_ID, HAS_COLLISION },
{ MARIO_ID, 0 },
{ DESTRUCTIBLE_MODIFIER_ID, 0 },
{ BACKGROUND_MODIFIER_ID, 0 },
};
bool blockCanBeDestroyed( uint64_t id ) {
auto it = block_flags.find( id );
if ( it == block_flags.end() )
return false;
return it->second & CAN_BE_DESTROYED_FLAG;
}
bool blockHasCollision( uint64_t id ) {
auto it = block_flags.find( id );
if ( it == block_flags.end() ) {
return false;
}
return it->second & HAS_COLLISION;
}
std::shared_ptr< MarioBlock >
createBlockById( uint64_t id, int x, int y,
std::shared_ptr< SDLPP::Renderer > &renderer ) {
std::shared_ptr< MarioBlock > result = nullptr;
switch ( id ) {
case FLOOR_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< FloorBlock >( x, y, renderer ) );
break;
case HILL_INCLINE_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillInclineBlock >( x, y, renderer ) );
break;
case HILL_DECLINE_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillDeclineBlock >( x, y, renderer ) );
break;
case HILL_DOTS_RIGHT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillDotsRightBlock >( x, y, renderer ) );
break;
case HILL_DOTS_LEFT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillDotsLeftBlock >( x, y, renderer ) );
break;
case HILL_FILL_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillFillBlock >( x, y, renderer ) );
break;
case HILL_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< HillTopBlock >( x, y, renderer ) );
break;
case BUSH_LEFT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< BushLeftBlock >( x, y, renderer ) );
break;
case BUSH_MIDDLE_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< BushMiddleBlock >( x, y, renderer ) );
break;
case BUSH_RIGHT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< BushRightBlock >( x, y, renderer ) );
break;
case CLOUD_LEFT_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudLeftBottomBlock >( x, y, renderer ) );
break;
case CLOUD_MIDDLE_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudMiddleBottomBlock >( x, y, renderer ) );
break;
case CLOUD_RIGHT_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudRightBottomBlock >( x, y, renderer ) );
break;
case CLOUD_LEFT_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudLeftTopBlock >( x, y, renderer ) );
break;
case CLOUD_MIDDLE_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudMiddleTopBlock >( x, y, renderer ) );
break;
case CLOUD_RIGHT_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CloudRightTopBlock >( x, y, renderer ) );
break;
case PIPE_LEFT_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PipeLeftBottomBlock >( x, y, renderer ) );
break;
case PIPE_RIGHT_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PipeRightBottomBlock >( x, y, renderer ) );
break;
case PIPE_LEFT_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PipeLeftTopBlock >( x, y, renderer ) );
break;
case PIPE_RIGHT_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PipeRightTopBlock >( x, y, renderer ) );
break;
case CASTLE_LEFT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleLeftBlock >( x, y, renderer ) );
break;
case CASTLE_RIGHT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleRightBlock >( x, y, renderer ) );
break;
case CASTLE_BLACK_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleBlackBlock >( x, y, renderer ) );
break;
case CASTLE_ENTRY_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleEntryBlock >( x, y, renderer ) );
break;
case CASTLE_TOWER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleTowerBlock >( x, y, renderer ) );
break;
case CASTLE_TOWER_FILLED_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CastleTowerFilledBlock >( x, y, renderer ) );
break;
case VINE_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< VineTopBlock >( x, y, renderer ) );
break;
case VINE_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< VineBottomBlock >( x, y, renderer ) );
break;
case POLE_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PoleTopBlock >( x, y, renderer ) );
break;
case POLE_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< PoleBottomBlock >( x, y, renderer ) );
break;
case FLAG_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< FlagBlock >( x, y, renderer ) );
break;
case STEP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< StepBlock >( x, y, renderer ) );
break;
case BRICK_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< BrickBlock >( x, y, renderer ) );
break;
case BRICK_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< BrickTopBlock >( x, y, renderer ) );
break;
case SIDEWAY_PIPE_END_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeEndTopBlock >( x, y, renderer ) );
break;
case SIDEWAY_PIPE_END_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeEndBottomBlock >( x, y, renderer ) );
break;
case SIDEWAY_PIPE_MIDDLE_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeMiddleTopBlock >( x, y, renderer ) );
break;
case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeMiddleBottomBlock >( x, y,
renderer ) );
break;
case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeConnectorTopBlock >( x, y,
renderer ) );
break;
case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< SidewayPipeConnectorBottomBlock >( x, y,
renderer ) );
break;
case TREE_PLATFORM_TOP_LEFT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreePlatformTopLeftBlock >( x, y, renderer ) );
break;
case TREE_PLATFORM_TOP_MIDDLE_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreePlatformTopMiddleBlock >( x, y, renderer ) );
break;
case TREE_PLATFORM_TOP_RIGHT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreePlatformTopRightBlock >( x, y, renderer ) );
break;
case TREE_PLATFORM_BARK_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreePlatformBarkBlock >( x, y, renderer ) );
break;
case WATER_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< WaterTopBlock >( x, y, renderer ) );
break;
case WATER_FILL_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< WaterFillBlock >( x, y, renderer ) );
break;
case MUSHROOM_PLATFORM_TOP_LEFT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< MushroomPlatformTopLeftBlock >( x, y,
renderer ) );
break;
case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< MushroomPlatformTopMiddleBlock >( x, y,
renderer ) );
break;
case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< MushroomPlatformTopRightBlock >( x, y,
renderer ) );
break;
case MUSHROOM_PLATFORM_BARK_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< MushroomPlatformBarkTopBlock >( x, y,
renderer ) );
break;
case MUSHROOM_PLATFORM_BARK_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< MushroomPlatformBarkBottomBlock >( x, y,
renderer ) );
break;
case TREE_BARK_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreeBarkBlock >( x, y, renderer ) );
break;
case TREE_LEAVES_SMALL_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreeLeavesSmallBlock >( x, y, renderer ) );
break;
case TREE_LEAVES_TOP_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreeLeavesTopBlock >( x, y, renderer ) );
break;
case TREE_LEAVES_BOTTOM_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< TreeLeavesBottomBlock >( x, y, renderer ) );
break;
case CANNON_TOWER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CannonTowerBlock >( x, y, renderer ) );
break;
case CANNON_PEDESTAL_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CannonPedestalBlock >( x, y, renderer ) );
break;
case CANNON_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared< CannonBlock >( x, y, renderer ) );
break;
case MARIO_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared<Mario>(x,y,renderer));
break;
case DESTRUCTIBLE_MODIFIER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared<DestructibleModifierBlock>(x,y,renderer));
break;
case BACKGROUND_MODIFIER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared<BackgroundModifierBlock>(x,y,renderer));
break;
case COIN_MODIFIER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared<CoinEditorBlock>(x,y,renderer));
break;
case MUSHROOM_MODIFIER_ID:
result = std::static_pointer_cast< MarioBlock >(
std::make_shared<MushroomModifierBlock>(x,y,renderer));
break;
}
return result;
}
std::shared_ptr< MarioBlock >
createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
uint64_t id, LandType::Value land_type, bool destructible,
bool editor ) {
auto block = createBlockById( id, x, y, renderer );
if(block == nullptr) {
return nullptr;
}
block->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
block->setStatic();
block->setType( land_type );
if(destructible) {
block->setDestructible();
}
if ( editor ) {
block->ensureCollision();
}
return block;
}
SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type ) {
auto mapping = block_mapping.find( id );
if ( mapping == block_mapping.end() )
return {};
SDL_Rect ret_src = *mapping->second;
switch ( type ) {
case LandType::OVERWORLD:
ret_src.x += OVERWORLD_SHIFT.getX();
ret_src.y += OVERWORLD_SHIFT.getY();
break;
case LandType::UNDERWORLD:
ret_src.x += UNDERWORLD_SHIFT.getX();
ret_src.y += UNDERWORLD_SHIFT.getY();
break;
case LandType::WATER:
ret_src.x += WATER_SHIFT.getX();
ret_src.y += WATER_SHIFT.getY();
break;
case LandType::BOWSER:
ret_src.x += BOWSER_SHIFT.getX();
ret_src.y += BOWSER_SHIFT.getY();
break;
}
return ret_src;
}
// TODO coin count
std::shared_ptr< MarioBlock >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
bool destructible, bool editor ) {
return createBlock( renderer, x, y, block_id, type, destructible, editor );
}
std::shared_ptr< MarioBlock >
createTerrainBlock( uint64_t block_id, LandType::Value type,
std::shared_ptr< SDLPP::Renderer > &renderer,
bool destructible, bool editor ) {
return createTerrainBlock( block_id, type, renderer, 0, 0, destructible,
editor );
}
std::shared_ptr< MarioBlock >
createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
int x, int y, bool editor ) {
// TODO add type additions
auto mario = createBlock(renderer, x, y, MARIO_ID, type, false, true);
if(editor) {
mario->setTerrain( false );
mario->removeCollisions();
mario->ensureCollision();
}
return mario;
}
enum BlockRole::Value getBlockRole( uint64_t id ) {
if ( id >= 0x7000 )
return BlockRole::TERRAIN;
if ( id == MARIO_ID )
return BlockRole::MARIO;
if ( id < MARIO_ID )
return BlockRole::MODIFIER;
// TODO modifier/character
return BlockRole::MODIFIER;
}