game/mario/blocks/mushroomblock.cpp
zv0n 4109cfe1af
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Mario: add basic big mario logic
2022-09-25 19:44:28 +02:00

58 lines
1.9 KiB
C++

#include "mushroomblock.hpp"
#include "../sprites.hpp"
#include "../global_vars.hpp"
#include "../objectids.hpp"
#include "../visitors/mushroom_visitor.hpp"
MushroomBlock::MushroomBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer)
: MarioBlock(x, y, renderer, g_terrain_texture, MUSHROOM_SRC, true,
true) {
setHidden(true);
ensureCollision();
setId(MUSHROOM_ID);
auto bottom_detect = SDLPP::RectColider(0.2, 1, 0.6, 0, NPC_FLOOR_DETECT);
bottom_detect.setColor("#FF0000");
bottom_detect.setOutlineColor("#FF0000");
bottom_detect.setMinHeight(1);
addCollision(bottom_detect);
addCollision(SDLPP::RectColider(0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT));
addCollision(
SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
}
void MushroomBlock::custom_move(int ticks) {
if (_parent != nullptr && !_parent->isBouncing() && !isTraveling()) {
setHidden(false);
travelToPos(_parent->getPos() - SDLPP::Vec2D<double>(0, BLOCK_SIZE));
_parent = nullptr;
} else if (_parent == nullptr && !isTraveling() && !_started_movement) {
_started_movement = true;
setMovement(movementSpeed / 4, 0);
}
gravity(ticks);
MarioBlock::custom_move(ticks);
}
void MushroomBlock::setParent(MarioBlock *parent) {
_parent = parent;
}
void MushroomBlock::handleVisitor(SDLPP::Visitor &visitor) {
if (!_started_movement) {
return;
}
auto &m_visitor = dynamic_cast<MushroomVisitor &>(visitor);
setOnGround(m_visitor.isOnGround());
if (isOnGround()) {
setPos(getPos().getX(), m_visitor.getGroundY() - BLOCK_SIZE);
}
if (!m_visitor.canGoLeft() || !m_visitor.canGoRight()) {
setPos(m_visitor.getValidXPos(), getPos().getY());
setMovement(-getMovement().getX(), getMovement().getY());
}
if (m_visitor.getDeath()) {
destroy();
}
}