129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
#ifndef BLOCKS_H
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#define BLOCKS_H
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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#include <SDL2/SDL_rect.h>
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#include <memory>
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struct LandType {
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enum Value { OVERWORLD = 0, UNDERWORLD = 1, WATER = 2, BOWSER = 4 };
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};
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class MarioBlock : public SDLPP::RectangleRender {
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public:
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MarioBlock(int x, int y, const std::shared_ptr<SDLPP::Renderer> &renderer,
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std::shared_ptr<SDLPP::Texture> texture, SDL_Rect src,
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bool can_be_destroyed = false, bool destructible = false);
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void visit(SDLPP::Visitor &visitor) override;
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void setTool(bool tool = true);
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void setTerrain(bool terrain = true);
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void bounce();
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void travelToPos(const SDLPP::Vec2D<double> &target);
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void custom_move(int ticks) override;
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void setType(LandType::Value type);
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LandType::Value getType() const;
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virtual void onScrollUp() {}
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virtual void onScrollDown() {}
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virtual uint8_t getData() const {
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return 0;
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}
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virtual void setData(uint8_t /*UNUSED*/) {}
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// handle own visitor
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virtual void handleVisitor(SDLPP::Visitor &visitor) {}
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bool hasCoin();
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bool hasMushroom();
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void removeCoin();
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void removeMushroom();
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void addMushroom();
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void setCoinCount(int coins);
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void setDestructible(bool destructible = true);
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void ensureCollision();
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bool isBouncing() const;
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bool isTraveling() const;
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void setBaseRect(SDL_Rect rect);
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void checkVisibility(double rightmost_x);
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bool wasVisible() const;
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void harden();
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protected:
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double bounce_speed = 0.5;
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int bounce_ticks = 100;
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double travel_speed = bounce_speed;
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void gravity(int ticks);
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void setOnGround(bool on_ground = true) {
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_on_ground = on_ground;
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if (on_ground) {
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setMovement(getMovement().getX(), 0);
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}
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}
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bool isOnGround() const {
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return _on_ground;
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}
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void setGravityTicks(int ticks) {
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_base_gravity_ticks = ticks;
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}
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virtual void setWorldTypeSrc(LandType::Value world);
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bool isBouncable() {
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return _bouncable;
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}
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void setBouncable(bool bouncable = true) {
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_bouncable = bouncable;
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}
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private:
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bool _tool = false;
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bool _terrain = true;
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bool _destructible = false;
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bool _can_be_destroyed = false;
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bool _bouncing = false;
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bool _traveling = false;
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int _coins = 0;
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bool _mushroom = false;
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bool _release_coin = false;
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int ticks_to_bounce = 0;
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SDLPP::Vec2D<double> og_pos = {};
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LandType::Value _type;
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SDL_Rect _base_src;
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SDLPP::Vec2D<double> _target = { 0, 0 };
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bool _on_ground = true;
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int _base_gravity_ticks = 1000 / 60;
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int _ticks_till_gravity = 0;
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double _gravity_acceleration = 1.0 / (64.0 / 7.0);
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bool _was_visible = false;
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bool _bouncable = true;
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};
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extern const std::vector<uint64_t> possibleBlocks;
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extern const std::vector<uint64_t> possibleMods;
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extern const std::vector<uint64_t> possibleCharacters;
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extern const std::vector<LandType::Value> possibleLands;
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struct BlockRole {
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enum Value {
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TERRAIN,
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MODIFIER,
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CHARACTER,
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MARIO,
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};
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};
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std::shared_ptr<MarioBlock>
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createTerrainBlock(uint64_t block_id, LandType::Value type,
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std::shared_ptr<SDLPP::Renderer> &renderer,
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bool destructible = false, bool editor = false);
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std::shared_ptr<MarioBlock>
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createTerrainBlock(uint64_t block_id, LandType::Value type,
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std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y,
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bool destructible = false, bool editor = false);
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std::shared_ptr<MarioBlock>
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createMario(LandType::Value type, std::shared_ptr<SDLPP::Renderer> &renderer,
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int x, int y, bool editor = false);
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enum BlockRole::Value getBlockRole(uint64_t id);
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#endif
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