577 lines
20 KiB
C++
577 lines
20 KiB
C++
#include "blocks.hpp"
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#include "global_vars.hpp"
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#include "objectids.hpp"
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#include "sprites.hpp"
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#include "editor_visitor.hpp"
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#include <memory>
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#include <unordered_map>
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#include "visitors/mario_visitor.hpp"
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#include "visitors/bounce_visitor.hpp"
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#include "blocks/simpleblocks.hpp"
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#include "blocks/coineditorblock.hpp"
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#include "blocks/coinblock.hpp"
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#include "mario.hpp"
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#define CAN_BE_DESTROYED_FLAG 0x0000000000000001
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#define HAS_COLLISION 0x0000000000000002
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MarioBlock::MarioBlock( int x, int y,
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const std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src,
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bool can_be_destroyed, bool destructible )
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: RectangleRender( x * BLOCK_SIZE, 1 - ( 16 - y ) * BLOCK_SIZE,
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BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) {
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_can_be_destroyed = can_be_destroyed;
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_destructible = can_be_destroyed && destructible;
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setMovementSpeed( 1 );
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_coins = 0;
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_mushroom = false;
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_base_src = src;
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}
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void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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#ifdef EDITOR
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if ( !_tool && _terrain &&
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visitor.getVisitorType() == VisitorType::Terrain ) {
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destroy();
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}
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if ( !_tool && !_terrain &&
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visitor.getVisitorType() == VisitorType::Modifier ) {
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destroy();
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}
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#else
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if ( visitor.getFromId() == MARIO_TOP_DETECT &&
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dynamic_cast< MarioVisitor & >( visitor ).canDestroy() ) {
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// TODO if big mario and _can_be_destroyed
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if ( _destructible && !hasCoin() ) {
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destroy();
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} else {
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BounceVisitor bv;
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bv.setVisitorType( VisitorType::Terrain );
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setPos( getPos() - SDLPP::Vec2D< double >( 0, BLOCK_SIZE ) );
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if ( getCollisions().size() < 2 )
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addCollision( SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8, BOUNCE_COLLISION ) );
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updateSizeAndPosition();
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g_playground->visitCollisions( *this, bv );
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setPos( getPos() + SDLPP::Vec2D< double >( 0, BLOCK_SIZE ) );
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updateSizeAndPosition();
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if ( bv.canBounce() )
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bounce();
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}
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if ( hasCoin() ) {
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removeCoin();
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auto coin = createTerrainBlock(COIN_ID, LandType::OVERWORLD, renderer);
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coin->setPos(getPos());
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std::dynamic_pointer_cast<CoinBlock>(coin)->setParent(this);
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dynamic_cast< MarioVisitor & >( visitor ).setCoin();
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dynamic_cast< MarioVisitor & >( visitor ).setCoinBlock(coin);
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}
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}
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#endif
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visitor.visit( *this );
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}
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void MarioBlock::setTool( bool tool ) {
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_tool = tool;
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}
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void MarioBlock::setTerrain( bool terrain ) {
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_terrain = terrain;
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}
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void MarioBlock::bounce() {
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if ( _bouncing )
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return;
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_bouncing = true;
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og_pos = getPos();
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ticks_to_bounce = bounce_ticks;
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setMovement( 0, -bounce_speed );
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}
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bool MarioBlock::isBouncing() {
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return _bouncing;
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}
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void MarioBlock::custom_move( int ticks ) {
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if ( !_bouncing )
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return;
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if ( getMovement().getY() < 0 ) {
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ticks_to_bounce -= ticks;
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if ( ticks_to_bounce < 0 ) {
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setMovement( 0, bounce_speed );
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ticks_to_bounce = bounce_ticks;
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}
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} else {
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if ( getPos().getY() >= og_pos.getY() ) {
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setMovement( 0, 0 );
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setPos( getPos().getX(), og_pos.getY() );
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_bouncing = false;
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}
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}
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}
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void MarioBlock::setType( LandType::Value type ) {
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_type = type;
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setWorldTypeSrc( _type );
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}
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LandType::Value MarioBlock::getType() const {
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return _type;
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}
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bool MarioBlock::hasCoin() {
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return _coins > 0;
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}
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bool MarioBlock::hasMushroom() {
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return _mushroom;
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}
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void MarioBlock::removeCoin() {
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_coins--;
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}
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void MarioBlock::removeMushroom() {
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_mushroom = false;
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}
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void MarioBlock::setCoinCount( int coins ) {
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_coins = coins;
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}
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void MarioBlock::setDestructible( bool destructible ) {
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_destructible = destructible;
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}
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void MarioBlock::ensureCollision() {
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if ( getCollisions().size() == 0 ) {
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addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
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}
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}
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void MarioBlock::setWorldTypeSrc( LandType::Value world ) {
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auto rect = _base_src;
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switch ( world ) {
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case LandType::OVERWORLD:
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rect.x += OVERWORLD_SHIFT.getX();
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rect.y += OVERWORLD_SHIFT.getY();
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break;
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case LandType::UNDERWORLD:
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rect.x += UNDERWORLD_SHIFT.getX();
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rect.y += UNDERWORLD_SHIFT.getY();
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break;
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case LandType::WATER:
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rect.x += WATER_SHIFT.getX();
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rect.y += WATER_SHIFT.getY();
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break;
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case LandType::BOWSER:
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rect.x += BOWSER_SHIFT.getX();
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rect.y += BOWSER_SHIFT.getY();
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break;
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}
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setTextureSourceRect( rect );
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}
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const std::vector< uint64_t > possibleBlocks = {
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FLOOR_ID,
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STEP_ID,
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HILL_TOP_ID,
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HILL_DOTS_LEFT_ID,
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HILL_FILL_ID,
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HILL_INCLINE_ID,
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HILL_DOTS_RIGHT_ID,
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HILL_DECLINE_ID,
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CLOUD_LEFT_TOP_ID,
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CLOUD_MIDDLE_TOP_ID,
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CLOUD_RIGHT_TOP_ID,
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VINE_TOP_ID,
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CLOUD_LEFT_BOTTOM_ID,
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CLOUD_MIDDLE_BOTTOM_ID,
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CLOUD_RIGHT_BOTTOM_ID,
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VINE_BOTTOM_ID,
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BRICK_TOP_ID,
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BRICK_ID,
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FLAG_ID,
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WATER_TOP_ID,
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BUSH_LEFT_ID,
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BUSH_MIDDLE_ID,
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BUSH_RIGHT_ID,
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WATER_FILL_ID,
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PIPE_LEFT_TOP_ID,
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PIPE_RIGHT_TOP_ID,
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CASTLE_TOWER_ID,
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CASTLE_TOWER_FILLED_ID,
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PIPE_LEFT_BOTTOM_ID,
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PIPE_RIGHT_BOTTOM_ID,
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CASTLE_LEFT_ID,
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CASTLE_RIGHT_ID,
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POLE_TOP_ID,
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CASTLE_ENTRY_ID,
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SIDEWAY_PIPE_END_TOP_ID,
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SIDEWAY_PIPE_MIDDLE_TOP_ID,
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POLE_BOTTOM_ID,
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CASTLE_BLACK_ID,
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SIDEWAY_PIPE_END_BOTTOM_ID,
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SIDEWAY_PIPE_MIDDLE_BOTTOM_ID,
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SIDEWAY_PIPE_CONNECTOR_TOP_ID,
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TREE_PLATFORM_TOP_LEFT_ID,
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TREE_PLATFORM_TOP_MIDDLE_ID,
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TREE_PLATFORM_TOP_RIGHT_ID,
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SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID,
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MUSHROOM_PLATFORM_TOP_LEFT_ID,
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MUSHROOM_PLATFORM_TOP_MIDDLE_ID,
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MUSHROOM_PLATFORM_TOP_RIGHT_ID,
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TREE_PLATFORM_BARK_ID,
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MUSHROOM_PLATFORM_BARK_TOP_ID,
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TREE_LEAVES_TOP_ID,
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TREE_LEAVES_SMALL_ID,
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CANNON_TOWER_ID,
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MUSHROOM_PLATFORM_BARK_BOTTOM_ID,
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TREE_LEAVES_BOTTOM_ID,
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TREE_BARK_ID,
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CANNON_PEDESTAL_ID,
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CANNON_ID,
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};
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const std::vector< uint64_t > possibleMods = {
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DESTRUCTIBLE_MODIFIER_ID,
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BACKGROUND_MODIFIER_ID,
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COIN_MODIFIER_ID,
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MUSHROOM_MODIFIER_ID,
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};
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const std::vector< uint64_t > possibleCharacters = {
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MARIO_ID,
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};
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const std::vector< LandType::Value > possibleLands = {
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LandType::OVERWORLD, LandType::UNDERWORLD, LandType::WATER, LandType::BOWSER
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};
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std::shared_ptr< MarioBlock >
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createBlockById( uint64_t id, int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer ) {
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std::shared_ptr< MarioBlock > result = nullptr;
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switch ( id ) {
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case FLOOR_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< FloorBlock >( x, y, renderer ) );
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break;
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case HILL_INCLINE_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< HillInclineBlock >( x, y, renderer ) );
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break;
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case HILL_DECLINE_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< HillDeclineBlock >( x, y, renderer ) );
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break;
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case HILL_DOTS_RIGHT_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< HillDotsRightBlock >( x, y, renderer ) );
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break;
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case HILL_DOTS_LEFT_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< HillDotsLeftBlock >( x, y, renderer ) );
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break;
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case HILL_FILL_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< HillFillBlock >( x, y, renderer ) );
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break;
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case HILL_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< HillTopBlock >( x, y, renderer ) );
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break;
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case BUSH_LEFT_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< BushLeftBlock >( x, y, renderer ) );
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break;
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case BUSH_MIDDLE_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< BushMiddleBlock >( x, y, renderer ) );
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break;
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case BUSH_RIGHT_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< BushRightBlock >( x, y, renderer ) );
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break;
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case CLOUD_LEFT_BOTTOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CloudLeftBottomBlock >( x, y, renderer ) );
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break;
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case CLOUD_MIDDLE_BOTTOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CloudMiddleBottomBlock >( x, y, renderer ) );
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break;
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case CLOUD_RIGHT_BOTTOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CloudRightBottomBlock >( x, y, renderer ) );
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break;
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case CLOUD_LEFT_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CloudLeftTopBlock >( x, y, renderer ) );
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break;
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case CLOUD_MIDDLE_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CloudMiddleTopBlock >( x, y, renderer ) );
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break;
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case CLOUD_RIGHT_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CloudRightTopBlock >( x, y, renderer ) );
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break;
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case PIPE_LEFT_BOTTOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< PipeLeftBottomBlock >( x, y, renderer ) );
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break;
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case PIPE_RIGHT_BOTTOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< PipeRightBottomBlock >( x, y, renderer ) );
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break;
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case PIPE_LEFT_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< PipeLeftTopBlock >( x, y, renderer ) );
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break;
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case PIPE_RIGHT_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< PipeRightTopBlock >( x, y, renderer ) );
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break;
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case CASTLE_LEFT_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CastleLeftBlock >( x, y, renderer ) );
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break;
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case CASTLE_RIGHT_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CastleRightBlock >( x, y, renderer ) );
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break;
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case CASTLE_BLACK_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CastleBlackBlock >( x, y, renderer ) );
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break;
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case CASTLE_ENTRY_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CastleEntryBlock >( x, y, renderer ) );
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break;
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case CASTLE_TOWER_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CastleTowerBlock >( x, y, renderer ) );
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break;
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case CASTLE_TOWER_FILLED_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< CastleTowerFilledBlock >( x, y, renderer ) );
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break;
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case VINE_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< VineTopBlock >( x, y, renderer ) );
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break;
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case VINE_BOTTOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< VineBottomBlock >( x, y, renderer ) );
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break;
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case POLE_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< PoleTopBlock >( x, y, renderer ) );
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break;
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case POLE_BOTTOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< PoleBottomBlock >( x, y, renderer ) );
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break;
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case FLAG_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< FlagBlock >( x, y, renderer ) );
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break;
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case STEP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< StepBlock >( x, y, renderer ) );
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break;
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case BRICK_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< BrickBlock >( x, y, renderer ) );
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break;
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case BRICK_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< BrickTopBlock >( x, y, renderer ) );
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break;
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case SIDEWAY_PIPE_END_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< SidewayPipeEndTopBlock >( x, y, renderer ) );
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break;
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case SIDEWAY_PIPE_END_BOTTOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< SidewayPipeEndBottomBlock >( x, y, renderer ) );
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break;
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case SIDEWAY_PIPE_MIDDLE_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< SidewayPipeMiddleTopBlock >( x, y, renderer ) );
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break;
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case SIDEWAY_PIPE_MIDDLE_BOTTOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< SidewayPipeMiddleBottomBlock >( x, y,
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renderer ) );
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break;
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case SIDEWAY_PIPE_CONNECTOR_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< SidewayPipeConnectorTopBlock >( x, y,
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renderer ) );
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break;
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case SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< SidewayPipeConnectorBottomBlock >( x, y,
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renderer ) );
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break;
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case TREE_PLATFORM_TOP_LEFT_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< TreePlatformTopLeftBlock >( x, y, renderer ) );
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break;
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case TREE_PLATFORM_TOP_MIDDLE_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< TreePlatformTopMiddleBlock >( x, y, renderer ) );
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break;
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case TREE_PLATFORM_TOP_RIGHT_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< TreePlatformTopRightBlock >( x, y, renderer ) );
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break;
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case TREE_PLATFORM_BARK_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< TreePlatformBarkBlock >( x, y, renderer ) );
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break;
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case WATER_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< WaterTopBlock >( x, y, renderer ) );
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break;
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case WATER_FILL_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< WaterFillBlock >( x, y, renderer ) );
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break;
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case MUSHROOM_PLATFORM_TOP_LEFT_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< MushroomPlatformTopLeftBlock >( x, y,
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renderer ) );
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break;
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case MUSHROOM_PLATFORM_TOP_MIDDLE_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< MushroomPlatformTopMiddleBlock >( x, y,
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renderer ) );
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break;
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case MUSHROOM_PLATFORM_TOP_RIGHT_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< MushroomPlatformTopRightBlock >( x, y,
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renderer ) );
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break;
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case MUSHROOM_PLATFORM_BARK_TOP_ID:
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result = std::static_pointer_cast< MarioBlock >(
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std::make_shared< MushroomPlatformBarkTopBlock >( x, y,
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renderer ) );
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break;
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case MUSHROOM_PLATFORM_BARK_BOTTOM_ID:
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result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< MushroomPlatformBarkBottomBlock >( x, y,
|
|
renderer ) );
|
|
break;
|
|
case TREE_BARK_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< TreeBarkBlock >( x, y, renderer ) );
|
|
break;
|
|
case TREE_LEAVES_SMALL_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< TreeLeavesSmallBlock >( x, y, renderer ) );
|
|
break;
|
|
case TREE_LEAVES_TOP_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< TreeLeavesTopBlock >( x, y, renderer ) );
|
|
break;
|
|
case TREE_LEAVES_BOTTOM_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< TreeLeavesBottomBlock >( x, y, renderer ) );
|
|
break;
|
|
case CANNON_TOWER_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< CannonTowerBlock >( x, y, renderer ) );
|
|
break;
|
|
case CANNON_PEDESTAL_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< CannonPedestalBlock >( x, y, renderer ) );
|
|
break;
|
|
case CANNON_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< CannonBlock >( x, y, renderer ) );
|
|
break;
|
|
case MARIO_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< Mario >( x, y, renderer ) );
|
|
break;
|
|
case DESTRUCTIBLE_MODIFIER_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< DestructibleModifierBlock >( x, y, renderer ) );
|
|
break;
|
|
case BACKGROUND_MODIFIER_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< BackgroundModifierBlock >( x, y, renderer ) );
|
|
break;
|
|
#ifdef EDITOR
|
|
case COIN_MODIFIER_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< CoinEditorBlock >( x, y, renderer ) );
|
|
break;
|
|
#endif
|
|
case MUSHROOM_MODIFIER_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< MushroomModifierBlock >( x, y, renderer ) );
|
|
break;
|
|
#ifndef EDITOR
|
|
case COIN_ID:
|
|
result = std::static_pointer_cast< MarioBlock >(
|
|
std::make_shared< CoinBlock >( x, y, renderer ) );
|
|
break;
|
|
#endif
|
|
}
|
|
return result;
|
|
}
|
|
|
|
std::shared_ptr< MarioBlock >
|
|
createBlock( std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
|
|
uint64_t id, LandType::Value land_type, bool destructible,
|
|
bool editor ) {
|
|
auto block = createBlockById( id, x, y, renderer );
|
|
if ( block == nullptr ) {
|
|
return nullptr;
|
|
}
|
|
block->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
|
|
block->setStatic();
|
|
block->setType( land_type );
|
|
if ( destructible ) {
|
|
block->setDestructible();
|
|
}
|
|
if ( editor ) {
|
|
block->ensureCollision();
|
|
}
|
|
return block;
|
|
}
|
|
|
|
// TODO coin count
|
|
std::shared_ptr< MarioBlock >
|
|
createTerrainBlock( uint64_t block_id, LandType::Value type,
|
|
std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
|
|
bool destructible, bool editor ) {
|
|
return createBlock( renderer, x, y, block_id, type, destructible, editor );
|
|
}
|
|
|
|
std::shared_ptr< MarioBlock >
|
|
createTerrainBlock( uint64_t block_id, LandType::Value type,
|
|
std::shared_ptr< SDLPP::Renderer > &renderer,
|
|
bool destructible, bool editor ) {
|
|
return createTerrainBlock( block_id, type, renderer, 0, 0, destructible,
|
|
editor );
|
|
}
|
|
|
|
std::shared_ptr< MarioBlock >
|
|
createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
|
|
int x, int y, bool editor ) {
|
|
// TODO add type additions
|
|
auto mario = createBlock( renderer, x, y, MARIO_ID, type, false, true );
|
|
if ( editor ) {
|
|
mario->setTerrain( false );
|
|
mario->removeCollisions();
|
|
mario->ensureCollision();
|
|
}
|
|
return mario;
|
|
}
|
|
|
|
enum BlockRole::Value getBlockRole( uint64_t id ) {
|
|
if ( id >= 0x7000 )
|
|
return BlockRole::TERRAIN;
|
|
if ( id == MARIO_ID )
|
|
return BlockRole::MARIO;
|
|
if ( id < MARIO_ID )
|
|
return BlockRole::MODIFIER;
|
|
// TODO modifier/character
|
|
return BlockRole::MODIFIER;
|
|
}
|