game/mario/maploader.cpp

170 lines
7.4 KiB
C++

#include "maploader.hpp"
#include "../sdlpp/sdlpp_rectrenderer.hpp"
#include <array>
#include <fstream>
#include "sprites.hpp"
#include "blocks.hpp"
#include "objectids.hpp"
#include "global_vars.hpp"
// TODO move to one function
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
std::shared_ptr< SDLPP::RectangleRender > mario,
const std::string &file,
std::shared_ptr< SDLPP::Renderer > &renderer ) {
std::ifstream map_file;
map_file.open( file, std::ios::in | std::ios::binary );
uint16_t cols;
map_file.read( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
for ( uint16_t i = 0; i < cols; i++ ) {
for ( int j = 0; j < 16; j++ ) {
uint16_t input_number;
uint8_t additional_data = 0;
uint8_t character_type = 0, character = 0, modifier_type = 0,
modifier_data = 0;
map_file.read( ( char * )&input_number,
sizeof( uint16_t ) / sizeof( char ) );
uint8_t type = ( input_number & 0xF000 ) >> 12;
uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
if ( type & 0x8 ) {
map_file.read( ( char * )&additional_data,
sizeof( uint8_t ) / sizeof( char ) );
type &= ~0x8;
if ( additional_data & 0x80 ) {
// modifier
additional_data &= ~0x80;
modifier_type = ( additional_data & 0xF0 ) >> 4;
modifier_data = additional_data & 0x0F;
} else {
// character
character_type = ( additional_data & 0xF0 ) >> 4;
character = additional_data & 0x0F;
}
}
bool collision = false;
bool destructible = false;
if ( id == FLOOR_ID || id == BRICK_ID || id == BRICK_TOP_ID ) {
collision = true;
}
// TODO definitely make this somehow more streamlined, probably flags
if(modifier_type == DESTRUCTIBLE_ID) {
destructible = true;
}
// TODO add modifiers to createTerrainBlock
auto obj =
createTerrainBlock( id, static_cast< LandType::Value >( type ),
renderer, i, j, collision, destructible );
if ( obj != nullptr )
scene->addObject( obj );
if ( character ) {
if ( character == MARIO_ID ) {
mario->setPos( i * BLOCK_SIZE,
1 - ( 16 - j ) * BLOCK_SIZE );
}
}
}
}
scene->moveZTop( mario );
}
// editor loader
void loadMap( std::shared_ptr< SDLPP::Scene > &scene, const std::string &file,
std::shared_ptr< SDLPP::Renderer > &renderer,
std::vector< mapColumnType > &objects ) {
std::ifstream map_file;
map_file.open( file, std::ios::in | std::ios::binary );
uint16_t cols;
map_file.read( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
objects.resize( cols );
for ( uint16_t i = 0; i < cols; i++ ) {
auto &col = objects[i];
for ( int j = 0; j < 16; j++ ) {
uint16_t input_number;
uint8_t additional_data = 0;
uint8_t character_type = 0, character = 0, modifier_type = 0,
modifier_data = 0;
map_file.read( ( char * )&input_number,
sizeof( uint16_t ) / sizeof( char ) );
uint8_t type = ( input_number & 0xF000 ) >> 12;
uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
if ( type & 0x8 ) {
map_file.read( ( char * )&additional_data,
sizeof( uint8_t ) / sizeof( char ) );
type &= ~0x8;
if ( additional_data & 0x80 ) {
// modifier
additional_data &= ~0x80;
modifier_type = ( additional_data & 0xF0 ) >> 4;
modifier_data = additional_data & 0x0F;
} else {
// character
character_type = ( additional_data & 0xF0 ) >> 4;
character = additional_data & 0x0F;
}
}
col[j] = { type, id, character_type, character,
modifier_type, modifier_data };
// TODO add modifiers to createTerrainBlock
auto obj =
createTerrainBlock( id, static_cast< LandType::Value >( type ),
renderer, i, j, true );
obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
scene->addObject( obj );
if ( character ) {
if ( character == MARIO_ID ) {
scene->addObject( createMario(
static_cast< LandType::Value >( character_type ),
renderer, i, j ) );
}
}
if ( modifier_type ) {
auto mod = createTerrainBlock( modifier_type, LandType::OVERWORLD, renderer, i, j, g_translucent_terrain_texture, true );
mod->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
dynamic_cast<MarioBlock*>(mod.get())->setTerrain(false);
scene->addObject(mod);
}
}
}
if ( objects.size() < 18 ) {
objects.resize( 18 );
}
}
// tuple - world object type, object, world character type, character, modifier
// type, modifier data
void saveMap( const std::string &file, std::vector< mapColumnType > &objects ) {
std::ofstream output_file;
output_file.open( file, std::ios::out | std::ios::binary );
uint16_t cols = objects.size();
output_file.write( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
for ( auto &col : objects ) {
for ( int i = 0; i < 16; i++ ) {
auto &obj = col[i];
uint16_t wide_type = std::get< MapObject::TERRAIN_TYPE >( obj );
wide_type = wide_type << 12;
uint16_t write_num = ( 0x0FFF & std::get< MapObject::TERRAIN_ID >( obj ) ) | wide_type;
// character type can be 0 (overworld), modifier data can be 0
if ( std::get< MapObject::CHARACTER_ID >( obj ) || std::get< MapObject::MODIFIER_TYPE >( obj ) ) {
write_num |= 0x8000;
}
output_file.write( ( char * )&write_num,
sizeof( uint16_t ) / sizeof( char ) );
uint8_t additional_data = 0;
if ( std::get< MapObject::CHARACTER_ID >( obj ) ) {
additional_data |= std::get< MapObject::CHARACTER_TYPE >( obj ) << 4;
additional_data |= std::get< MapObject::CHARACTER_ID >( obj );
} else if ( std::get< MapObject::MODIFIER_TYPE >( obj ) ) {
std::cout << "SAVING MODIFIERS!" << std::endl;
additional_data |= std::get< MapObject::MODIFIER_TYPE >( obj ) << 4;
additional_data |= 0x80;
additional_data |= std::get< MapObject::MODIFIER_DATA >( obj );
}
if ( additional_data ) {
output_file.write( ( char * )&additional_data,
sizeof( uint8_t ) / sizeof( char ) );
}
}
}
output_file.close();
}