84 lines
1.7 KiB
C++
84 lines
1.7 KiB
C++
#ifndef MARIO_VISITOR_H
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#define MARIO_VISITOR_H
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#include "../sdlpp/sdlpp_visitor.hpp"
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#include "../sdlpp/sdlpp_geometry.hpp"
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class MarioVisitor : public SDLPP::Visitor {
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public:
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MarioVisitor(bool is_jumping) : jumping(is_jumping) {}
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virtual void visit( const SDLPP::RenderObject &obj ) override;
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bool isOnGround() {
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return onGround;
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}
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bool isDead() {
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return death;
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}
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bool isStopped() {
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return stop;
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}
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double newXPos() {
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return newX;
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}
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virtual void setFromId( uint64_t id ) override {
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from = id;
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}
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virtual uint64_t getFromId() override {
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return from;
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}
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virtual void setVisitorType( uint64_t type ) override {
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_type = type;
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}
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virtual uint64_t getVisitorType() override {
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return _type;
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}
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bool canGoLeft() {
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return !left;
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}
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bool canGoRight() {
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return !right;
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}
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double getGroundY() {
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return groundY;
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}
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bool topBlock() {
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return top_hit;
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}
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bool moveTop() {
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return top_left_right;
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}
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const SDLPP::Vec2D<double> &getRightLeftPos() {
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return rightleftpos;
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}
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bool canDestroy() {
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return jumping && !top_hit;
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}
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const SDLPP::Vec2D<double> &getMovementBlockage() {
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return movement_blockage;
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}
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double getStopX() {
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return newX;
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}
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private:
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bool onGround = false;
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double groundY = 0;
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bool death = false;
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bool stop = false;
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double newX;
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uint64_t from = -1;
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bool left = false;
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bool right = false;
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uint64_t _type = 0;
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bool top_hit = false;
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SDLPP::Vec2D<double> rightleftpos;
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bool top_left_right = false;
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bool jumping;
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SDLPP::Vec2D<double> movement_blockage;
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};
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#endif
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