game/mario/blocks.hpp
zvon 61e45e89a5 Basic editor functionality arrived!
Terrible code, must be changed!!!
2021-05-01 21:55:43 +02:00

23 lines
1.1 KiB
C++

#ifndef BLOCKS_H
#define BLOCKS_H
#include "../sdlpp/sdlpp_rectrenderer.hpp"
#include <memory>
extern const std::vector<uint64_t> possibleBlocks;
enum BlockType {
OVERWORLD = 0,
UNDERWORLD = 1,
WATER = 2,
BOWSER = 4
};
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, bool collision = false );
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, std::shared_ptr<SDLPP::Texture> texture, bool collision = false );
std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, std::shared_ptr<SDLPP::Texture> texture, bool collision = false );
std::shared_ptr<SDLPP::RectangleRender> createMario( BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y );
#endif