321 lines
11 KiB
C++
321 lines
11 KiB
C++
#include "../sdlpp/sdlpp.hpp"
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#include "sprites.hpp"
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#ifdef _WIN32
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#include "../sdlpp/SDL2/SDL2_framerate.h"
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#include <ctime>
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#include <string>
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#include <windows.h>
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#else
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#include <SDL2/SDL2_framerate.h>
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#endif // UNIX
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#include <thread>
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#include "global_vars.hpp"
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#include "objectids.hpp"
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#include "blocks.hpp"
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#include "maploader.hpp"
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#include "../sdlpp/sdlpp_mouse.hpp"
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#define EDIT_SQUARE 0xF001
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#define MOUSE_ID 0xF002
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#define LEFT_ID 0xF003
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#define RIGHT_ID 0xF004
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std::shared_ptr< SDLPP::Renderer > renderer = nullptr;
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bool quit = false;
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std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> objects = {};
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bool update_size = false;
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bool selected_left = false;
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bool selected_right = false;
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int current_start_index = 0;
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int current_max_index = 0;
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std::pair<int, int> current_box = {0, 0};
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std::pair<int, int> backup_box = {0, 0};
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std::shared_ptr<SDLPP::RenderObject> placeholderGround = nullptr;
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class EditBox : public SDLPP::RectangleRender {
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public:
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EditBox(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer) : SDLPP::RectangleRender(BLOCK_SIZE + x*BLOCK_SIZE, 4*BLOCK_SIZE + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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_x = x;
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_y = y;
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setId(EDIT_SQUARE);
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setColiderColor("#FF00AA");
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setPermanent();
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setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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addCollision(SDLPP::RectColider(0,0,1,1));
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}
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std::pair<int, int> getIndexes() {
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return {_x, _y};
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}
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private:
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int _x;
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int _y;
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};
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void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) {
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switch ( key ) {
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case SDLK_ESCAPE:
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quit = true;
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break;
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case SDLK_a:
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break;
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case SDLK_d:
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break;
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case SDLK_SPACE:
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case SDLK_w:
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break;
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case SDLK_s:
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break;
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case SDLK_r:
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scene.getRenderer().setRenderColiders(
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!scene.getRenderer().getRenderColiders() );
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default:
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break;
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}
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}
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void handleKeyUp( SDL_Keycode key ) {
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switch ( key ) {
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case SDLK_a:
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break;
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case SDLK_d:
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break;
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case SDLK_w:
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case SDLK_s:
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default:
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break;
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}
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}
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void pollEvents( SDLPP::Scene &scene ) {
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SDL_Event event;
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while ( SDLPP::getSDLEvent( event ) ) {
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switch ( event.type ) {
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case SDL_QUIT:
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quit = true;
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break;
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case SDL_KEYDOWN:
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if ( !event.key.repeat )
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handleKeyDown( event.key.keysym.sym, scene );
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break;
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case SDL_KEYUP:
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handleKeyUp( event.key.keysym.sym );
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break;
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case SDL_WINDOWEVENT:
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if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
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update_size = true;
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}
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break;
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case SDL_MOUSEMOTION: {
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auto mouse = scene.getObjects({MOUSE_ID})[0];
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mouse->setPos(SDLPP::Mouse::getMousePositionDouble(scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER));
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auto collisions = scene.getCollisions(*mouse);
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selected_left = false;
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selected_right = false;
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current_box = {-1, -1};
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if(collisions.size() >= 2) {
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for(auto &collision : collisions) {
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if(collision.second->getId() == EDIT_SQUARE) {
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current_box = dynamic_cast<EditBox&>(*collision.second).getIndexes();
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placeholderGround->setPos(BLOCK_SIZE + current_box.first * BLOCK_SIZE, 4*BLOCK_SIZE + current_box.second * BLOCK_SIZE);
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} else if (collision.second->getId() == LEFT_ID) {
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selected_left = true;
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} else if (collision.second->getId() == RIGHT_ID) {
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selected_right = true;
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}
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}
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}
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if(selected_left && current_start_index != 0) {
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current_start_index -= 1;
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scene.moveEverything(BLOCK_SIZE, 0);
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}
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if(selected_right && current_start_index != current_max_index) {
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current_start_index += 1;
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scene.moveEverything(-BLOCK_SIZE,0);
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}
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if(current_box == backup_box && current_box.first != -1) {
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auto mouse = scene.getObjects({MOUSE_ID})[0];
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mouse->setPos(SDLPP::Mouse::getMousePositionDouble(scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER));
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auto collisions = scene.getCollisions(*mouse);
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std::cout << "BOUT TO" << std::endl;
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bool deleted = false;
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for(auto &collision : collisions) {
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if(collision.second->getId() == FLOOR_ID) {
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std::cout << "DELETING" << std::endl;
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collision.second->destroy();
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objects[current_start_index + current_box.first][current_box.second] = {OVERWORLD, 0, 0, 0, 0, 0};
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deleted = true;
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break;
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}
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}
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if(deleted)
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break;
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std::cout << "ADDING" << std::endl;
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objects[current_start_index + current_box.first][current_box.second] = {OVERWORLD, FLOOR_ID, 0, 0, 0, 0};
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scene.addObject(createTerrainBlock(FLOOR_ID, OVERWORLD, renderer, BLOCK_SIZE + current_box.first * BLOCK_SIZE, 4*BLOCK_SIZE + current_box.second * BLOCK_SIZE, true));
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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backup_box = current_box;
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break;
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default:
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break;
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}
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}
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}
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void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
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FPSmanager gFPS;
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SDL_initFramerate( &gFPS );
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SDL_setFramerate( &gFPS, 200 );
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while ( true ) {
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SDL_framerateDelay( &gFPS );
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pollEvents( *scene );
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scene->updateScene();
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}
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}
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#ifdef _WIN32
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int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
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PWSTR szCmdLine, int nCmdShow ) {
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#else
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int main() {
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#endif
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SDLPP::init();
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SDLPP::Window w( "Mario clone!" );
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w.setResizable( true );
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BLOCK_SIZE = 1.0 / 20;
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renderer = std::make_shared< SDLPP::Renderer >( w );
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renderer->setBlendMode( SDL_BLENDMODE_BLEND );
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// prepare global vars
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g_terrain_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
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g_mario_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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auto bg = std::make_shared< SDLPP::RectangleRender >(
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0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true );
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bg->setPermanent();
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bg->setId( 1 );
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scene->addObject( bg );
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loadMap( scene, "test_binary.bin", renderer, objects );
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// grid
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for ( int i = 1; i < 20; i++ ) {
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auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
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i * BLOCK_SIZE, 1 - 16 * BLOCK_SIZE, i * BLOCK_SIZE, 1.0, renderer, "#282828" );
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line_vertical->setPermanent();
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line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject(line_vertical);
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if(i > 2) {
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auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
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BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, 19 * BLOCK_SIZE,
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( i + 1 ) * BLOCK_SIZE, renderer, "#282828" );
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line_horizontal->setPermanent();
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line_horizontal->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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scene->addObject(line_horizontal);
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}
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}
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// white rectangles
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auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
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0, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, renderer, "#FFFFFF88", true);
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rectangle1->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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rectangle1->setId(LEFT_ID);
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rectangle1->setPermanent();
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rectangle1->addCollision(SDLPP::RectColider(0, 0, 1, 1));
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scene->addObject(rectangle1);
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// white rectangles
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auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
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19*BLOCK_SIZE, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, renderer, "#FFFFFF88", true);
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rectangle2->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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rectangle2->setId(RIGHT_ID);
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rectangle2->setPermanent();
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rectangle2->addCollision(SDLPP::RectColider(0, 0, 1, 1));
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scene->addObject(rectangle2);
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auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
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auto font_config = std::make_shared< SDLPP::FontConfiguration >(
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font, "#000000", "#282828", 0.05 );
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auto left = std::make_shared< SDLPP::TextRenderer >(
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0, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, "<", font_config);
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left->setId(LEFT_ID);
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left->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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left->setPermanent();
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scene->addObject(left);
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auto right = std::make_shared< SDLPP::TextRenderer >(
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19*BLOCK_SIZE, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, ">", font_config);
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right->setId(RIGHT_ID);
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right->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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right->setPermanent();
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scene->addObject(right);
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for(int i = 0; i < 18; i++) {
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for(int j = 0; j < 16; j++) {
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scene->addObject(std::make_shared<EditBox>(i, j, renderer));
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}
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}
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auto mouse =
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std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0.01, 0.01, renderer );
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mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
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mouse->setId( MOUSE_ID );
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mouse->setColiderColor("#00FF00");
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mouse->addCollision(
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SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
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scene->addObject( mouse );
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current_max_index = objects.size() - 18;
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auto placeholder_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
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placeholderGround = createTerrainBlock(FLOOR_ID, OVERWORLD, renderer, placeholder_texture, true);
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placeholderGround->setTextureAlpha(100);
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placeholderGround->setId(0);
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scene->addObject(placeholderGround);
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scene->moveZTop(placeholderGround);
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scene->moveEverything(BLOCK_SIZE, 0);
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FPSmanager gFPS;
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SDL_initFramerate( &gFPS );
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SDL_setFramerate( &gFPS, 60 );
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auto base = SDL_GetTicks();
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int frames = 0;
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std::thread inputThread( doInput, scene );
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inputThread.detach();
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while ( !quit ) {
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SDL_PumpEvents();
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SDL_framerateDelay( &gFPS );
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scene->renderScene();
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renderer->presentRenderer();
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frames++;
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if ( SDL_GetTicks() - base >= 1000 ) {
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std::cout << "FPS: " << frames << std::endl;
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frames = 0;
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base = SDL_GetTicks();
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}
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if(current_start_index == 0) {
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left->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05);
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} else {
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left->setTextColor(font, "#000000", "#282828", 0.05);
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}
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if(current_start_index == current_max_index) {
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right->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05);
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} else {
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right->setTextColor(font, "#000000", "#282828", 0.05);
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}
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if(update_size) {
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scene->updateSizeAndPosition();
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}
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}
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saveMap("test_binary2.bin", objects);
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return 0;
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}
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