game/tetris/config.cpp

80 lines
3.6 KiB
C++

#include "config.hpp"
std::map<std::string, std::map<std::string, std::string>> color_schemes = {
{ "default", {
{"piece_brick", "#FF0000"},
{"piece_brick_out", "#AA0000"},
{"piece_T", "#00FF00"},
{"piece_T_out", "#00AA00"},
{"piece_L_right", "#0000FF"},
{"piece_L_right_out", "#0000AA"},
{"piece_Z_right", "#FF00FF"},
{"piece_Z_right_out", "#AA00AA"},
{"piece_line", "#FFFF00"},
{"piece_line_out", "#AAAA00"},
{"piece_L_left", "#00FFFF"},
{"piece_L_left_out", "#00AAAA"},
{"piece_Z_left", "#FFFFFF"},
{"piece_Z_left_out", "#AAAAAA"},
{"shadow", "#AAAAAAAA"},
{"background", "#222222"},
{"line", "#888888"},
{"barrier", "#AA0000"},
{"text", "#FFFFFF"},
{"text_out", "#000000"},
{"menu_background", "#000000BB"},
{"menu_item_background", "#FFFFFF40"},
}},
{ "gruvbox_dark", {
{"piece_brick", "#cc241d"},
{"piece_brick_out", "#fb4934"},
{"piece_T", "#98971a"},
{"piece_T_out", "#b8bb26"},
{"piece_L_right", "#458588"},
{"piece_L_right_out", "#83a598"},
{"piece_Z_right", "#b16286"},
{"piece_Z_right_out", "#d3869b"},
{"piece_line", "#d79921"},
{"piece_line_out", "#fabd2f"},
{"piece_L_left", "#689d6a"},
{"piece_L_left_out", "#8ec07c"},
{"piece_Z_left", "#a89984"},
{"piece_Z_left_out", "#ebdbb2"},
{"shadow", "#bdae9380"},
{"background", "#282828"},
{"line", "#fbf1c7"},
{"barrier", "#d65d0e"},
{"text", "#ebdbb2"},
{"text_out", "#1d2021"},
{"menu_background", "#282828BB"},
{"menu_item_background", "#d5c4a180"},
}},
{ "blackandwhite", {
{"piece_brick", "#FFFFFF"},
{"piece_brick_out", "#000000"},
{"piece_T", "#FFFFFF"},
{"piece_T_out", "#000000"},
{"piece_L_right", "#FFFFFF"},
{"piece_L_right_out", "#000000"},
{"piece_Z_right", "#FFFFFF"},
{"piece_Z_right_out", "#000000"},
{"piece_line", "#FFFFFF"},
{"piece_line_out", "#000000"},
{"piece_L_left", "#FFFFFF"},
{"piece_L_left_out", "#000000"},
{"piece_Z_left", "#FFFFFF"},
{"piece_Z_left_out", "#000000"},
{"shadow", "#FFFFFF80"},
{"background", "#000000"},
{"line", "#FFFFFF"},
{"barrier", "#FFFFFF"},
{"text", "#FFFFFF"},
{"text_out", "#000000"},
{"menu_background", "#000000BB"},
{"menu_item_background", "#FFFFFF40"},
}},
};
std::vector<std::string> color_schemes_names = { "default", "gruvbox_dark", "blackandwhite" };
long unsigned int selected_color_scheme = 0;
bool g_show_shadow = true;