75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
#ifndef BLOCKS_H
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#define BLOCKS_H
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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#include <memory>
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struct LandType {
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enum Value { OVERWORLD = 0, UNDERWORLD = 1, WATER = 2, BOWSER = 4 };
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};
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class MarioBlock : public SDLPP::RectangleRender {
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public:
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MarioBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer,
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std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src, bool destructible = false );
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void visit( SDLPP::Visitor &visitor ) override;
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void setTool( bool tool = true );
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void setTerrain( bool terrain = true );
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void bounce();
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virtual void custom_move(int ticks) override;
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void setType(LandType::Value type);
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LandType::Value getType() const;
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private:
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bool _tool = false;
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bool _terrain = true;
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bool _destructible = false;
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bool _bouncing = false;
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const int bounce_ticks = 100;
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int ticks_to_bounce = bounce_ticks;
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SDLPP::Vec2D<double> og_pos = {};
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LandType::Value _type;
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};
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extern const std::vector< uint64_t > possibleBlocks;
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extern const std::vector< uint64_t > possibleMods;
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extern const std::vector< uint64_t > possibleCharacters;
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extern const std::vector< LandType::Value > possibleLands;
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struct BlockRole {
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enum Value {
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TERRAIN,
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MODIFIER,
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CHARACTER,
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MARIO,
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};
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};
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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bool collision = false, bool destructible = false );
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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bool collision = false, bool destructible = false );
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr< SDLPP::Texture > texture,
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bool collision = false, bool destructible = false );
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std::shared_ptr< SDLPP::RectangleRender >
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createTerrainBlock( uint64_t block_id, LandType::Value type,
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std::shared_ptr< SDLPP::Renderer > &renderer, int x, int y,
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std::shared_ptr< SDLPP::Texture > texture,
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bool collision = false, bool destructible = false );
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std::shared_ptr< SDLPP::RectangleRender >
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createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
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int x, int y );
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SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type );
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enum BlockRole::Value getBlockRole( uint64_t id );
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#endif
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