game/sdlpp/sdlpp_rectrenderer.hpp

65 lines
2.4 KiB
C++

#ifndef SDLPP_HPP_RECT_RENDERER
#define SDLPP_HPP_RECT_RENDERER
#include "sdlpp_common.hpp"
#include "sdlpp_renderobject.hpp"
#include "sdlpp_rectcolider.hpp"
#include "sdlpp_circlecolider.hpp"
namespace SDLPP {
class SDLPPSCOPE RectangleRender : public RenderObject {
public:
RectangleRender() = delete;
virtual ~RectangleRender(){};
RectangleRender( double x, double y, double w, double h,
const std::shared_ptr< Renderer > &r );
RectangleRender( double x, double y, double w, double h,
const std::shared_ptr< Renderer > &r,
const std::shared_ptr< Texture > &t );
RectangleRender( double x, double y, double w, double h,
const std::shared_ptr< Renderer > &r,
const std::string &img_or_color, bool is_polygon = false );
virtual void setColor( const std::string &color ) override;
virtual void setOutlineColor( const std::string &color ) override;
virtual void specialAction( int /*UNUSED*/ ) override{};
virtual void render() override;
virtual void move( int ticks ) override;
virtual void custom_move( int /*UNUSED*/ ) override {}
virtual std::pair< std::pair< double, double >,
std::pair< double, double > >
getDoubleRect() const override;
virtual void setPos( double x, double y ) override;
virtual void setPos( const std::pair< double, double > &pos ) override;
virtual std::pair< double, double > getPos() const override;
virtual int leftmost() override;
virtual int topmost() override;
virtual int rightmost() override;
virtual int bottommost() override;
virtual int collisionPushX() override;
virtual int collisionPushY() override;
virtual int collisionWidth() override;
virtual int collisionHeight() override;
virtual void updateSizeAndPosition() override;
virtual SDL_Rect getRect() override;
virtual void centerX() override;
virtual std::shared_ptr< RenderObject > copySelf() override;
std::string getColor() const;
protected:
virtual void copyTo(std::shared_ptr<RenderObject> other) override;
void updateXY();
double og_x;
double og_y;
double og_w;
double og_h;
double x_;
double y_;
double w_;
double h_;
bool centerx = false;
SDL_Rect rect;
std::string color = "";
};
} // end of namespace SDLPP
#endif