game/mario/editor.cpp
2021-05-09 00:46:10 +02:00

603 lines
22 KiB
C++

#include "../sdlpp/sdlpp.hpp"
#include "sprites.hpp"
#ifdef _WIN32
#include "../sdlpp/SDL2/SDL2_framerate.h"
#include <ctime>
#include <string>
#include <windows.h>
#else
#include <SDL2/SDL2_framerate.h>
#endif // UNIX
#include <array>
#include <thread>
#include <mutex>
#include "global_vars.hpp"
#include "objectids.hpp"
#include "blocks.hpp"
#include "maploader.hpp"
#include "../sdlpp/sdlpp_mouse.hpp"
#include "edit_box.hpp"
#include "editor_visitor.hpp"
#include "tool_box.hpp"
struct MouseInfo {
enum Index {
CUR_FLAGS = 0,
PREV_FLAGS = 1,
EDIT_BOX = 2,
TOOL_BOX = 3,
};
};
std::shared_ptr< SDLPP::Renderer > g_renderer = nullptr;
bool g_quit = false;
bool g_update_size = false;
std::vector< mapColumnType > g_objects = {};
std::mutex g_destruction_mutex;
// current mouse flags, previous mouse flags, selected edit box, selected tool
// box
std::tuple< uint64_t, uint64_t, SDLPP::Vec2D< int >, SDLPP::Vec2D< int > >
g_mouse_info;
int g_current_start_index = 0;
int g_current_max_index = 0;
uint64_t g_current_block = 0;
std::vector< std::shared_ptr< SDLPP::RenderObject > > g_tools{};
std::shared_ptr< SDLPP::RenderObject > g_current_tool = nullptr;
int g_current_tool_index = 0;
int g_max_tool_index = 0;
std::shared_ptr< SDLPP::Texture > g_placeholder_texture = nullptr;
std::shared_ptr< SDLPP::Texture > g_placeholder_mario = nullptr;
std::shared_ptr< SDLPP::RenderObject > g_mario = nullptr;
SDLPP::Vec2D< int > g_mario_pos = { 0, 0 };
enum LandType::Value g_current_world_type = LandType::OVERWORLD;
void updateTool() {
auto tool_role = getBlockRole( possibleBlocks[g_current_block] );
std::shared_ptr< SDLPP::Texture > target_texture = nullptr;
switch ( tool_role ) {
case BlockRole::TERRAIN:
target_texture = g_placeholder_texture;
break;
case BlockRole::MARIO:
target_texture = g_placeholder_mario;
break;
case BlockRole::MODIFIER:
break;
case BlockRole::CHARACTER:
break;
}
g_current_tool->setTexture(
target_texture, getSourceRectByID( possibleBlocks[g_current_block],
g_current_world_type ) );
g_current_tool->setId( possibleBlocks[g_current_block] );
g_current_tool->getCollisions()[0]->setId(
possibleBlocks[g_current_block] );
}
void removeMario() {
if ( !g_mario )
return;
auto prev = g_objects[g_mario_pos.getX()][g_mario_pos.getY()];
// remove character/modifiers
g_objects[g_mario_pos.getX()][g_mario_pos.getY()] = {
std::get< 0 >( prev ), std::get< 1 >( prev ), 0, 0, 0, 0
};
g_mario->destroy();
}
void updateToolSelection( int prev_index ) {
size_t prev = prev_index * 8;
size_t cur = g_current_tool_index * 8;
for ( size_t i = prev;
i < ( g_tools.size() < prev + 8 ? g_tools.size() : prev + 8 ); i++ ) {
g_tools[i]->setHidden( true );
}
for ( size_t i = cur;
i < ( g_tools.size() < cur + 8 ? g_tools.size() : cur + 8 ); i++ ) {
g_tools[i]->setHidden( false );
}
}
void moveToolsLeft() {
g_current_tool_index--;
updateToolSelection( g_current_tool_index + 1 );
}
void moveToolsRight() {
g_current_tool_index++;
updateToolSelection( g_current_tool_index - 1 );
}
// TODO add red outline to currently selected tool
// add WSAD navigation for the red highlight
void selectPrevTool() {
if ( g_current_block == 0 )
return;
if ( g_current_block % 8 == 0 ) {
moveToolsLeft();
}
g_current_block--;
updateTool();
}
void selectNextTool() {
if ( g_current_block == g_tools.size() - 1 )
return;
if ( g_current_block % 8 == 7 ) {
moveToolsRight();
}
g_current_block++;
updateTool();
}
void handleKeyUp( SDL_Keycode key, SDLPP::Scene &scene ) {
switch ( key ) {
case SDLK_ESCAPE:
g_quit = true;
break;
case SDLK_a:
selectPrevTool();
break;
case SDLK_d:
selectNextTool();
break;
case SDLK_r:
scene.getRenderer().setRenderColiders(
!scene.getRenderer().getRenderColiders() );
default:
break;
}
}
void getMousePositionFlags( SDLPP::Scene &scene ) {
auto mouse = scene.getObjects( { EDITOR_MOUSE_ID } )[0];
// move mouse colider to mouse position
mouse->setPos( SDLPP::Mouse::getMousePositionDouble(
scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ) );
MouseVisitor visitor;
scene.visitCollisions( *mouse, visitor );
std::get< MouseInfo::CUR_FLAGS >( g_mouse_info ) = visitor.getFlags();
std::get< MouseInfo::EDIT_BOX >( g_mouse_info ) =
visitor.getEditBoxIndexes();
std::get< MouseInfo::TOOL_BOX >( g_mouse_info ) =
visitor.getToolBoxIndexes();
// if we found an edit box, move tool icon to that box
if ( visitor.foundEditBox() ) {
const auto &box = std::get< MouseInfo::EDIT_BOX >( g_mouse_info );
g_current_tool->setPos( BLOCK_SIZE + box.getX() * BLOCK_SIZE,
4 * BLOCK_SIZE + box.getY() * BLOCK_SIZE );
}
}
void mouseUpAction( uint64_t flags, SDLPP::Scene &scene ) {
if ( MouseVisitor::moveMapLeft( flags ) && g_current_start_index != 0 ) {
g_current_start_index -= 1;
scene.moveEverything( BLOCK_SIZE, 0 );
}
if ( MouseVisitor::moveMapRight( flags ) ) {
if ( g_current_start_index == g_current_max_index ) {
// add column
// TODO 18 as constant
g_objects.resize( g_current_max_index + 18 + 1 );
g_current_max_index++;
}
g_current_start_index += 1;
scene.moveEverything( -BLOCK_SIZE, 0 );
}
if ( MouseVisitor::moveToolsLeft( flags ) && g_current_tool_index != 0 ) {
g_current_tool_index -= 1;
updateToolSelection( g_current_tool_index + 1 );
}
if ( MouseVisitor::moveToolsRight( flags ) &&
g_current_tool_index != g_max_tool_index ) {
g_current_tool_index += 1;
updateToolSelection( g_current_tool_index - 1 );
}
}
SDLPP::Vec2D< int > getSelectedObjectPosition() {
return { g_current_start_index +
std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX(),
std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getY() };
}
mapObjectType &getSelectedObject() {
auto pos = getSelectedObjectPosition();
return g_objects[pos.getX()][pos.getY()];
}
void placeTool( SDLPP::Scene &scene ) {
std::lock_guard< std::mutex > lock( g_destruction_mutex );
ToolVisitor visitor;
auto tool_type = getBlockRole( g_current_tool->getId() );
switch ( tool_type ) {
case BlockRole::TERRAIN:
visitor.setVisitorType( VisitorType::Terrain );
break;
default:
visitor.setVisitorType( VisitorType::Modifier );
break;
}
scene.visitCollisions( *g_current_tool, visitor );
if ( visitor.removeBlock() && !visitor.addBlock() ) {
auto &obj = getSelectedObject();
switch ( visitor.getVisitorType() ) {
case VisitorType::Terrain:
std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD;
std::get< MapObject::TERRAIN_ID >( obj ) = 0;
break;
case VisitorType::Modifier:
std::get< MapObject::CHARACTER_TYPE >( obj ) = 0;
std::get< MapObject::CHARACTER_ID >( obj ) = 0;
std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
break;
default:
break;
}
} else if ( visitor.addBlock() ) {
auto &obj = getSelectedObject();
int z_index = 1;
std::shared_ptr< SDLPP::RenderObject > new_obj = nullptr;
switch ( visitor.getVisitorType() ) {
case VisitorType::Terrain:
std::get< MapObject::TERRAIN_TYPE >( obj ) = LandType::OVERWORLD;
std::get< MapObject::TERRAIN_ID >( obj ) = g_current_tool->getId();
// TODO why 1 +?
new_obj = createTerrainBlock(
g_current_tool->getId(), LandType::OVERWORLD, g_renderer,
1 + std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX(),
std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getY(), true );
new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
break;
case VisitorType::Modifier:
// TODO check if modifier or character
std::get< MapObject::CHARACTER_TYPE >( obj ) = LandType::OVERWORLD;
// TODO character ID
std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID;
std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
new_obj = createMario(
LandType::OVERWORLD, g_renderer,
1 + std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX(),
std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getY() );
// remove mario if exists
removeMario();
g_mario = new_obj;
g_mario_pos = getSelectedObjectPosition();
new_obj->getCollisions()[0]->setId( EDITOR_CHARACTER_ID );
z_index = scene.getObjects().size() - 1;
break;
default:
break;
}
scene.addObject( new_obj );
scene.setZIndex( new_obj, z_index );
}
}
void pollEvents( SDLPP::Scene &scene ) {
SDL_Event event;
while ( SDLPP::getSDLEvent( event ) ) {
switch ( event.type ) {
case SDL_QUIT:
g_quit = true;
break;
case SDL_KEYUP:
handleKeyUp( event.key.keysym.sym, scene );
break;
case SDL_WINDOWEVENT:
if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
g_update_size = true;
}
break;
case SDL_MOUSEMOTION:
getMousePositionFlags( scene );
break;
case SDL_MOUSEBUTTONUP:
if ( std::get< MouseInfo::CUR_FLAGS >( g_mouse_info ) ==
std::get< MouseInfo::PREV_FLAGS >( g_mouse_info ) ) {
mouseUpAction( std::get< MouseInfo::CUR_FLAGS >( g_mouse_info ),
scene );
}
if ( std::get< MouseInfo::EDIT_BOX >( g_mouse_info ).getX() !=
-1 ) {
placeTool( scene );
}
if ( std::get< MouseInfo::TOOL_BOX >( g_mouse_info ).getX() !=
-1 ) {
auto &tool_box =
std::get< MouseInfo::TOOL_BOX >( g_mouse_info );
size_t index = tool_box.getY() * 4 + tool_box.getX();
if ( index < g_tools.size() ) {
g_current_block = g_current_tool_index * 8 + index;
updateTool();
}
}
break;
case SDL_MOUSEBUTTONDOWN:
// store current mouse flags in previous mouse flags
std::get< MouseInfo::PREV_FLAGS >( g_mouse_info ) =
std::get< MouseInfo::CUR_FLAGS >( g_mouse_info );
break;
default:
break;
}
}
}
void doInput( std::shared_ptr< SDLPP::Scene > scene ) {
FPSmanager gFPS;
SDL_initFramerate( &gFPS );
SDL_setFramerate( &gFPS, 200 );
while ( true ) {
SDL_framerateDelay( &gFPS );
pollEvents( *scene );
scene->updateScene();
}
}
#ifdef _WIN32
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR szCmdLine, int nCmdShow ) {
#else
int main() {
#endif
SDLPP::init();
SDLPP::Window w( "Mario editor!" );
w.setResizable( true );
BLOCK_SIZE = 1.0 / 20;
g_renderer = std::make_shared< SDLPP::Renderer >( w );
g_renderer->setBlendMode( SDL_BLENDMODE_BLEND );
// prepare global vars
g_terrain_texture = std::make_shared< SDLPP::Texture >(
g_renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
g_mario_texture = std::make_shared< SDLPP::Texture >(
g_renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
auto scene = std::make_shared< SDLPP::Scene >( g_renderer );
auto bg = std::make_shared< SDLPP::RectangleRender >(
0, 0, 10, 10, g_renderer, MARIO_OVERWORLD_COLORKEY, true );
bg->setPermanent();
bg->setId( 1 );
scene->addObject( bg );
loadMap( scene, "test_binary.bin", g_renderer, g_objects );
// grid
for ( int i = 1; i < 20; i++ ) {
auto line_vertical = std::make_shared< SDLPP::LineRenderer >(
i * BLOCK_SIZE, 1 - 16 * BLOCK_SIZE, i * BLOCK_SIZE, 1.0,
g_renderer, "#282828" );
line_vertical->setPermanent();
line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line_vertical );
if ( i > 2 ) {
auto line_horizontal = std::make_shared< SDLPP::LineRenderer >(
BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, 19 * BLOCK_SIZE,
( i + 1 ) * BLOCK_SIZE, g_renderer, "#282828" );
line_horizontal->setPermanent();
line_horizontal->setAlignment( SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER );
scene->addObject( line_horizontal );
}
}
// white rectangles
auto rectangle1 = std::make_shared< SDLPP::RectangleRender >(
0, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, g_renderer, "#FFFFFF88",
true );
rectangle1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
rectangle1->setId( EDITOR_LEFT_MAP_ID );
rectangle1->setPermanent();
rectangle1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( rectangle1 );
// white rectangles
auto rectangle2 = std::make_shared< SDLPP::RectangleRender >(
19 * BLOCK_SIZE, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE,
g_renderer, "#FFFFFF88", true );
rectangle2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
rectangle2->setId( EDITOR_RIGHT_MAP_ID );
rectangle2->setPermanent();
rectangle2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( rectangle2 );
auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 );
auto font_config = std::make_shared< SDLPP::FontConfiguration >(
font, "#000000", "#282828", 0.05 );
auto left = std::make_shared< SDLPP::TextRenderer >(
0, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<",
font_config );
left->setId( 0 );
left->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
left->setPermanent();
scene->addObject( left );
auto right = std::make_shared< SDLPP::TextRenderer >(
19 * BLOCK_SIZE, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
">", font_config );
right->setId( 0 );
right->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
right->setPermanent();
scene->addObject( right );
for ( int i = 0; i < 18; i++ ) {
for ( int j = 0; j < 16; j++ ) {
scene->addObject( std::make_shared< EditBox >( i, j, g_renderer ) );
}
}
auto mouse = std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0,
g_renderer );
mouse->setMinWidth( 1 );
mouse->setMinHeight( 1 );
mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
mouse->setId( EDITOR_MOUSE_ID );
mouse->setColiderColor( "#00FF00" );
mouse->addCollision( SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) );
scene->addObject( mouse );
g_current_max_index = g_objects.size() - 18;
// tools
g_max_tool_index = ( possibleBlocks.size() - 1 ) / 8;
for ( int i = 0; i < 4; i++ ) {
auto tool_box1 = std::make_shared< ToolBox >( i, 0, g_renderer );
auto tool_box2 = std::make_shared< ToolBox >( i, 1, g_renderer );
scene->addObject( tool_box1 );
scene->addObject( tool_box2 );
// std::cout << "TOOL BOX POS: " << tool_box1->getPos().getX() <<
// ", " << tool_box1->getPos().getY() << std::endl; std::cout <<
// "TOOL BOX POS: " << tool_box2->getPos().getX() << ", " <<
// tool_box2->getPos().getY() << std::endl;
}
int tool_index = 0;
for ( auto &block : possibleBlocks ) {
if ( block == MARIO_ID ) {
g_tools.push_back(
createMario( LandType::OVERWORLD, g_renderer, 0, 0 ) );
} else {
g_tools.push_back( createTerrainBlock( block, LandType::OVERWORLD,
g_renderer, false ) );
}
g_tools.back()->setHidden( true );
g_tools.back()->setPermanent();
auto x = tool_index % 4;
auto y = tool_index / 4;
// TODO add 14 and 1 as constants somewhere
// TODO investigate when not permanent requires `-1` on x position
g_tools.back()->setPos( 14 * BLOCK_SIZE + x * BLOCK_SIZE,
BLOCK_SIZE + y * BLOCK_SIZE );
// std::cout << "TOOL POS: " << tools.back()->getPos().getX() <<
// ", " << tools.back()->getPos().getY() << std::endl;
scene->addObject( g_tools.back() );
tool_index = ( tool_index + 1 ) % 8;
}
for ( int i = 0; i < 5; i++ ) {
auto line = std::make_shared< SDLPP::LineRenderer >(
14 * BLOCK_SIZE + i * BLOCK_SIZE, BLOCK_SIZE,
14 * BLOCK_SIZE + i * BLOCK_SIZE, 3 * BLOCK_SIZE, g_renderer,
"#282828" );
line->setPermanent();
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line );
}
for ( int i = 0; i < 3; i++ ) {
auto line = std::make_shared< SDLPP::LineRenderer >(
14 * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
14 * BLOCK_SIZE + 4 * BLOCK_SIZE, BLOCK_SIZE + i * BLOCK_SIZE,
g_renderer, "#282828" );
line->setPermanent();
line->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
scene->addObject( line );
}
auto tool_rect1 = std::make_shared< SDLPP::RectangleRender >(
13 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer,
"#FFFFFF88", true );
tool_rect1->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
tool_rect1->setId( EDITOR_LEFT_TOOL_ID );
tool_rect1->setPermanent();
tool_rect1->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( tool_rect1 );
// white rectangles
auto tool_rect2 = std::make_shared< SDLPP::RectangleRender >(
18 * BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer,
"#FFFFFF88", true );
tool_rect2->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
tool_rect2->setId( EDITOR_RIGHT_TOOL_ID );
tool_rect2->setPermanent();
tool_rect2->addCollision( SDLPP::RectColider( 0, 0, 1, 1 ) );
scene->addObject( tool_rect2 );
auto left_tool = std::make_shared< SDLPP::TextRenderer >(
13 * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
"<", font_config );
left_tool->setId( 0 );
left_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
left_tool->setPermanent();
scene->addObject( left_tool );
auto right_tool = std::make_shared< SDLPP::TextRenderer >(
18 * BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer,
">", font_config );
right_tool->setId( 0 );
right_tool->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
right_tool->setPermanent();
scene->addObject( right_tool );
g_placeholder_texture = std::make_shared< SDLPP::Texture >(
g_renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
g_placeholder_texture->setAlpha( 100 );
g_placeholder_mario = std::make_shared< SDLPP::Texture >(
g_renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
g_placeholder_mario->setAlpha( 100 );
g_current_tool = createTerrainBlock( possibleBlocks[g_current_block],
LandType::OVERWORLD, g_renderer,
g_placeholder_texture, false );
g_current_tool->addCollision( SDLPP::RectColider( 0.1, 0.1, 0.8, 0.8 ) );
dynamic_cast< MarioBlock & >( *g_current_tool ).setTool();
scene->addObject( g_current_tool );
scene->moveZTop( g_current_tool );
scene->moveEverything( BLOCK_SIZE, 0 );
FPSmanager gFPS;
SDL_initFramerate( &gFPS );
SDL_setFramerate( &gFPS, 60 );
updateToolSelection( 0 );
auto base = SDL_GetTicks();
int frames = 0;
std::thread inputThread( doInput, scene );
inputThread.detach();
while ( !g_quit ) {
SDL_PumpEvents();
SDL_framerateDelay( &gFPS );
std::lock_guard< std::mutex > lock( g_destruction_mutex );
scene->renderScene();
g_renderer->presentRenderer();
frames++;
if ( SDL_GetTicks() - base >= 1000 ) {
std::cout << "FPS: " << frames << std::endl;
frames = 0;
base = SDL_GetTicks();
}
if ( g_current_start_index == 0 ) {
left->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
} else {
left->setTextColor( font, "#000000", "#282828", 0.05 );
}
if ( g_current_start_index == g_current_max_index ) {
right->setTextColor( font, "#00FF00", "#000000", 0.1 );
right->changeText( "+" );
} else {
right->setTextColor( font, "#000000", "#282828", 0.05 );
right->changeText( ">" );
}
if ( g_current_tool_index == 0 ) {
left_tool->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
} else {
left_tool->setTextColor( font, "#000000", "#282828", 0.05 );
}
if ( g_current_tool_index == g_max_tool_index ) {
right_tool->setTextColor( font, "#CCCCCC", "#CCCCCC", 0.05 );
} else {
right_tool->setTextColor( font, "#000000", "#282828", 0.05 );
}
if ( g_update_size ) {
scene->updateSizeAndPosition();
}
}
saveMap( "test_binary2.bin", g_objects );
return 0;
}