game/sdlpp
2021-03-15 14:43:56 +01:00
..
Makefile SDLPP: Split fontconfiguration into 2 files 2021-03-15 14:18:41 +01:00
sdlpp_circlecolider.cpp SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
sdlpp_circlecolider.hpp SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
sdlpp_circlerenderer.cpp SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
sdlpp_circlerenderer.hpp SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
sdlpp_collision.cpp SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
sdlpp_collision.hpp New collision detection 2021-03-13 15:05:16 +01:00
sdlpp_common.cpp Split sdlpp into smaller files 2020-11-21 20:57:40 +01:00
sdlpp_common.hpp Formatting 2020-11-22 23:48:45 +01:00
sdlpp_font.cpp SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
sdlpp_font.hpp SDLPP: allow change of font size 2020-12-18 15:08:21 +01:00
sdlpp_fontconfiguration.cpp SDLPP: Split fontconfiguration into 2 files 2021-03-15 14:18:41 +01:00
sdlpp_fontconfiguration.hpp SDLPP: Split fontconfiguration into 2 files 2021-03-15 14:18:41 +01:00
sdlpp_geometry_line.hpp New collision detection 2021-03-13 15:05:16 +01:00
sdlpp_geometry_vector.hpp SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
sdlpp_geometry.hpp Trying to switch to more object-oriented 2021-03-12 22:33:46 +01:00
sdlpp_line.hpp SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
sdlpp_linerenderer.cpp SDLPP: LineRenderer - use new features 2021-03-15 14:30:01 +01:00
sdlpp_linerenderer.hpp SDLPP: LineRenderer - use new features 2021-03-15 14:30:01 +01:00
sdlpp_rectcolider.cpp New collision detection 2021-03-13 15:05:16 +01:00
sdlpp_rectcolider.hpp New collision detection 2021-03-13 15:05:16 +01:00
sdlpp_rectrenderer.cpp SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
sdlpp_rectrenderer.hpp SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
sdlpp_renderer.cpp SDLPP: Renderer/Scene - use Vec2D instead of std::pair 2021-03-15 14:37:53 +01:00
sdlpp_renderer.hpp SDLPP: Renderer/Scene - use Vec2D instead of std::pair 2021-03-15 14:37:53 +01:00
sdlpp_renderobject.cpp SDLPP: RenderObject - use Vec2D 2021-03-15 14:43:56 +01:00
sdlpp_renderobject.hpp SDLPP: RenderObject - use Vec2D 2021-03-15 14:43:56 +01:00
sdlpp_scene.cpp SDLPP: Renderer/Scene - use Vec2D instead of std::pair 2021-03-15 14:37:53 +01:00
sdlpp_scene.hpp SDLPP: Renderer/Scene - use Vec2D instead of std::pair 2021-03-15 14:37:53 +01:00
sdlpp_textrenderer.cpp TODOs 2021-03-07 12:20:00 +01:00
sdlpp_textrenderer.hpp TODOs 2021-03-07 12:20:00 +01:00
sdlpp_texture.cpp Add texture alpha blending 2021-03-07 13:18:58 +01:00
sdlpp_texture.hpp Add texture alpha blending 2021-03-07 13:18:58 +01:00
sdlpp_vector.hpp SDLPP: formatting, make compileable on Linux 2021-03-13 18:36:29 +01:00
sdlpp_window.cpp Split sdlpp into smaller files 2020-11-21 20:57:40 +01:00
sdlpp_window.hpp SDLPP: add .dll target for windows 2020-11-22 23:37:55 +01:00
sdlpp.hpp Trying to switch to more object-oriented 2021-03-12 22:33:46 +01:00