.. |
Makefile
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SDLPP: Split fontconfiguration into 2 files
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2021-03-15 14:18:41 +01:00 |
sdlpp_circlecolider.cpp
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SDLPP: formatting, make compileable on Linux
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2021-03-13 18:36:29 +01:00 |
sdlpp_circlecolider.hpp
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SDLPP: formatting, make compileable on Linux
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2021-03-13 18:36:29 +01:00 |
sdlpp_circlerenderer.cpp
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SDLPP: formatting, make compileable on Linux
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2021-03-13 18:36:29 +01:00 |
sdlpp_circlerenderer.hpp
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SDLPP: formatting, make compileable on Linux
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2021-03-13 18:36:29 +01:00 |
sdlpp_collision.cpp
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SDLPP: formatting, make compileable on Linux
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2021-03-13 18:36:29 +01:00 |
sdlpp_collision.hpp
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New collision detection
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2021-03-13 15:05:16 +01:00 |
sdlpp_common.cpp
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Split sdlpp into smaller files
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2020-11-21 20:57:40 +01:00 |
sdlpp_common.hpp
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Formatting
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2020-11-22 23:48:45 +01:00 |
sdlpp_font.cpp
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SDLPP: formatting, make compileable on Linux
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2021-03-13 18:36:29 +01:00 |
sdlpp_font.hpp
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SDLPP: allow change of font size
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2020-12-18 15:08:21 +01:00 |
sdlpp_fontconfiguration.cpp
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SDLPP: Split fontconfiguration into 2 files
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2021-03-15 14:18:41 +01:00 |
sdlpp_fontconfiguration.hpp
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SDLPP: Split fontconfiguration into 2 files
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2021-03-15 14:18:41 +01:00 |
sdlpp_geometry_line.hpp
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New collision detection
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2021-03-13 15:05:16 +01:00 |
sdlpp_geometry_vector.hpp
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SDLPP: formatting, make compileable on Linux
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2021-03-13 18:36:29 +01:00 |
sdlpp_geometry.hpp
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Trying to switch to more object-oriented
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2021-03-12 22:33:46 +01:00 |
sdlpp_line.hpp
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SDLPP: formatting, make compileable on Linux
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2021-03-13 18:36:29 +01:00 |
sdlpp_linerenderer.cpp
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SDLPP: LineRenderer - use new features
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2021-03-15 14:30:01 +01:00 |
sdlpp_linerenderer.hpp
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SDLPP: LineRenderer - use new features
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2021-03-15 14:30:01 +01:00 |
sdlpp_rectcolider.cpp
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New collision detection
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2021-03-13 15:05:16 +01:00 |
sdlpp_rectcolider.hpp
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New collision detection
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2021-03-13 15:05:16 +01:00 |
sdlpp_rectrenderer.cpp
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SDLPP: formatting, make compileable on Linux
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2021-03-13 18:36:29 +01:00 |
sdlpp_rectrenderer.hpp
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SDLPP: formatting, make compileable on Linux
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2021-03-13 18:36:29 +01:00 |
sdlpp_renderer.cpp
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SDLPP: Renderer/Scene - use Vec2D instead of std::pair
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2021-03-15 14:37:53 +01:00 |
sdlpp_renderer.hpp
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SDLPP: Renderer/Scene - use Vec2D instead of std::pair
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2021-03-15 14:37:53 +01:00 |
sdlpp_renderobject.cpp
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SDLPP: RenderObject - use Vec2D
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2021-03-15 14:43:56 +01:00 |
sdlpp_renderobject.hpp
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SDLPP: RenderObject - use Vec2D
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2021-03-15 14:43:56 +01:00 |
sdlpp_scene.cpp
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SDLPP: Renderer/Scene - use Vec2D instead of std::pair
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2021-03-15 14:37:53 +01:00 |
sdlpp_scene.hpp
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SDLPP: Renderer/Scene - use Vec2D instead of std::pair
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2021-03-15 14:37:53 +01:00 |
sdlpp_textrenderer.cpp
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TODOs
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2021-03-07 12:20:00 +01:00 |
sdlpp_textrenderer.hpp
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TODOs
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2021-03-07 12:20:00 +01:00 |
sdlpp_texture.cpp
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Add texture alpha blending
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2021-03-07 13:18:58 +01:00 |
sdlpp_texture.hpp
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Add texture alpha blending
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2021-03-07 13:18:58 +01:00 |
sdlpp_vector.hpp
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SDLPP: formatting, make compileable on Linux
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2021-03-13 18:36:29 +01:00 |
sdlpp_window.cpp
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Split sdlpp into smaller files
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2020-11-21 20:57:40 +01:00 |
sdlpp_window.hpp
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SDLPP: add .dll target for windows
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2020-11-22 23:37:55 +01:00 |
sdlpp.hpp
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Trying to switch to more object-oriented
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2021-03-12 22:33:46 +01:00 |