game/mario/objectids.hpp
2021-05-02 14:14:11 +02:00

43 lines
1.0 KiB
C++

#ifndef OBJECTIDS_H
#define OBJECTIDS_H
#define BLOCK_PREFIX 0x7000
#define FLOOR_ID 0x7001
#define HILL_INCLINE_ID 0x7002
#define HILL_DECLINE_ID 0x7003
#define HILL_DOTS_RIGHT_ID 0x7004
#define HILL_DOTS_LEFT_ID 0x7005
#define HILL_FILL_ID 0x7006
#define HILL_TOP_ID 0x7007
#define BUSH_LEFT_ID 0x7008
#define BUSH_MIDDLE_ID 0x7009
#define BUSH_RIGHT_ID 0x700A
#define CLOUD_LEFT_BOTTOM_ID 0x700B
#define CLOUD_MIDDLE_BOTTOM_ID 0x700C
#define CLOUD_RIGHT_BOTTOM_ID 0x700D
#define CLOUD_LEFT_TOP_ID 0x700E
#define CLOUD_MIDDLE_TOP_ID 0x700F
#define CLOUD_RIGHT_TOP_ID 0x7010
// character IDs
#define MARIO_ID 0x0F
#define DEATH_ID 0x1001
#define STOP_MOVEMENT 0x2000
#define MARIO_FLOOR_DETECT 0x2001
#define MARIO_LEFT_SIDE_DETECT 0x2002
#define MARIO_RIGHT_SIDE_DETECT 0x2003
#define EDITOR_EDIT_SQUARE 0xF001
#define EDITOR_MOUSE_ID 0xF002
#define EDITOR_LEFT_MAP_ID 0xF003
#define EDITOR_RIGHT_MAP_ID 0xF004
#define EDITOR_TERRAIN_ID 0xF005
#define TOOL_VISITOR_TYPE 0xE001
#define MOUSE_VISITOR_TYPE 0xE002
#define MARIO_VISITOR_TYPE 0xE003
#endif