game/mario/blocks/goombablock.cpp
zv0n 7bd652f4e9
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Mario: Fireball works
2022-11-12 21:32:18 +01:00

83 lines
2.3 KiB
C++

#include "goombablock.hpp"
#include "../sprites.hpp"
#include "../global_vars.hpp"
#include "../objectids.hpp"
#include "../visitors/goomba_visitor.hpp"
GoombaBlock::GoombaBlock(int x, int y,
std::shared_ptr<SDLPP::Renderer> &renderer)
: MarioBlock(x, y, renderer, g_enemies_texture, GOOMBA_WALK_ANIM[0],
false, false) {
#ifndef EDITOR
setAnimationFrames(GOOMBA_WALK_ANIM);
setAnimationSpeed(12.5);
resumeAnimation();
#endif
setId(GOOMBA_ID);
auto bottom_detect = SDLPP::RectColider(0.2, 1, 0.6, 0, NPC_FLOOR_DETECT);
bottom_detect.setMinHeight(1);
addCollision(bottom_detect);
addCollision(SDLPP::RectColider(0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT));
addCollision(
SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
addCollision(std::make_shared<SDLPP::RectColider>(0.35, 0, 0.3, 0.15,
NPC_TOP_DETECT));
setBouncable(false);
#ifndef EDITOR
setMovement(-0.19, 0);
#endif
}
void GoombaBlock::move(int ticks) {
#ifndef EDITOR
if (wasVisible()) {
MarioBlock::move(ticks);
}
#else
MarioBlock::move(ticks);
#endif
}
void GoombaBlock::custom_move(int ticks) {
#ifndef EDITOR
if (death_started) {
death_countdown -= ticks;
if (death_countdown <= 0) {
destroy();
}
} else {
gravity(ticks);
}
#endif
MarioBlock::custom_move(ticks);
}
void GoombaBlock::handleVisitor(SDLPP::Visitor &visitor) {
#ifndef EDITOR
auto &g_visitor = dynamic_cast<GoombaVisitor &>(visitor);
setOnGround(g_visitor.isOnGround());
if (isOnGround()) {
setPos(getPos().getX(), g_visitor.getGroundY() - BLOCK_SIZE);
}
if ((!g_visitor.canGoLeft() && getMovement().getX() < 0) ||
(!g_visitor.canGoRight() && getMovement().getX() > 0)) {
setPos(g_visitor.getValidXPos(), getPos().getY());
setMovement(-getMovement().getX(), getMovement().getY());
}
if (g_visitor.isDead()) {
removeCollisions();
pauseAnimation();
setBaseRect(GOOMBA_DEATH_SRC);
setMovement(0, 0);
startDeath();
// destroy();
}
if (g_visitor.instantDeath()) {
destroy();
}
#endif
}
void GoombaBlock::startDeath() {
death_started = true;
}