game/mario/scenes/editor_scenes.hpp
zv0n fa60a0f163
All checks were successful
continuous-integration/drone/push Build is passing
Mario: added Yes/No dialog
2022-07-22 12:23:16 +02:00

30 lines
1006 B
C++

#ifndef EDITOR_MAIN_HPP
#define EDITOR_MAIN_HPP
#include "../../sdlpp/sdlpp_scene.hpp"
#include "../gui/gui.hpp"
#include <functional>
struct SceneStruct {
std::shared_ptr<SDLPP::Scene> scene;
std::function<void(std::shared_ptr<SDLPP::Scene> &)> doInput;
std::function<void(std::shared_ptr<SDLPP::Scene> &)> additionalRender;
};
extern std::mutex render_mutex;
extern std::vector<SceneStruct> game_scenes;
void saveMapCallback(void *input, Button *caller);
void loadMapDialogCallback(void *input, Button *caller);
SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer);
SceneStruct
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer);
SceneStruct
createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
// TODO move to a shared header
SceneStruct createYesNoScene(std::shared_ptr<SDLPP::Renderer> renderer,
const std::string &text,
std::function<void(bool)> finalizer);
#endif