game/mario/blocks/fireball.cpp
zv0n 7bd652f4e9
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Mario: Fireball works
2022-11-12 21:32:18 +01:00

70 lines
2.4 KiB
C++

#include "fireball.hpp"
#include "../sprites.hpp"
#include "../global_vars.hpp"
#include "../objectids.hpp"
#include "../visitors/projectile_visitor.hpp"
Fireball::Fireball(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer)
: MarioBlock(x, y, renderer, g_items_texture, FIRE_BALL_ANIM[3]) {
setHidden(true);
ensureCollision();
setSize({BLOCK_SIZE/2, BLOCK_SIZE/2});
setId(FIREBALL_ID);
setBouncable(true);
setAnimationFrames(FIRE_BALL_ANIM);
setAnimationSpeed(16);
resumeAnimation();
setOnGround(false);
auto bottom_detect = SDLPP::RectColider(0.2, 1, 0.6, 0, NPC_FLOOR_DETECT);
bottom_detect.setColor("#FF0000");
bottom_detect.setOutlineColor("#FF0000");
bottom_detect.setMinHeight(1);
addCollision(bottom_detect);
addCollision(SDLPP::RectColider(0, 0.25, 0.1, 0.6, NPC_LEFT_SIDE_DETECT));
addCollision(
SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, NPC_RIGHT_SIDE_DETECT));
jump_movement = movementSpeed;
}
void Fireball::custom_move(int ticks) {
ticks_till_death -= ticks;
if (ticks_till_death <= 0) {
destroy();
}
gravity(ticks);
MarioBlock::custom_move(ticks);
}
void Fireball::setMovementDir(bool left) {
setMovement(movementSpeed / 2 * (left ? -1 : 1), 0);
}
void Fireball::handleVisitor(SDLPP::Visitor &visitor) {
#ifndef EDITOR
// TODO -
// https://web.archive.org/web/20130807122227/http://i276.photobucket.com/albums/kk21/jdaster64/smb_playerphysics.png
auto &p_visitor = dynamic_cast<ProjectileVisitor &>(visitor);
// handle gravity
setOnGround(p_visitor.isOnGround());
if(p_visitor.isOnGround() && jump_movement > movementSpeed/16) {
setMovement(getMovement().getX(), -jump_movement);
setPos(getPos() - SDLPP::Vec2D<double>(0, jump_movement * BLOCK_SIZE));
jump_movement /= 2;
setOnGround(false);
}
if (p_visitor.canGoLeft() != p_visitor.canGoRight()) {
if(p_visitor.canGoLeft()) {
// we only want to be the size of the fireball left of the blockage
setPos(-1 * getDoubleRect().second.getX() + p_visitor.getMovementBlockage().getX(), getPos().getY());
} else {
// we want to be size of the blockage away from the blockage
setPos(BLOCK_SIZE + p_visitor.getMovementBlockage().getX(), getPos().getY());
}
setMovementDir(getMovement().getX() > 0);
}
if (p_visitor.getDeath()) {
destroy();
}
#endif
}