game/mario/editor_visitor.cpp

124 lines
3.5 KiB
C++

#include "editor_visitor.hpp"
#include "../sdlpp/sdlpp_renderobject.hpp"
#include "blocks.hpp"
#include "objectids.hpp"
#include "edit_box.hpp"
#include "tool_box.hpp"
#define SELECTED_LEFT_MAP 0x00000001
#define SELECTED_RIGHT_MAP 0x00000002
#define SELECTED_REMOVE_BLOCK 0x00000004
#define SELECTED_REMOVE_MODIFIER 0x00000008
#define SELECTED_RIGHT_TOOL 0x00000010
#define SELECTED_LEFT_TOOL 0x00000020
#define SELECTED_RIGHT_MOD 0x00000040
#define SELECTED_LEFT_MOD 0x00000080
#define SELECTED_RIGHT_CHARACTER 0x00000100
#define SELECTED_LEFT_CHARACTER 0x00000200
void MouseVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getId();
switch ( id ) {
case EDITOR_LEFT_MAP_ID:
select_flags |= SELECTED_LEFT_MAP;
break;
case EDITOR_RIGHT_MAP_ID:
select_flags |= SELECTED_RIGHT_MAP;
break;
case EDITOR_LEFT_TOOL_ID:
select_flags |= SELECTED_LEFT_TOOL;
break;
case EDITOR_RIGHT_TOOL_ID:
select_flags |= SELECTED_RIGHT_TOOL;
break;
case EDITOR_LEFT_MOD_ID:
select_flags |= SELECTED_LEFT_MOD;
break;
case EDITOR_RIGHT_MOD_ID:
select_flags |= SELECTED_RIGHT_MOD;
break;
case EDITOR_LEFT_CHARACTER_ID:
select_flags |= SELECTED_LEFT_CHARACTER;
break;
case EDITOR_RIGHT_CHARACTER_ID:
select_flags |= SELECTED_RIGHT_CHARACTER;
break;
case EDITOR_EDIT_SQUARE:
edit_box = true;
edit_box_location = dynamic_cast< const EditBox & >( obj ).getIndexes();
break;
case EDITOR_TOOL_ID:
tool_box = true;
tool_box_location = dynamic_cast< const ToolBox & >( obj ).getIndexes();
tool_box_type = dynamic_cast< const ToolBox & >( obj ).getType();
break;
default:
break;
}
}
bool MouseVisitor::moveMapLeft( uint64_t flags ) {
return flags & SELECTED_LEFT_MAP;
}
bool MouseVisitor::moveMapRight( uint64_t flags ) {
return flags & SELECTED_RIGHT_MAP;
}
bool MouseVisitor::moveToolsLeft( uint64_t flags ) {
return flags & SELECTED_LEFT_TOOL;
}
bool MouseVisitor::moveToolsRight( uint64_t flags ) {
return flags & SELECTED_RIGHT_TOOL;
}
bool MouseVisitor::moveModsLeft( uint64_t flags ) {
return flags & SELECTED_LEFT_MOD;
}
bool MouseVisitor::moveModsRight( uint64_t flags ) {
return flags & SELECTED_RIGHT_MOD;
}
bool MouseVisitor::moveCharactersLeft( uint64_t flags ) {
return flags & SELECTED_LEFT_CHARACTER;
}
bool MouseVisitor::moveCharactersRight( uint64_t flags ) {
return flags & SELECTED_RIGHT_CHARACTER;
}
void ToolVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getCollisions()[0]->getId();
switch ( id ) {
case EDITOR_TERRAIN_ID: {
const auto &m_obj = dynamic_cast<const MarioBlock&>(obj);
remove_block = true;
if ( obj.getId() == source_id &&
((m_obj.getType() == source_type &&
getVisitorType() == VisitorType::Terrain) || ( m_obj.getData() == _data && getVisitorType() == VisitorType::Modifier))) {
add_block = false;
}
}
break;
case EDITOR_CHARACTER_ID: {
const auto &m_obj = dynamic_cast<const MarioBlock&>(obj);
remove_block = true;
if ( obj.getId() == source_id &&
m_obj.getType() == source_type &&
getVisitorType() == VisitorType::Character ) {
add_block = false;
}
}
default:
break;
}
}
bool ToolVisitor::addBlock() const {
return add_block;
}
bool ToolVisitor::removeBlock() const {
return remove_block;
}