game/mario/editor_visitor.hpp

77 lines
1.9 KiB
C++

#ifndef EDITOR_VISITOR_H
#define EDITOR_VISITOR_H
#include "../sdlpp/sdlpp_visitor.hpp"
#include "../sdlpp/sdlpp_geometry.hpp"
#include <memory>
class MouseVisitor : public SDLPP::Visitor {
public:
MouseVisitor() {}
virtual void visit( const SDLPP::RenderObject &obj ) override;
virtual void setFromId( uint64_t /*UNUSED*/ ) override {}
virtual uint64_t getFromId() override {return 0;}
uint64_t getFlags() {
return select_flags;
}
bool foundEditBox() {
return edit_box;
}
SDLPP::Vec2D<int> getEditBoxIndexes() {
return edit_box_location;
}
bool foundToolBox() {
return tool_box;
}
SDLPP::Vec2D<int> getToolBoxIndexes() {
return tool_box_location;
}
virtual void setVisitorType( uint64_t type ) override {
_type = type;
}
virtual uint64_t getVisitorType() override {
return _type;
}
static bool moveMapLeft(uint64_t flags);
static bool moveMapRight(uint64_t flags);
static bool moveToolsLeft(uint64_t flags);
static bool moveToolsRight(uint64_t flags);
private:
uint64_t select_flags = 0;
bool edit_box = false;
bool tool_box = false;
SDLPP::Vec2D<int> edit_box_location = {-1, -1};
SDLPP::Vec2D<int> tool_box_location = {-1, -1};
uint64_t _type;
};
class ToolVisitor : public SDLPP::Visitor {
public:
ToolVisitor() {};
virtual void visit( const SDLPP::RenderObject &obj ) override;
virtual void setFromId( uint64_t id ) override {
source_id = id;
}
virtual uint64_t getFromId() override {
return source_id;
}
virtual void setVisitorType( uint64_t type ) override {
_type = type;
}
virtual uint64_t getVisitorType() override {
return _type;
}
bool addBlock();
bool removeBlock();
private:
bool remove_block = false;
bool add_block = true;
uint64_t source_id = 0;
uint64_t _type = 0;
};
#endif