302 lines
9.9 KiB
C++
302 lines
9.9 KiB
C++
#ifndef SIMPLE_BLOCKS_HPP
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#define SIMPLE_BLOCKS_HPP
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#include "../blocks.hpp"
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class FloorBlock : public MarioBlock {
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public:
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FloorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class HillInclineBlock : public MarioBlock {
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public:
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HillInclineBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class HillDeclineBlock : public MarioBlock {
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public:
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HillDeclineBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class HillDotsRightBlock : public MarioBlock {
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public:
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HillDotsRightBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class HillDotsLeftBlock : public MarioBlock {
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public:
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HillDotsLeftBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class HillFillBlock : public MarioBlock {
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public:
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HillFillBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class HillTopBlock : public MarioBlock {
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public:
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HillTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class BushLeftBlock : public MarioBlock {
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public:
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BushLeftBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class BushMiddleBlock : public MarioBlock {
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public:
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BushMiddleBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class BushRightBlock : public MarioBlock {
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public:
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BushRightBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CloudLeftBottomBlock : public MarioBlock {
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public:
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CloudLeftBottomBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CloudMiddleBottomBlock : public MarioBlock {
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public:
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CloudMiddleBottomBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CloudRightBottomBlock : public MarioBlock {
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public:
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CloudRightBottomBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CloudLeftTopBlock : public MarioBlock {
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public:
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CloudLeftTopBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CloudMiddleTopBlock : public MarioBlock {
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public:
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CloudMiddleTopBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CloudRightTopBlock : public MarioBlock {
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public:
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CloudRightTopBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class PipeLeftBottomBlock : public MarioBlock {
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public:
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PipeLeftBottomBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class PipeRightBottomBlock : public MarioBlock {
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public:
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PipeRightBottomBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class PipeLeftTopBlock : public MarioBlock {
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public:
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PipeLeftTopBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class PipeRightTopBlock : public MarioBlock {
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public:
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PipeRightTopBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CastleLeftBlock : public MarioBlock {
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public:
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CastleLeftBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CastleRightBlock : public MarioBlock {
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public:
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CastleRightBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CastleBlackBlock : public MarioBlock {
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public:
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CastleBlackBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CastleEntryBlock : public MarioBlock {
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public:
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CastleEntryBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CastleTowerBlock : public MarioBlock {
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public:
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CastleTowerBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CastleTowerFilledBlock : public MarioBlock {
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public:
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CastleTowerFilledBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class VineTopBlock : public MarioBlock {
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public:
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VineTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class VineBottomBlock : public MarioBlock {
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public:
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VineBottomBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class PoleTopBlock : public MarioBlock {
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public:
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PoleTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class PoleBottomBlock : public MarioBlock {
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public:
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PoleBottomBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class FlagBlock : public MarioBlock {
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public:
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FlagBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class StepBlock : public MarioBlock {
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public:
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StepBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class BrickBlock : public MarioBlock {
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public:
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BrickBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class BrickTopBlock : public MarioBlock {
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public:
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BrickTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class SidewayPipeEndTopBlock : public MarioBlock {
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public:
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SidewayPipeEndTopBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class SidewayPipeEndBottomBlock : public MarioBlock {
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public:
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SidewayPipeEndBottomBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class SidewayPipeMiddleTopBlock : public MarioBlock {
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public:
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SidewayPipeMiddleTopBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class SidewayPipeMiddleBottomBlock : public MarioBlock {
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public:
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SidewayPipeMiddleBottomBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class SidewayPipeConnectorTopBlock : public MarioBlock {
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public:
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SidewayPipeConnectorTopBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class SidewayPipeConnectorBottomBlock : public MarioBlock {
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public:
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SidewayPipeConnectorBottomBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class TreePlatformTopLeftBlock : public MarioBlock {
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public:
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TreePlatformTopLeftBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class TreePlatformTopMiddleBlock : public MarioBlock {
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public:
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TreePlatformTopMiddleBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class TreePlatformTopRightBlock : public MarioBlock {
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public:
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TreePlatformTopRightBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class TreePlatformBarkBlock : public MarioBlock {
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public:
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TreePlatformBarkBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class WaterTopBlock : public MarioBlock {
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public:
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WaterTopBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class WaterFillBlock : public MarioBlock {
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public:
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WaterFillBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class MushroomPlatformTopLeftBlock : public MarioBlock {
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public:
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MushroomPlatformTopLeftBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class MushroomPlatformTopMiddleBlock : public MarioBlock {
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public:
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MushroomPlatformTopMiddleBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class MushroomPlatformTopRightBlock : public MarioBlock {
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public:
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MushroomPlatformTopRightBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class MushroomPlatformBarkTopBlock : public MarioBlock {
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public:
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MushroomPlatformBarkTopBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class MushroomPlatformBarkBottomBlock : public MarioBlock {
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public:
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MushroomPlatformBarkBottomBlock(
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int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class TreeBarkBlock : public MarioBlock {
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public:
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TreeBarkBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class TreeLeavesSmallBlock : public MarioBlock {
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public:
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TreeLeavesSmallBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class TreeLeavesTopBlock : public MarioBlock {
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public:
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TreeLeavesTopBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class TreeLeavesBottomBlock : public MarioBlock {
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public:
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TreeLeavesBottomBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CannonTowerBlock : public MarioBlock {
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public:
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CannonTowerBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CannonPedestalBlock : public MarioBlock {
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public:
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CannonPedestalBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class CannonBlock : public MarioBlock {
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public:
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CannonBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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//------------------ MODS------------------------------------------------------
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class DestructibleModifierBlock : public MarioBlock {
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public:
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DestructibleModifierBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class BackgroundModifierBlock : public MarioBlock {
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public:
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BackgroundModifierBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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class MushroomModifierBlock : public MarioBlock {
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public:
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MushroomModifierBlock( int x, int y,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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};
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#endif
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