38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#ifndef SDLPP_HPP_CIRCLE
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#define SDLPP_HPP_CIRCLE
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#include <vector>
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#include "sdlpp_common.hpp"
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#include "sdlpp_collision.hpp"
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namespace SDLPP {
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class SDLPPSCOPE CircleColider : public CollisionPolygon {
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public:
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CircleColider( double x, double y, double rad );
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CircleColider( const Vec2D<double> ¢er, double rad );
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virtual ~CircleColider() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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virtual bool isCircle() const override;
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virtual int topmost() const override;
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virtual int bottommost() const override;
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virtual int leftmost() const override;
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virtual int rightmost() const override;
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virtual void updateCollision( int x, int y, int w, int h ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color,
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const SDL_Color &outline_color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color ) override;
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virtual void render( Renderer &renderer ) override;
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virtual std::shared_ptr<CollisionPolygon> copySelf() override;
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virtual std::vector<Line<int>> getLines() const override;
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private:
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int getRadius() const;
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double original_rad;
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int rad_;
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};
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} // namespace SDLPP
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#endif
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