game/sdlpp/sdlpp_linerenderer.hpp

61 lines
2.3 KiB
C++

#ifndef SDLPP_HPP_LINE_RENDERER
#define SDLPP_HPP_LINE_RENDERER
#include "sdlpp_common.hpp"
#include "sdlpp_line.hpp"
#include "sdlpp_renderobject.hpp"
#include "sdlpp_vector.hpp"
namespace SDLPP {
class SDLPPSCOPE LineRenderer : public RenderObject {
public:
LineRenderer() = delete;
virtual ~LineRenderer(){};
LineRenderer( double x1, double y1, double x2, double y2,
const std::shared_ptr< Renderer > &r );
LineRenderer( double x1, double y1, double x2, double y2,
const std::shared_ptr< Renderer > &r,
const std::string &color );
LineRenderer( const Line<double> &line,
const std::shared_ptr< Renderer > &r );
LineRenderer( const Line<double> &line,
const std::shared_ptr< Renderer > &r,
const std::string &color );
virtual void setColor( const std::string &color ) override;
virtual void specialAction( int /*UNUSED*/ ) override{};
virtual void render() override;
virtual void move( int ticks ) override;
virtual void custom_move( int /*UNUSED*/ ) override {}
virtual void setPos( double x, double y ) override;
virtual void setPos( const std::pair< double, double > &pos ) override;
virtual void setPos( const Vec2D<double> &vec ) override;
virtual Vec2D<double> getPos() const override;
virtual int leftmost() override;
virtual int topmost() override;
virtual int rightmost() override;
virtual int bottommost() override;
virtual int collisionPushX() override;
virtual int collisionPushY() override;
virtual int collisionWidth() override;
virtual int collisionHeight() override;
virtual void updateSizeAndPosition() override;
virtual void centerX() override;
virtual std::shared_ptr< RenderObject > copySelf() override;
virtual SDL_Rect getRect() override;
virtual std::pair< Vec2D<double>, Vec2D<double>>
getDoubleRect() const override;
void setOutlineColor( const std::string & /*UNUSED*/ ) override {}
protected:
virtual void copyTo(std::shared_ptr<RenderObject> other) override;
void updateXY();
Line<double> original = {{0, 0}, {0, 0}};
Line<double> current = {{0, 0}, {0, 0}};
Line<int> pixel_line = {{0, 0}, {0, 0}};
bool centerx = false;
std::tuple< int, int, int, int > _color;
};
} // end of namespace SDLPP
#endif